游戏王残局简化版

Annotation For single/简化版_5B_03.lua
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Annotation For single/简化版_5B_03.lua

Lines of single/简化版_5B_03.lua from check-in 7c4a8a4e19 that are changed by the sequence of edits moving toward check-in 8a1f710fee:

                         1: --[[message
7c4a8a4e19 2024-06-24    2: 维护:2024-02-10
                         3: 简语:超量召唤入门
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 2600, 0, 0)
                        10: 
                        11: Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        12: 
                        13: Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        14: Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        15: 
                        16: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
                        17: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
                        18: 
                        19: Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        20: Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        21: Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
                        22: 
                        23: Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        24: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        25: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        26: 
                        27: Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: aux.BeginPuzzle()