163b63b2ad 2024-06-26 1: --[[message
00bc927da8 2024-07-18 2: 新手教学
00bc927da8 2024-07-18 3: #废铁拳
163b63b2ad 2024-06-26 4: ]]
163b63b2ad 2024-06-26 5: Debug.SetAIName("QQ群181175613")
00bc927da8 2024-07-18 6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
163b63b2ad 2024-06-26 7: Debug.SetPlayerInfo(0, 51100, 0, 0)
163b63b2ad 2024-06-26 8: Debug.SetPlayerInfo(1, 34600, 0, 0)
00bc927da8 2024-07-18 9:
7aae189787 2024-07-20 10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
81dcab580a 2024-07-19 11: Debug.AddCard(13582837, 0, 0, k1, 2, POS_FACEUP_ATTACK)
81dcab580a 2024-07-19 12: Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_ATTACK)
85d12233c3 2024-07-20 13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
81dcab580a 2024-07-19 14: Debug.AddCard(7153114, 1, 1, k1, 2, POS_FACEUP_ATTACK)
81dcab580a 2024-07-19 15: Debug.AddCard(26864586, 0, 0, k1, 1, POS_FACEDOWN)
81dcab580a 2024-07-19 16: Debug.AddCard(403847, 0, 0, k1, 2, POS_FACEUP)
81dcab580a 2024-07-19 17: Debug.AddCard(8529136, 0, 0, k1, 3, POS_FACEDOWN)
81dcab580a 2024-07-19 18: Debug.AddCard(67616300, 0, 0, k1, 5, POS_FACEUP)
4581bd8f69 2024-07-20 19: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
9defe72774 2024-07-20 20: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
81dcab580a 2024-07-19 21: Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN)
9defe72774 2024-07-20 22: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
81dcab580a 2024-07-19 23: Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
be52ceb1bb 2024-07-20 24: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
81dcab580a 2024-07-19 25: Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP)
872c51c323 2024-07-20 26: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
6817913a96 2024-07-20 27: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
81dcab580a 2024-07-19 28: Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
81dcab580a 2024-07-19 29: Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN)
92c1b83265 2024-07-18 30:
92c1b83265 2024-07-18 31: Debug.ReloadFieldEnd("共振装置")
dbd72ac209 2024-07-01 32: aux.BeginPuzzle()