游戏王残局简化版

Annotation For single/简化版_432_01.lua
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Annotation For single/简化版_432_01.lua

Lines of single/简化版_432_01.lua from check-in 822dca5898 that are changed by the sequence of edits moving toward check-in c8322ffe62:

                         1: --[[message
822dca5898 2024-07-01    2: 时间:2024-07-01
822dca5898 2024-07-01    3: 简介:不死海王星
                         4: 标签:#28.The Undead Neptune #四妹
                         5: ]]
                         6: 
                         7: --puzzle1
                         8: Debug.SetAIName("QQ群181175613")
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
                        10: Debug.SetPlayerInfo(0, 500, 0, 0)
                        11: Debug.SetPlayerInfo(1, 18500, 0, 0)
                        12: 
                        13: Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(4064256, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        16: Debug.AddCard(88071625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        17: Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        18: Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        19: Debug.AddCard(43040603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(48976825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        21: Debug.AddCard(17259470, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        22: Debug.AddCard(92826944, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        23: Debug.AddCard(65422840, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        24: Debug.AddCard(7953868, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        25: Debug.AddCard(14644902, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        26: 
                        27: Debug.AddCard(73776643, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        28: Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        29: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        30: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        31: Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        32: Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        33: Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        34: Debug.AddCard(76067258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        35: Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        36: Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        37: Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        38: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        39: Debug.AddCard(22047978, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
                        40: Debug.ReloadFieldEnd("不死世界")
                        41: aux.BeginPuzzle()