Lines of
single/MH-20230320.lua
from check-in 7d69f71a30
that are changed by the sequence of edits moving toward
check-in 535fccafa4:
1: --[[message
2: ]]
3:
4: Debug.SetAIName("MH-20230320")
5: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
6: Debug.SetPlayerInfo(0,8000,0,0)
7: Debug.SetPlayerInfo(1,8000,0,0)
8:
9: --自己的怪兽区
10: --对方的怪兽区
11: --自己的魔陷区
12: --对方的魔陷区
13: --自己的手卡
14: Debug.AddCard(1845204,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --简易融合
15: --对方的手卡
16: --自己的墓地
17: --对方的墓地
18: --自己除外的卡
19: --对方除外的卡
20: --自己的卡组
7d69f71a30 2023-10-03 21: Debug.AddCard(14463695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食嫁接
7d69f71a30 2023-10-03 22: Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食植物 蛇瓶草眼镜蛇
7d69f71a30 2023-10-03 23: Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --明亮融合
7d69f71a30 2023-10-03 24: Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --宝石骑士·小璃
7d69f71a30 2023-10-03 25: Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --银河海蛇
7d69f71a30 2023-10-03 26: Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --魔龙星-饕餮
7d69f71a30 2023-10-03 27: Debug.AddCard(35089369,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --风龙星-蒲牢
28: --对方的卡组
29: --自己的额外
30: Debug.AddCard(66309175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸
31: Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --宝石骑士·斜绿
32: Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --源龙星-望天吼
33: Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙
34: Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --炎斩机 原群西格马
35: Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
36: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
37: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
38: Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转晶之矿物协调者
39: Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武神姬-淡岛
40: Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.33 先史遗产-超兵器 气能
41:
42: Debug.ReloadFieldEnd()
43: aux.BeginPuzzle()