c3f96fe46f 2023-06-29 1: local str = {}
d8ed6de3ad 2023-06-29 2: local fun = {}
c3f96fe46f 2023-06-29 3:
c3f96fe46f 2023-06-29 4: local cache_1
c3f96fe46f 2023-06-29 5: local cache_2
d8ed6de3ad 2023-06-29 6:
e08f058cc6 2023-06-29 7:
40620faf3c 2023-06-29 8:
c3f96fe46f 2023-06-29 9: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 10: local effect_1
c3f96fe46f 2023-06-29 11: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 12: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 13: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 14: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 15: function cache_1()
c3f96fe46f 2023-06-29 16: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 17: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 18: cache_1 = true
c3f96fe46f 2023-06-29 19: else
c3f96fe46f 2023-06-29 20: cache_1 = false
c3f96fe46f 2023-06-29 21: end
c3f96fe46f 2023-06-29 22: return cache_1
c3f96fe46f 2023-06-29 23: end
c3f96fe46f 2023-06-29 24: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 25: function cache_1()
c3f96fe46f 2023-06-29 26: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 27: return
c3f96fe46f 2023-06-29 28: end
c3f96fe46f 2023-06-29 29: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 30:
c3f96fe46f 2023-06-29 31: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 32: , 0)
edfc81dcfd 2023-06-29 33: end
a855d3a3c7 2023-06-29 34:
78d7353d8f 2023-06-29 35: fun["是否效果卡"] = function(card)
78d7353d8f 2023-06-29 36: --~ Card.IsCode(card,)
e08f058cc6 2023-06-29 37: end
e08f058cc6 2023-06-29 38:
a855d3a3c7 2023-06-29 39: _G["开局说明"] = function()
e08f058cc6 2023-06-29 40: Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
e08f058cc6 2023-06-29 41:
b0d676d468 2023-06-29 42: --~ local cache_1 = {}
b0d676d468 2023-06-29 43:
b0d676d468 2023-06-29 44: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
b0d676d468 2023-06-29 45: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 46: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
b0d676d468 2023-06-29 47: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 48: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
b0d676d468 2023-06-29 49: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 50: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
b0d676d468 2023-06-29 51: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 52: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
b0d676d468 2023-06-29 53: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 54: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
b0d676d468 2023-06-29 55: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 56: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
b0d676d468 2023-06-29 57: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 58: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
b0d676d468 2023-06-29 59: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 60:
b0d676d468 2023-06-29 61: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
b0d676d468 2023-06-29 62: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 63: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
b0d676d468 2023-06-29 64: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 65: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
b0d676d468 2023-06-29 66: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 67: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
b0d676d468 2023-06-29 68: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 69: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
b0d676d468 2023-06-29 70: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 71: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
b0d676d468 2023-06-29 72: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 73: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
b0d676d468 2023-06-29 74: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 75: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
b0d676d468 2023-06-29 76: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 77:
b0d676d468 2023-06-29 78: --~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
b0d676d468 2023-06-29 79: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 80: --~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
b0d676d468 2023-06-29 81: --~ cache_1:insert(cache_2)
b0d676d468 2023-06-29 82:
b0d676d468 2023-06-29 83: --~ for i=1, #cache_1 do
b0d676d468 2023-06-29 84: --~ end
6c3013db57 2023-06-29 85:
e3fdda8ef9 2023-06-29 86:
29c0cdbdf2 2023-06-29 87: str["这个残局的效果卡数量"] = 0
bd04c9e58f 2023-06-29 88:
f93cdd3242 2023-06-29 89: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
f93cdd3242 2023-06-29 90: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
f93cdd3242 2023-06-29 91: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
f93cdd3242 2023-06-29 92: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
f93cdd3242 2023-06-29 93: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
f93cdd3242 2023-06-29 94: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
f93cdd3242 2023-06-29 95: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
f93cdd3242 2023-06-29 96: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
f93cdd3242 2023-06-29 97:
f93cdd3242 2023-06-29 98: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
f93cdd3242 2023-06-29 99: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
f93cdd3242 2023-06-29 100: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
f93cdd3242 2023-06-29 101: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
f93cdd3242 2023-06-29 102: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
f93cdd3242 2023-06-29 103: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
f93cdd3242 2023-06-29 104: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
f93cdd3242 2023-06-29 105: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
f93cdd3242 2023-06-29 106:
ca0283ed56 2023-06-29 107: --~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
ca0283ed56 2023-06-29 108: --~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
ca0283ed56 2023-06-29 109: --~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
ca0283ed56 2023-06-29 110: --~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
ca0283ed56 2023-06-29 111: --~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
ca0283ed56 2023-06-29 112: --~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
ca0283ed56 2023-06-29 113: --~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
ca0283ed56 2023-06-29 114: --~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
ca0283ed56 2023-06-29 115:
ca0283ed56 2023-06-29 116: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
ca0283ed56 2023-06-29 117: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
ca0283ed56 2023-06-29 118: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
ca0283ed56 2023-06-29 119: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
ca0283ed56 2023-06-29 120: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
ca0283ed56 2023-06-29 121: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
ca0283ed56 2023-06-29 122: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
ca0283ed56 2023-06-29 123: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
ca0283ed56 2023-06-29 124:
6c3013db57 2023-06-29 125: --~ str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
6c3013db57 2023-06-29 126: --~ str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
ca0283ed56 2023-06-29 127:
6c3013db57 2023-06-29 128: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
6c3013db57 2023-06-29 129: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
ca0283ed56 2023-06-29 130:
6c3013db57 2023-06-29 131: --~ Debug.ShowHint(str["这个残局的效果卡数量"])
a855d3a3c7 2023-06-29 132: end
a855d3a3c7 2023-06-29 133:
e08f058cc6 2023-06-29 134: _G["通关邀请"]()