6d182363a9 2023-06-30 1: str = {}
75bd4dfc8f 2023-07-11 2:
6d182363a9 2023-06-30 3: fun = {}
d95f494908 2023-06-30 4:
d95f494908 2023-06-30 5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 6:
6f45c2f05c 2023-07-11 7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
29959a9986 2023-06-30 8: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11 9:
4be88097db 2023-07-05 10: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11 11:
5744929923 2023-07-11 12: if str_2 then --{
5744929923 2023-07-11 13: if str_2 == 3 then --{
5744929923 2023-07-11 14: str["规则"] = "大师3 "
5744929923 2023-07-11 15: --}
7c21defa68 2023-07-13 16:
5744929923 2023-07-11 17: elseif str_2 == 4 then --{
5744929923 2023-07-11 18: str["规则"] = "新大师 "
5744929923 2023-07-11 19: --}
7c21defa68 2023-07-13 20:
5744929923 2023-07-11 21: elseif str_2 == 5 then --{
5744929923 2023-07-11 22: str["规则"] = "大师2020 "
5744929923 2023-07-11 23: --}
7c21defa68 2023-07-13 24:
8736d64183 2023-07-11 25: end --}
7c21defa68 2023-07-13 26:
8736d64183 2023-07-11 27: else --{
8736d64183 2023-07-11 28: str["规则"] = "大师2020 "
5744929923 2023-07-11 29: end --}
7c21defa68 2023-07-13 30:
882c93f3c9 2023-07-09 31: str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11 32: end --}
7c21defa68 2023-07-13 33:
8736d64183 2023-07-11 34: fun["通关邀请"] = function() --{
8736d64183 2023-07-11 35: effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11 36:
8736d64183 2023-07-11 37: effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11 38: + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11 39:
8736d64183 2023-07-11 40: effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11 41:
77c4105798 2023-07-11 42: function cache_1() --{
77c4105798 2023-07-11 43: cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11 44:
77c4105798 2023-07-11 45: if cache_1 <= 0 then --{
77c4105798 2023-07-11 46: if cache_1 < 0 then --{
77c4105798 2023-07-11 47: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
77c4105798 2023-07-11 48: end --}
7c21defa68 2023-07-13 49:
588454a9f9 2023-07-11 50: cache_1 = true
588454a9f9 2023-07-11 51: --}
7c21defa68 2023-07-13 52:
588454a9f9 2023-07-11 53: else --{
588454a9f9 2023-07-11 54: cache_1 = false
588454a9f9 2023-07-11 55: end --}
7c21defa68 2023-07-13 56:
588454a9f9 2023-07-11 57: return cache_1
588454a9f9 2023-07-11 58: end --}
588454a9f9 2023-07-11 59: effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11 60:
588454a9f9 2023-07-11 61: function cache_1() --{
588454a9f9 2023-07-11 62: Debug.ShowHint("残局群181175613")
588454a9f9 2023-07-11 63: end --}
7c21defa68 2023-07-13 64:
588454a9f9 2023-07-11 65: effect_1:SetOperation(cache_1)
588454a9f9 2023-07-11 66:
588454a9f9 2023-07-11 67: Duel.RegisterEffect(effect_1
588454a9f9 2023-07-11 68: , 0)
588454a9f9 2023-07-11 69: end --}
7c21defa68 2023-07-13 70:
588454a9f9 2023-07-11 71: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11 72: cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11 73:
588454a9f9 2023-07-11 74: cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11 75:
588454a9f9 2023-07-11 76: cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11 77:
588454a9f9 2023-07-11 78: if cache_1
588454a9f9 2023-07-11 79: or cache_2
588454a9f9 2023-07-11 80: or cache_3 then --{
588454a9f9 2023-07-11 81: return true
588454a9f9 2023-07-11 82: end --}
7c21defa68 2023-07-13 83:
588454a9f9 2023-07-11 84: cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11 85:
588454a9f9 2023-07-11 86: if cache_1 then --{
588454a9f9 2023-07-11 87: cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11 88:
588454a9f9 2023-07-11 89: cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11 90:
588454a9f9 2023-07-11 91: cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11 92:
588454a9f9 2023-07-11 93: cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11 94:
588454a9f9 2023-07-11 95: if cache_1
588454a9f9 2023-07-11 96: or cache_2
588454a9f9 2023-07-11 97: or cache_3
588454a9f9 2023-07-11 98: or cache_4 then --{
588454a9f9 2023-07-11 99: --}
7c21defa68 2023-07-13 100:
1fb42895ff 2023-07-11 101: else --{
1fb42895ff 2023-07-11 102: return true
1fb42895ff 2023-07-11 103: end --}
7c21defa68 2023-07-13 104:
1fb42895ff 2023-07-11 105: end --}
7c21defa68 2023-07-13 106:
1fb42895ff 2023-07-11 107: return false
1fb42895ff 2023-07-11 108: end --}
1fb42895ff 2023-07-11 109: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11 110: if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11 111: return
1fb42895ff 2023-07-11 112: --}
7c21defa68 2023-07-13 113:
1fb42895ff 2023-07-11 114: else --{
1fb42895ff 2023-07-11 115: str["开局说明吗"] = 1
1fb42895ff 2023-07-11 116: end --}
7c21defa68 2023-07-13 117:
1fb42895ff 2023-07-11 118: cache_1 = 0
1fb42895ff 2023-07-11 119: cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11 120: cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11 121: cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11 122: cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11 123: cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11 124: cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11 125: cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11 126:
1fb42895ff 2023-07-11 127: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11 128:
1fb42895ff 2023-07-11 129: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11 130:
1fb42895ff 2023-07-11 131: for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11 132: cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11 133:
1fb42895ff 2023-07-11 134: if cache_1 then --{
1fb42895ff 2023-07-11 135: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11 136: end --}
7c21defa68 2023-07-13 137:
1fb42895ff 2023-07-11 138: end --}
7c21defa68 2023-07-13 139:
1fb42895ff 2023-07-11 140: str["开局说明"] =""
1fb42895ff 2023-07-11 141: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11 142: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 143: str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11 144:
1fb42895ff 2023-07-11 145: if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11 146: --}
7c21defa68 2023-07-13 147:
1fb42895ff 2023-07-11 148: else --{
1fb42895ff 2023-07-11 149: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11 150: end --}
7c21defa68 2023-07-13 151:
1fb42895ff 2023-07-11 152: if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11 153: str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11 154: end --}
7c21defa68 2023-07-13 155:
1fb42895ff 2023-07-11 156: if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11 157: str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11 158: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11 159: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 160: end --}
7c21defa68 2023-07-13 161:
1fb42895ff 2023-07-11 162: if str["禁格"] then --{
1fb42895ff 2023-07-11 163: str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11 164: str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11 165: str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11 166: end --}
7c21defa68 2023-07-13 167:
1fb42895ff 2023-07-11 168: if str["印卡"] then --{
1fb42895ff 2023-07-11 169: str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11 170: end --}
7c21defa68 2023-07-13 171:
1fb42895ff 2023-07-11 172: Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11 173:
1fb42895ff 2023-07-11 174: fun["通关邀请"]()
1fb42895ff 2023-07-11 175: end --}
7c21defa68 2023-07-13 176:
4e8f89ad97 2023-07-11 177: fun["开局添加手卡"] = function(str_1) --{
4e8f89ad97 2023-07-11 178: str["开局添加手卡"] = str_1
4e8f89ad97 2023-07-11 179:
4e8f89ad97 2023-07-11 180: effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11 181:
4e8f89ad97 2023-07-11 182: effect_1:SetType(EFFECT_TYPE_FIELD
4e8f89ad97 2023-07-11 183: + EFFECT_TYPE_CONTINUOUS)
4e8f89ad97 2023-07-11 184:
4e8f89ad97 2023-07-11 185: effect_1:SetCode(EVENT_ADJUST)
4e8f89ad97 2023-07-11 186:
4e8f89ad97 2023-07-11 187: effect_1:SetCountLimit(1)
4e8f89ad97 2023-07-11 188:
4e8f89ad97 2023-07-11 189: function cache_1() --{
4e8f89ad97 2023-07-11 190: if str["已添加手卡"] == 1 then --{
4e8f89ad97 2023-07-11 191: return false
4e8f89ad97 2023-07-11 192: --}
7c21defa68 2023-07-13 193:
4e8f89ad97 2023-07-11 194: else --{
4e8f89ad97 2023-07-11 195: str["已添加手卡"] = 1
4e8f89ad97 2023-07-11 196:
4e8f89ad97 2023-07-11 197: return true
4e8f89ad97 2023-07-11 198: end --}
7c21defa68 2023-07-13 199:
4e8f89ad97 2023-07-11 200: end--}
7c21defa68 2023-07-13 201:
4e8f89ad97 2023-07-11 202: effect_1:SetCondition(cache_1)
4e8f89ad97 2023-07-11 203:
4e8f89ad97 2023-07-11 204: function cache_1(effect_event
4e8f89ad97 2023-07-11 205: , player_who_activate_the_effect) --{
4e8f89ad97 2023-07-11 206: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11 207: , Card.IsAbleToHand
4e8f89ad97 2023-07-11 208: , player_who_activate_the_effect
4e8f89ad97 2023-07-11 209: , LOCATION_DECK
4e8f89ad97 2023-07-11 210: , 0
4e8f89ad97 2023-07-11 211: , str_1
4e8f89ad97 2023-07-11 212: , str_1
4e8f89ad97 2023-07-11 213: , nil)
4e8f89ad97 2023-07-11 214:
4e8f89ad97 2023-07-11 215: Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11 216: , nil
4e8f89ad97 2023-07-11 217: , REASON_RULE)
4e8f89ad97 2023-07-11 218: end --}
7c21defa68 2023-07-13 219:
4e8f89ad97 2023-07-11 220: effect_1:SetOperation(cache_1)
4e8f89ad97 2023-07-11 221:
4e8f89ad97 2023-07-11 222: Duel.RegisterEffect(effect_1
4e8f89ad97 2023-07-11 223: , 0)
4e8f89ad97 2023-07-11 224:
4e8f89ad97 2023-07-11 225: fun["开局说明"]()
4e8f89ad97 2023-07-11 226: end --}
7c21defa68 2023-07-13 227:
4e8f89ad97 2023-07-11 228: fun["禁格"] = function(str_1) --{
4e8f89ad97 2023-07-11 229: str["禁格"] = str_1
4e8f89ad97 2023-07-11 230:
4e8f89ad97 2023-07-11 231: effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11 232:
4e8f89ad97 2023-07-11 233: effect_1:SetType(EFFECT_TYPE_FIELD)
4e8f89ad97 2023-07-11 234:
4e8f89ad97 2023-07-11 235: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
4e8f89ad97 2023-07-11 236:
4e8f89ad97 2023-07-11 237: effect_1:SetValue(str_1)
4e8f89ad97 2023-07-11 238:
4e8f89ad97 2023-07-11 239: Duel.RegisterEffect(effect_1,0)
4e8f89ad97 2023-07-11 240: end --}
7c21defa68 2023-07-13 241:
d5d0e03305 2023-07-11 242: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11 243: str["印卡"] = 1
d5d0e03305 2023-07-11 244:
d5d0e03305 2023-07-11 245: if str_3 then --{
d5d0e03305 2023-07-11 246: --}
7c21defa68 2023-07-13 247:
d5d0e03305 2023-07-11 248: else --{
d5d0e03305 2023-07-11 249: str_3 = str_2
d5d0e03305 2023-07-11 250: end --}
7c21defa68 2023-07-13 251:
d5d0e03305 2023-07-11 252: str["当前印卡数"] = 1
d5d0e03305 2023-07-11 253:
d5d0e03305 2023-07-11 254: effect_1 = Effect.CreateEffect(str_1)
d5d0e03305 2023-07-11 255:
d5d0e03305 2023-07-11 256: effect_1:SetType(EFFECT_TYPE_IGNITION)
d5d0e03305 2023-07-11 257:
d5d0e03305 2023-07-11 258: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 259: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 260: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 261: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 262:
d5d0e03305 2023-07-11 263: cache_1 = function() --{
d5d0e03305 2023-07-11 264: Duel.SetChainLimit(aux.FALSE)
d5d0e03305 2023-07-11 265:
d5d0e03305 2023-07-11 266: return true
d5d0e03305 2023-07-11 267: end --}
7c21defa68 2023-07-13 268:
d5d0e03305 2023-07-11 269: effect_1:SetTarget(cache_1)
d5d0e03305 2023-07-11 270:
d5d0e03305 2023-07-11 271: effect_1:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 272:
d5d0e03305 2023-07-11 273: function print_hand(effect_event
d5d0e03305 2023-07-11 274: , player_who_activate_the_effect) --{
d5d0e03305 2023-07-11 275: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 276:
d5d0e03305 2023-07-11 277: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 278: , announce_card)
d5d0e03305 2023-07-11 279:
d5d0e03305 2023-07-11 280: if str["当前印卡数"] <= str_2 then --{
d5d0e03305 2023-07-11 281: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 282:
d5d0e03305 2023-07-11 283: Duel.SendtoHand(card,nil,REASON_RULE)
d5d0e03305 2023-07-11 284: --}
7c21defa68 2023-07-13 285:
d5d0e03305 2023-07-11 286: else --{
d5d0e03305 2023-07-11 287: if str["当前印卡数"] <= str_3 then --{
d5d0e03305 2023-07-11 288: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 289:
d5d0e03305 2023-07-11 290: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 291:
d5d0e03305 2023-07-11 292: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
d5d0e03305 2023-07-11 293: --}
7c21defa68 2023-07-13 294:
d5d0e03305 2023-07-11 295: else --{
d5d0e03305 2023-07-11 296: Debug.ShowHint("印卡过多!")
d5d0e03305 2023-07-11 297: end --}
7c21defa68 2023-07-13 298:
d5d0e03305 2023-07-11 299: end --}
7c21defa68 2023-07-13 300:
d5d0e03305 2023-07-11 301: end --}
7c21defa68 2023-07-13 302:
d5d0e03305 2023-07-11 303: effect_1:SetOperation(print_hand)
d5d0e03305 2023-07-11 304:
d5d0e03305 2023-07-11 305: str_1:RegisterEffect(effect_1)
d5d0e03305 2023-07-11 306: end --}
7c21defa68 2023-07-13 307:
d5d0e03305 2023-07-11 308: fun["全部回到卡组"] = function() --{
d5d0e03305 2023-07-11 309: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
d5d0e03305 2023-07-11 310:
d5d0e03305 2023-07-11 311: effect_1 = Effect.GlobalEffect()
d5d0e03305 2023-07-11 312:
d5d0e03305 2023-07-11 313: effect_1:SetType(EFFECT_TYPE_FIELD
d5d0e03305 2023-07-11 314: + EFFECT_TYPE_CONTINUOUS)
d5d0e03305 2023-07-11 315:
d5d0e03305 2023-07-11 316: effect_1:SetCode(EVENT_ADJUST)
d5d0e03305 2023-07-11 317:
d5d0e03305 2023-07-11 318: cache_1 = function() --{
d5d0e03305 2023-07-11 319: cache_1 = 0
d5d0e03305 2023-07-11 320: cache_1 = cache_1 + LOCATION_HAND
d5d0e03305 2023-07-11 321: cache_1 = cache_1 + LOCATION_MZONE
d5d0e03305 2023-07-11 322: cache_1 = cache_1 + LOCATION_SZONE
d5d0e03305 2023-07-11 323: cache_1 = cache_1 + LOCATION_GRAVE
d5d0e03305 2023-07-11 324: cache_1 = cache_1 + LOCATION_REMOVED
d5d0e03305 2023-07-11 325:
d5d0e03305 2023-07-11 326: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
d5d0e03305 2023-07-11 327:
d5d0e03305 2023-07-11 328: if cache_1 == 0 then --{
d5d0e03305 2023-07-11 329: return true
d5d0e03305 2023-07-11 330: --}
7c21defa68 2023-07-13 331:
d5d0e03305 2023-07-11 332: else --{
d5d0e03305 2023-07-11 333: return false
d5d0e03305 2023-07-11 334: end --}
7c21defa68 2023-07-13 335:
d5d0e03305 2023-07-11 336: end --}
d5d0e03305 2023-07-11 337:
d5d0e03305 2023-07-11 338: effect_1:SetCondition(cache_1)
d5d0e03305 2023-07-11 339:
d5d0e03305 2023-07-11 340: cache_1 = function() --{
d5d0e03305 2023-07-11 341: Debug.ShowHint("目标已达成!")
d5d0e03305 2023-07-11 342: Duel.SetLP(1,0)
d5d0e03305 2023-07-11 343: end --}
d5d0e03305 2023-07-11 344:
d5d0e03305 2023-07-11 345: effect_1:SetOperation(cache_1)
d5d0e03305 2023-07-11 346:
d5d0e03305 2023-07-11 347: Duel.RegisterEffect(effect_1,0)
d5d0e03305 2023-07-11 348: end --}
1fb42895ff 2023-07-11 349: