Lines of
script/c0.lua
from check-in 7e9252a9de
that are changed by the sequence of edits moving toward
check-in ca60ae70a2:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1, str_2)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: if str_1 then
32: str["QB"] = str_1
33: str_1 = false
34: Debug.ShowHint("残局群181175613")
35: return true
36: end
37:
38: cache_1 = Duel.GetLP(1)
39: if cache_1 <= 0 then
40:
41: if cache_1 < 0 then
42: if str_2 then
43: Debug.ShowHint(str_2)
44: end
45: end
46:
47: cache_1 = true
48: else
49: cache_1 = false
50: end
51: return cache_1
52: end
53: effect_1:SetCondition(cache_1)
54: function cache_1(effect_event
55: , player_who_activate_the_effect)
56: if str["QB"] then
57: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
58: card = Duel.CreateToken(player_who_activate_the_effect
59: , announce_card)
60: cache_1 = Card.IsCode(card, str["QB"])
61: if cache_1 then
62: else
63: Duel.SetLP(0, 0)
64: end
65: str["QB"] = false
66: else
67: Debug.ShowHint("残局群181175613")
68: end
69: return
70: end
71: effect_1:SetOperation(cache_1)
72:
73: Duel.RegisterEffect(effect_1
74: , 0)
75: end
76:
77: fun["是否效果卡"] = function(card)
78:
79: cache_1 = Card.IsType(card, TYPE_SPELL)
80: cache_2 = Card.IsType(card, TYPE_TRAP)
81: cache_3 = Card.IsType(card, TYPE_EFFECT)
82:
83: if cache_1
84: or cache_2
85: or cache_3 then
86: return true
87: end
88: cache_1 = Card.IsType(card, TYPE_PENDULUM)
89:
90: if cache_1 then
91: cache_1 = Card.IsCode(card, 28363749)
92: cache_2 = Card.IsCode(card, 19474136)
93: cache_3 = Card.IsCode(card, 17390179)
94: cache_4 = Card.IsCode(card, 83980492)
95: if cache_1
96: or cache_2
97: or cache_3
98: or cache_4 then
99: else
100: return true
101: end
102: end
103:
104: return false
105: end
106:
107: fun["开局说明"] = function()
108: if str["开局说明吗"] == 1 then
109: return
110: else
111: str["开局说明吗"] = 1
112: end
113:
114: cache_1 = 0
115: cache_1 = cache_1 + LOCATION_DECK
116: cache_1 = cache_1 + LOCATION_HAND
117: cache_1 = cache_1 + LOCATION_MZONE
118: cache_1 = cache_1 + LOCATION_SZONE
119: cache_1 = cache_1 + LOCATION_GRAVE
120: cache_1 = cache_1 + LOCATION_REMOVED
121: cache_1 = cache_1 + LOCATION_EXTRA
122:
123: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
124:
125: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
126:
127: for k in aux.Next(cache_1) do
128: cache_1 = fun["是否效果卡"](k)
129: if cache_1 then
130: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
131: end
132: end
133:
134: str["开局说明"] =""
135:
136: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
137: str["开局说明"] = str["开局说明"] .. "卡 "
138:
139: str["开局说明"] = str["开局说明"] .. str["规则"]
140:
141: if str["不洗牌"] == 0 then
142: else
143: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
144: end
145: if str["无BP"] == 0 then
146: str["开局说明"] = str["开局说明"] .. "无BP "
147: end
148:
149: if str["开局添加手卡"] then
150: str["开局说明"] = str["开局说明"] .. "选"
151: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
152: str["开局说明"] = str["开局说明"] .. "卡 "
153: end
154:
155: if str["禁格"] then
156: str["开局说明"] = str["开局说明"] .. "禁"
157: str["开局说明"] = str["开局说明"] .. str["禁格"]
158: str["开局说明"] = str["开局说明"] .. "格 "
159: end
160:
161: if str["印卡"] then
162: str["开局说明"] = str["开局说明"] .. "印卡 "
163: end
164:
165: Debug.ShowHint(str["开局说明"])
166: fun["通关邀请"]()
167: end
168:
169: fun["开局添加手卡"] = function(str_1)
170: str["开局添加手卡"] = str_1
171: effect_1 = Effect.GlobalEffect()
172: effect_1:SetType(EFFECT_TYPE_FIELD
173: + EFFECT_TYPE_CONTINUOUS)
174: effect_1:SetCode(EVENT_ADJUST)
175: effect_1:SetCountLimit(1)
176: function cache_1()
177: if str["已添加手卡"] == 1 then
178: return false
179: else
180: str["已添加手卡"] = 1
181: return true
182: end
183:
184: end
185: effect_1:SetCondition(cache_1)
186: function cache_1(effect_event
187: , player_who_activate_the_effect)
188:
189: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
190: , Card.IsAbleToHand
191: , player_who_activate_the_effect
192: , LOCATION_DECK
193: , 0
194: , str_1
195: , str_1
196: , nil)
197: Duel.SendtoHand(str["玩家选定的卡"]
198: , nil
199: , REASON_RULE)
200: end
201: effect_1:SetOperation(cache_1)
202: Duel.RegisterEffect(effect_1
203: , 0)
204: fun["开局说明"]()
205: end
206:
207: fun["禁格"] = function(str_1)
208: str["禁格"] = str_1
209: effect_1 = Effect.GlobalEffect()
210: effect_1:SetType(EFFECT_TYPE_FIELD)
211: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
212: effect_1:SetValue(str_1)
213: Duel.RegisterEffect(effect_1,0)
214: end
215:
216: fun["印卡"] = function(str_1, str_2, str_3)
217: str["印卡"] = 1
218:
219: if str_3 then
220: else
221: str_3 = str_2
222: end
223:
224: str["当前印卡数"] = 1
225:
226: effect_1 = Effect.CreateEffect(str_1)
227:
228: effect_1:SetType(EFFECT_TYPE_IGNITION)
229:
230: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
231: + EFFECT_FLAG_UNCOPYABLE
232: + EFFECT_FLAG_CANNOT_NEGATE
233: + EFFECT_FLAG_CANNOT_DISABLE)
234:
235:
236: cache_1 = function()
237: Duel.SetChainLimit(aux.FALSE)
238: return true
239: end
240:
241: effect_1:SetTarget(cache_1)
242:
243: effect_1:SetRange(LOCATION_EXTRA)
244:
245: function print_hand(effect_event
246: , player_who_activate_the_effect)
247: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
248: card = Duel.CreateToken(player_who_activate_the_effect
249: , announce_card)
250: if str["当前印卡数"] <= str_2 then
251: str["当前印卡数"] = str["当前印卡数"] + 1
252: Duel.SendtoHand(card,nil,REASON_RULE)
253: else
254: if str["当前印卡数"] <= str_3 then
255: str["当前印卡数"] = str["当前印卡数"] + 1
256: Duel.Remove(card,POS_FACEUP,REASON_RULE)
257: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
258: else
259: Debug.ShowHint("印卡过多!")
260: end
261:
262: end
263: end
264: effect_1:SetOperation(print_hand)
265: str_1:RegisterEffect(effect_1)
266: end
267:
268:
269: --~ fun["QB"] = function(str_1)
270: --~ effect_1 = Effect.GlobalEffect()
271: --~ effect_1:SetType(EFFECT_TYPE_FIELD
272: --~ + EFFECT_TYPE_CONTINUOUS)
273: --~ effect_1:SetCode(EVENT_ADJUST)
274: --~ effect_1:SetCountLimit(1)
275: --~ function cache_1()
276: --~ if str["已添加手卡"] == 1 then
277: --~ return false
278: --~ else
279: --~ str["已添加手卡"] = 1
280: --~ return true
281: --~ end
282:
283: --~ end
284: --~ effect_1:SetCondition(cache_1)
285: --~ announce_card = Duel.AnnounceCard(0)
286: --~ card = Duel.CreateToken(0
287: --~ , announce_card)
288: --~ end