游戏王残局简化版

Annotation For single/印卡局_3.lua
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Annotation For single/印卡局_3.lua

Lines of single/印卡局_3.lua from check-in 7aae189787 that are changed by the sequence of edits moving toward check-in 85d12233c3:

                         1: --[[message
                         2: 不容小觑的似羊动物!
                         3: 这局的核心理念是:
                         4: 
                         5: > 烈烈炎火燃九幽,淼淼清水漫仙境。
                         6: 零落残品,遗落于世界之角落。
                         7: 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
                         8: 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
                         9: 聚集的祈愿,将唤醒光芒万丈的通天大道!
                        10: 斗破长天,吾等将超越森罗万象!
                        11: 明镜止水之心发动!
                        12: 破~限~疾~驰!
                        13: 
                        14: 标签:#法老审判
                        15: ]]
                        16: 
                        17: Debug.SetAIName("QQ群181175613")
                        18: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
                        19: Debug.SetPlayerInfo(0, 500, 0, 0)
                        20: Debug.SetPlayerInfo(1, 30000, 0, 0)
                        21: 
                        22: local d = {}
                        23: 
                        24: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        25: Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK)
                        26: local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        27: Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        28: Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        29: Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        30: Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        31: local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK)
7aae189787 2024-07-20   32: local k1 = LOCATION_SZONE
                        33: local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
                        34: local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        35: Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
                        36: local k1 = LOCATION_PZONE
                        37: local k1 = LOCATION_DECK
                        38: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        39: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        40: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        41: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        42: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        43: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        44: Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
                        45: local k1 = LOCATION_EXTRA
                        46: d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
                        47: local k1 = LOCATION_GRAVE
                        48: Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
                        49: local k1 = LOCATION_REMOVED
                        50: local k1 = LOCATION_HAND
                        51: Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)
                        52: 
                        53: Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
                        54: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
                        55: 
                        56: Debug.PreSetTarget(s2, m2)
                        57: Debug.PreEquip(s1, m1)