Lines of
script/c0.lua
from check-in 77c4105798
that are changed by the sequence of edits moving toward
check-in 588454a9f9:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10: if str_2 then --{
11: if str_2 == 3 then --{
12: str["规则"] = "大师3 "
13: --}
14: elseif str_2 == 4 then --{
15: str["规则"] = "新大师 "
16: --}
17: elseif str_2 == 5 then --{
18: str["规则"] = "大师2020 "
19: --}
20: end --}
21: else --{
22: str["规则"] = "大师2020 "
23: end --}
24: str["Debug.ReloadFieldBegin"](str_1, str_2)
25: end --}
26:
27: fun["通关邀请"] = function() --{
28: effect_1 = Effect.GlobalEffect()
29:
30: effect_1:SetType(EFFECT_TYPE_FIELD
31: + EFFECT_TYPE_CONTINUOUS)
32:
33: effect_1:SetCode(EVENT_DAMAGE)
34: function cache_1() --{
35: cache_1 = Duel.GetLP(1)
36: if cache_1 <= 0 then --{
37: if cache_1 < 0 then --{
38: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
39: end --}
40: cache_1 = true
41: --}
42: else --{
43: cache_1 = false
44: end --}
45: return cache_1
46: end --}
47: effect_1:SetCondition(cache_1)
48: function cache_1() --{
49: Debug.ShowHint("残局群181175613")
50: end --}
51: effect_1:SetOperation(cache_1)
52:
53: Duel.RegisterEffect(effect_1
54: , 0)
55: end --}
56:
77c4105798 2023-07-11 57: fun["是否效果卡"] = function(card)
77c4105798 2023-07-11 58: cache_1 = Card.IsType(card, TYPE_SPELL)
77c4105798 2023-07-11 59: cache_2 = Card.IsType(card, TYPE_TRAP)
77c4105798 2023-07-11 60: cache_3 = Card.IsType(card, TYPE_EFFECT)
77c4105798 2023-07-11 61: if cache_1
77c4105798 2023-07-11 62: or cache_2
77c4105798 2023-07-11 63: or cache_3 then
77c4105798 2023-07-11 64: return true
77c4105798 2023-07-11 65: end
77c4105798 2023-07-11 66: cache_1 = Card.IsType(card, TYPE_PENDULUM)
77c4105798 2023-07-11 67: if cache_1 then
77c4105798 2023-07-11 68: cache_1 = Card.IsCode(card, 28363749)
77c4105798 2023-07-11 69: cache_2 = Card.IsCode(card, 19474136)
77c4105798 2023-07-11 70: cache_3 = Card.IsCode(card, 17390179)
77c4105798 2023-07-11 71: cache_4 = Card.IsCode(card, 83980492)
77c4105798 2023-07-11 72: if cache_1
77c4105798 2023-07-11 73: or cache_2
77c4105798 2023-07-11 74: or cache_3
77c4105798 2023-07-11 75: or cache_4 then
77c4105798 2023-07-11 76: else
77c4105798 2023-07-11 77: return true
77c4105798 2023-07-11 78: end
77c4105798 2023-07-11 79: end
77c4105798 2023-07-11 80: return false
77c4105798 2023-07-11 81: end
82:
83: fun["开局说明"] = function()
84: if str["开局说明吗"] == 1 then
85: return
86: else
87: str["开局说明吗"] = 1
88: end
89: cache_1 = 0
90: cache_1 = cache_1 + LOCATION_DECK
91: cache_1 = cache_1 + LOCATION_HAND
92: cache_1 = cache_1 + LOCATION_MZONE
93: cache_1 = cache_1 + LOCATION_SZONE
94: cache_1 = cache_1 + LOCATION_GRAVE
95: cache_1 = cache_1 + LOCATION_REMOVED
96: cache_1 = cache_1 + LOCATION_EXTRA
97: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
98: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
99: for k in aux.Next(cache_1) do
100: cache_1 = fun["是否效果卡"](k)
101: if cache_1 then
102: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
103: end
104: end
105: str["开局说明"] =""
106: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
107: str["开局说明"] = str["开局说明"] .. "卡 "
108: str["开局说明"] = str["开局说明"] .. str["规则"]
109: if str["不洗牌"] == 0 then
110: else
111: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
112: end
113: if str["无BP"] == 0 then
114: str["开局说明"] = str["开局说明"] .. "无BP "
115: end
116: if str["开局添加手卡"] then
117: str["开局说明"] = str["开局说明"] .. "选"
118: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
119: str["开局说明"] = str["开局说明"] .. "卡 "
120: end
121: if str["禁格"] then
122: str["开局说明"] = str["开局说明"] .. "禁"
123: str["开局说明"] = str["开局说明"] .. str["禁格"]
124: str["开局说明"] = str["开局说明"] .. "格 "
125: end
126: if str["印卡"] then
127: str["开局说明"] = str["开局说明"] .. "印卡 "
128: end
129: Debug.ShowHint(str["开局说明"])
130: fun["通关邀请"]()
131: end
132:
133: fun["开局添加手卡"] = function(str_1)
134: str["开局添加手卡"] = str_1
135: effect_1 = Effect.GlobalEffect()
136: effect_1:SetType(EFFECT_TYPE_FIELD
137: + EFFECT_TYPE_CONTINUOUS)
138: effect_1:SetCode(EVENT_ADJUST)
139: effect_1:SetCountLimit(1)
140: function cache_1()
141: if str["已添加手卡"] == 1 then
142: return false
143: else
144: str["已添加手卡"] = 1
145: return true
146: end
147: end
148: effect_1:SetCondition(cache_1)
149: function cache_1(effect_event
150: , player_who_activate_the_effect)
151: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
152: , Card.IsAbleToHand
153: , player_who_activate_the_effect
154: , LOCATION_DECK
155: , 0
156: , str_1
157: , str_1
158: , nil)
159: Duel.SendtoHand(str["玩家选定的卡"]
160: , nil
161: , REASON_RULE)
162: end
163: effect_1:SetOperation(cache_1)
164: Duel.RegisterEffect(effect_1
165: , 0)
166: fun["开局说明"]()
167: end
168:
169: fun["禁格"] = function(str_1)
170: str["禁格"] = str_1
171: effect_1 = Effect.GlobalEffect()
172: effect_1:SetType(EFFECT_TYPE_FIELD)
173: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
174: effect_1:SetValue(str_1)
175: Duel.RegisterEffect(effect_1,0)
176: end
177:
178: fun["印卡"] = function(str_1, str_2, str_3)
179: str["印卡"] = 1
180: if str_3 then
181: else
182: str_3 = str_2
183: end
184: str["当前印卡数"] = 1
185: effect_1 = Effect.CreateEffect(str_1)
186: effect_1:SetType(EFFECT_TYPE_IGNITION)
187: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
188: + EFFECT_FLAG_UNCOPYABLE
189: + EFFECT_FLAG_CANNOT_NEGATE
190: + EFFECT_FLAG_CANNOT_DISABLE)
191: cache_1 = function()
192: Duel.SetChainLimit(aux.FALSE)
193: return true
194: end
195: effect_1:SetTarget(cache_1)
196: effect_1:SetRange(LOCATION_EXTRA)
197: function print_hand(effect_event
198: , player_who_activate_the_effect)
199: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
200: card = Duel.CreateToken(player_who_activate_the_effect
201: , announce_card)
202: if str["当前印卡数"] <= str_2 then
203: str["当前印卡数"] = str["当前印卡数"] + 1
204: Duel.SendtoHand(card,nil,REASON_RULE)
205: else
206: if str["当前印卡数"] <= str_3 then
207: str["当前印卡数"] = str["当前印卡数"] + 1
208: Duel.Remove(card,POS_FACEUP,REASON_RULE)
209: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
210: else
211: Debug.ShowHint("印卡过多!")
212: end
213: end
214: end
215: effect_1:SetOperation(print_hand)
216: str_1:RegisterEffect(effect_1)
217: end
218:
219: fun["全部回到卡组"] = function()
220: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
221:
222: effect_1 = Effect.GlobalEffect()
223:
224: effect_1:SetType(EFFECT_TYPE_FIELD
225: + EFFECT_TYPE_CONTINUOUS)
226:
227: effect_1:SetCode(EVENT_ADJUST)
228:
229: cache_1 = function()
230: cache_1 = 0
231: cache_1 = cache_1 + LOCATION_HAND
232: cache_1 = cache_1 + LOCATION_MZONE
233: cache_1 = cache_1 + LOCATION_SZONE
234: cache_1 = cache_1 + LOCATION_GRAVE
235: cache_1 = cache_1 + LOCATION_REMOVED
236:
237: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
238:
239: if cache_1 == 0 then
240: return true
241: else
242: return false
243: end
244: end
245:
246: effect_1:SetCondition(cache_1)
247:
248: cache_1 = function()
249: Debug.ShowHint("目标已达成!")
250: Duel.SetLP(1,0)
251: end
252:
253: effect_1:SetOperation(cache_1)
254:
255: Duel.RegisterEffect(effect_1,0)
256: end
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