Lines of
script/c0.lua
from check-in 7c21defa68
that are changed by the sequence of edits moving toward
check-in 45478ef823:
1: str = {}
2:
3: fun = {}
4:
5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
6:
7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
8: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
9:
10: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
11:
12: if str_2 then --{
13: if str_2 == 3 then --{
14: str["规则"] = "大师3 "
15: --}
7c21defa68 2023-07-13 16:
17: elseif str_2 == 4 then --{
18: str["规则"] = "新大师 "
19: --}
7c21defa68 2023-07-13 20:
21: elseif str_2 == 5 then --{
22: str["规则"] = "大师2020 "
23: --}
7c21defa68 2023-07-13 24:
25: end --}
7c21defa68 2023-07-13 26:
27: else --{
28: str["规则"] = "大师2020 "
29: end --}
7c21defa68 2023-07-13 30:
31: str["Debug.ReloadFieldBegin"](str_1, str_2)
32: end --}
7c21defa68 2023-07-13 33:
34: fun["通关邀请"] = function() --{
35: effect_1 = Effect.GlobalEffect()
36:
37: effect_1:SetType(EFFECT_TYPE_FIELD
38: + EFFECT_TYPE_CONTINUOUS)
39:
40: effect_1:SetCode(EVENT_DAMAGE)
41:
42: function cache_1() --{
43: cache_1 = Duel.GetLP(1)
44:
45: if cache_1 <= 0 then --{
46: if cache_1 < 0 then --{
47: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
48: end --}
7c21defa68 2023-07-13 49:
50: cache_1 = true
51: --}
7c21defa68 2023-07-13 52:
53: else --{
54: cache_1 = false
55: end --}
7c21defa68 2023-07-13 56:
57: return cache_1
58: end --}
59: effect_1:SetCondition(cache_1)
60:
61: function cache_1() --{
62: Debug.ShowHint("残局群181175613")
63: end --}
7c21defa68 2023-07-13 64:
65: effect_1:SetOperation(cache_1)
66:
67: Duel.RegisterEffect(effect_1
68: , 0)
69: end --}
7c21defa68 2023-07-13 70:
71: fun["是否效果卡"] = function(card) --{
72: cache_1 = Card.IsType(card, TYPE_SPELL)
73:
74: cache_2 = Card.IsType(card, TYPE_TRAP)
75:
76: cache_3 = Card.IsType(card, TYPE_EFFECT)
77:
78: if cache_1
79: or cache_2
80: or cache_3 then --{
81: return true
82: end --}
7c21defa68 2023-07-13 83:
84: cache_1 = Card.IsType(card, TYPE_PENDULUM)
85:
86: if cache_1 then --{
87: cache_1 = Card.IsCode(card, 28363749)
88:
89: cache_2 = Card.IsCode(card, 19474136)
90:
91: cache_3 = Card.IsCode(card, 17390179)
92:
93: cache_4 = Card.IsCode(card, 83980492)
94:
95: if cache_1
96: or cache_2
97: or cache_3
98: or cache_4 then --{
99: --}
7c21defa68 2023-07-13 100:
101: else --{
102: return true
103: end --}
7c21defa68 2023-07-13 104:
105: end --}
7c21defa68 2023-07-13 106:
107: return false
108: end --}
109: fun["开局说明"] = function() --{
110: if str["开局说明吗"] == 1 then --{
111: return
112: --}
7c21defa68 2023-07-13 113:
114: else --{
115: str["开局说明吗"] = 1
116: end --}
7c21defa68 2023-07-13 117:
118: cache_1 = 0
119: cache_1 = cache_1 + LOCATION_DECK
120: cache_1 = cache_1 + LOCATION_HAND
121: cache_1 = cache_1 + LOCATION_MZONE
122: cache_1 = cache_1 + LOCATION_SZONE
123: cache_1 = cache_1 + LOCATION_GRAVE
124: cache_1 = cache_1 + LOCATION_REMOVED
125: cache_1 = cache_1 + LOCATION_EXTRA
126:
127: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
128:
129: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
130:
131: for k in aux.Next(cache_1) do --{
132: cache_1 = fun["是否效果卡"](k)
133:
134: if cache_1 then --{
135: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
136: end --}
7c21defa68 2023-07-13 137:
138: end --}
7c21defa68 2023-07-13 139:
140: str["开局说明"] =""
141: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
142: str["开局说明"] = str["开局说明"] .. "卡 "
143: str["开局说明"] = str["开局说明"] .. str["规则"]
144:
145: if str["不洗牌"] == 0 then --{
146: --}
7c21defa68 2023-07-13 147:
148: else --{
149: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
150: end --}
7c21defa68 2023-07-13 151:
152: if str["无BP"] == 0 then --{
153: str["开局说明"] = str["开局说明"] .. "无BP "
154: end --}
7c21defa68 2023-07-13 155:
156: if str["开局添加手卡"] then --{
157: str["开局说明"] = str["开局说明"] .. "选"
158: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
159: str["开局说明"] = str["开局说明"] .. "卡 "
160: end --}
7c21defa68 2023-07-13 161:
162: if str["禁格"] then --{
163: str["开局说明"] = str["开局说明"] .. "禁"
164: str["开局说明"] = str["开局说明"] .. str["禁格"]
165: str["开局说明"] = str["开局说明"] .. "格 "
166: end --}
7c21defa68 2023-07-13 167:
168: if str["印卡"] then --{
169: str["开局说明"] = str["开局说明"] .. "印卡 "
170: end --}
7c21defa68 2023-07-13 171:
172: Debug.ShowHint(str["开局说明"])
173:
174: fun["通关邀请"]()
175: end --}
7c21defa68 2023-07-13 176:
177: fun["开局添加手卡"] = function(str_1) --{
178: str["开局添加手卡"] = str_1
179:
180: effect_1 = Effect.GlobalEffect()
181:
182: effect_1:SetType(EFFECT_TYPE_FIELD
183: + EFFECT_TYPE_CONTINUOUS)
184:
185: effect_1:SetCode(EVENT_ADJUST)
186:
187: effect_1:SetCountLimit(1)
188:
189: function cache_1() --{
190: if str["已添加手卡"] == 1 then --{
191: return false
192: --}
7c21defa68 2023-07-13 193:
194: else --{
195: str["已添加手卡"] = 1
196:
197: return true
198: end --}
7c21defa68 2023-07-13 199:
200: end--}
7c21defa68 2023-07-13 201:
202: effect_1:SetCondition(cache_1)
203:
204: function cache_1(effect_event
205: , player_who_activate_the_effect) --{
206: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
207: , Card.IsAbleToHand
208: , player_who_activate_the_effect
209: , LOCATION_DECK
210: , 0
211: , str_1
212: , str_1
213: , nil)
214:
215: Duel.SendtoHand(str["玩家选定的卡"]
216: , nil
217: , REASON_RULE)
218: end --}
7c21defa68 2023-07-13 219:
220: effect_1:SetOperation(cache_1)
221:
222: Duel.RegisterEffect(effect_1
223: , 0)
224:
225: fun["开局说明"]()
226: end --}
7c21defa68 2023-07-13 227:
228: fun["禁格"] = function(str_1) --{
229: str["禁格"] = str_1
230:
231: effect_1 = Effect.GlobalEffect()
232:
233: effect_1:SetType(EFFECT_TYPE_FIELD)
234:
235: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
236:
237: effect_1:SetValue(str_1)
238:
239: Duel.RegisterEffect(effect_1,0)
240: end --}
7c21defa68 2023-07-13 241:
242: fun["印卡"] = function(str_1, str_2, str_3) --{
243: str["印卡"] = 1
244:
245: if str_3 then --{
246: --}
7c21defa68 2023-07-13 247:
248: else --{
249: str_3 = str_2
250: end --}
7c21defa68 2023-07-13 251:
252: str["当前印卡数"] = 1
253:
254: effect_1 = Effect.CreateEffect(str_1)
255:
256: effect_1:SetType(EFFECT_TYPE_IGNITION)
257:
258: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
259: + EFFECT_FLAG_UNCOPYABLE
260: + EFFECT_FLAG_CANNOT_NEGATE
261: + EFFECT_FLAG_CANNOT_DISABLE)
262:
263: cache_1 = function() --{
264: Duel.SetChainLimit(aux.FALSE)
265:
266: return true
267: end --}
7c21defa68 2023-07-13 268:
269: effect_1:SetTarget(cache_1)
270:
271: effect_1:SetRange(LOCATION_EXTRA)
272:
273: function print_hand(effect_event
274: , player_who_activate_the_effect) --{
275: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
276:
277: card = Duel.CreateToken(player_who_activate_the_effect
278: , announce_card)
279:
280: if str["当前印卡数"] <= str_2 then --{
281: str["当前印卡数"] = str["当前印卡数"] + 1
282:
283: Duel.SendtoHand(card,nil,REASON_RULE)
284: --}
7c21defa68 2023-07-13 285:
286: else --{
287: if str["当前印卡数"] <= str_3 then --{
288: str["当前印卡数"] = str["当前印卡数"] + 1
289:
290: Duel.Remove(card,POS_FACEUP,REASON_RULE)
291:
292: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
293: --}
7c21defa68 2023-07-13 294:
295: else --{
296: Debug.ShowHint("印卡过多!")
297: end --}
7c21defa68 2023-07-13 298:
299: end --}
7c21defa68 2023-07-13 300:
301: end --}
7c21defa68 2023-07-13 302:
303: effect_1:SetOperation(print_hand)
304:
305: str_1:RegisterEffect(effect_1)
306: end --}
7c21defa68 2023-07-13 307:
308: fun["全部回到卡组"] = function() --{
309: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
310:
311: effect_1 = Effect.GlobalEffect()
312:
313: effect_1:SetType(EFFECT_TYPE_FIELD
314: + EFFECT_TYPE_CONTINUOUS)
315:
316: effect_1:SetCode(EVENT_ADJUST)
317:
318: cache_1 = function() --{
319: cache_1 = 0
320: cache_1 = cache_1 + LOCATION_HAND
321: cache_1 = cache_1 + LOCATION_MZONE
322: cache_1 = cache_1 + LOCATION_SZONE
323: cache_1 = cache_1 + LOCATION_GRAVE
324: cache_1 = cache_1 + LOCATION_REMOVED
325:
326: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
327:
328: if cache_1 == 0 then --{
329: return true
330: --}
7c21defa68 2023-07-13 331:
332: else --{
333: return false
334: end --}
7c21defa68 2023-07-13 335:
336: end --}
337:
338: effect_1:SetCondition(cache_1)
339:
340: cache_1 = function() --{
341: Debug.ShowHint("目标已达成!")
342: Duel.SetLP(1,0)
343: end --}
344:
345: effect_1:SetOperation(cache_1)
346:
347: Duel.RegisterEffect(effect_1,0)
348: end --}
349: