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Annotation For single/superheavy samurai 1.lua
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Annotation For single/superheavy samurai 1.lua

Origin for each line in single/superheavy samurai 1.lua from check-in 7d69f71a30:

e7f204fb3d 2023-06-29    1: --[[message
e7f204fb3d 2023-06-29    2: ]]
44e5fac0d7 2023-09-29    3: Debug.SetAIName("superheavy samurai 1")
e7f204fb3d 2023-06-29    4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29    5: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29    6: Debug.SetPlayerInfo(1,7800,0,0)
e7f204fb3d 2023-06-29    7: 
e7f204fb3d 2023-06-29    8: --自己的怪兽区
e7f204fb3d 2023-06-29    9: --对方的怪兽区
e7f204fb3d 2023-06-29   10: --自己的魔陷区
e7f204fb3d 2023-06-29   11: --对方的魔陷区
e7f204fb3d 2023-06-29   12: --自己的手卡
e7f204fb3d 2023-06-29   13: Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
e7f204fb3d 2023-06-29   14: Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
e7f204fb3d 2023-06-29   15: Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
e7f204fb3d 2023-06-29   16: --对方的手卡
e7f204fb3d 2023-06-29   17: --自己的墓地
e7f204fb3d 2023-06-29   18: --对方的墓地
e7f204fb3d 2023-06-29   19: --自己除外的卡
e7f204fb3d 2023-06-29   20: --对方除外的卡
e7f204fb3d 2023-06-29   21: --自己的卡组
8af1500208 2023-07-30   22: Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者装留 地铠推进器
8af1500208 2023-07-30   23: Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者装留 双角
8af1500208 2023-07-30   24: Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重神童 牛若-U4
8af1500208 2023-07-30   25: Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重僧兵 大弁庆-K
8af1500208 2023-07-30   26: Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者 大弁庆-K
e7f204fb3d 2023-06-29   27: --对方的卡组
e7f204fb3d 2023-06-29   28: --自己的额外
7d69f71a30 2023-10-03   29: Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
e7f204fb3d 2023-06-29   30: 
e7f204fb3d 2023-06-29   31: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29   32: aux.BeginPuzzle()