游戏王残局简化版

Annotation For single/简化版1_510_03.lua
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Annotation For single/简化版1_510_03.lua

Lines of single/简化版1_510_03.lua from check-in 7aae189787 that are changed by the sequence of edits moving toward check-in 85d12233c3:

                         1: --[[message
                         2: ]]
                         3: Debug.SetAIName("QQ群181175613")
                         4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         5: Debug.SetPlayerInfo(0, 100, 0, 0)
                         6: Debug.SetPlayerInfo(1, 5300, 0, 0)
                         7: 
                         8: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                         9: Debug.AddCard(5405695, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        10: Debug.AddCard(5405695, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(5405695, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
7aae189787 2024-07-20   13: local k1 = LOCATION_SZONE
                        14: local k1 = LOCATION_PZONE
                        15: local k1 = LOCATION_DECK
                        16: Debug.AddCard(72291078, 0, 0, k1, 0, POS_FACEDOWN)
                        17: Debug.AddCard(91646304, 0, 0, k1, 0, POS_FACEDOWN)
                        18: Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN)
                        19: local k1 = LOCATION_EXTRA
                        20: Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN)
                        22: Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN)
                        23: Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN)
                        24: Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN)
                        25: local k1 = LOCATION_GRAVE
                        26: local k1 = LOCATION_REMOVED
                        27: local k1 = LOCATION_HAND
                        28: 
                        29: Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
                        30: aux.BeginPuzzle(1)