7d44aeac46 2024-06-27 1: --[[message
7d44aeac46 2024-06-27 2: 维护:2024-06-26
7d44aeac46 2024-06-27 3: 标签:#枯岳说书人 #风魔女 #音响 #风
7d44aeac46 2024-06-27 4: 简语:大风起兮云飞扬!
7d44aeac46 2024-06-27 5: ]]
7d44aeac46 2024-06-27 6:
7d44aeac46 2024-06-27 7: Debug.SetAIName("QQ群181175613")
7d44aeac46 2024-06-27 8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
7d44aeac46 2024-06-27 9: Debug.SetPlayerInfo(0, 3100, 0, 0)
7d44aeac46 2024-06-27 10: Debug.SetPlayerInfo(1, 120500, 0, 0)
7d44aeac46 2024-06-27 11:
7d44aeac46 2024-06-27 12: Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 13:
7d44aeac46 2024-06-27 14: Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 15: Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
7d44aeac46 2024-06-27 16: Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 17: Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 18: --~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
7d44aeac46 2024-06-27 19: Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 20: Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 21: Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 22: Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 23: Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 24: Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 25: Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 26: Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 27: Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 28: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 29: Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 30: Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 31: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 32: --~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 33: Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 34: --~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 35: Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 36: --~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 37: c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 38: c:CompleteProcedure()
7d44aeac46 2024-06-27 39: Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 40: c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 41: c:CompleteProcedure()
7d44aeac46 2024-06-27 42: Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
7d44aeac46 2024-06-27 43: Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 44: Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 45: Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 46: Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 47: Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 48: Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 49: Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 50: Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 51: Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 52: Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 53: Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 54: Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 55: --~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 56: Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 57: --~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
7d44aeac46 2024-06-27 58: Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 59: Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 60: --~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 61: --~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 62: Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 63: Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7d44aeac46 2024-06-27 64: Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 65: Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 66: --~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 67: Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 68: Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 69: Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 70: --~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 71: Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 72: Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 73: Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 74: Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 75: Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 76: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 77:
7d44aeac46 2024-06-27 78: Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 79: Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7d44aeac46 2024-06-27 80: Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 81: Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
7d44aeac46 2024-06-27 82: Debug.ReloadFieldEnd()
7d44aeac46 2024-06-27 83: aux.BeginPuzzle(8)
b62014afd6 2024-06-28 84:
b62014afd6 2024-06-28 85: --[[
b62014afd6 2024-06-28 86: 这一局,细节繁复,风格多变,恍若微风横空、小雨点滴,步进风雨交加,渐趋狂风暴雨。
9d99592ab4 2024-06-28 87: 有些人喜欢以血量来反推残局阵容,但在这一局里是做不到的。
9d99592ab4 2024-06-28 88: 以这局的多变加攻、多变加血、多变减攻的错综复杂,谈血量,只能落于下乘。
9d99592ab4 2024-06-28 89: 以这一局的抽卡引擎之强劲,纵使卡组里再多几十张卡,也依然能抽净,但是娱乐决斗的抽卡是强制的,这就注定我方需要留几张卡来供给娱乐决斗。
9d99592ab4 2024-06-28 90: 这里埋了几个陷阱,若我方强行拆除娱乐决斗,则杀伤力不足。
9d99592ab4 2024-06-28 91: 很明显,我方需要星尘来进行多次攻击以获取胜利。
9d99592ab4 2024-06-28 92: 为了提高血量杀伤,还需要提升星尘的攻击力,降低对方的攻击力。
9d99592ab4 2024-06-28 93: 死角可以捕获对方守备力,而对方的栗子球是变守的,因此我方需要供养对方栗子球。
9d99592ab4 2024-06-28 94: 为了养栗子球,还需要魂之卡,这就需要我方把卡组怪兽的攻守全部算一遍,并且主动解除对方对我方的保护。
b62014afd6 2024-06-28 95: 我方以风系杀伤为主,暗系不能享受风系加攻,应腾出位置,同时,暗系也不应影响对方,因为星尘还需要对手。
9d99592ab4 2024-06-28 96: 风魔女与鹰身的连结点在雪铃,为此需要把鹰身舞者从超量素材送到墓地、送到场上、送到手卡、送到场上、送到手卡、送到墓地、送到场上,总之是不愧「舞者」之名了。
9d99592ab4 2024-06-28 97: 风魔女直面真红眼时,不应贪效果。
b62014afd6 2024-06-28 98: 为了激活疾行机人,所以并不能以比剑作为战斗力。
9d99592ab4 2024-06-28 99: 星尘不能攻击摄影机,所以可以将摄影机作为幻透翼的燃料。
9d99592ab4 2024-06-28 100: 麦克风不受摄影机影响,可以用来诱发一次效果。
9d99592ab4 2024-06-28 101: 绿宝石龙、鹰身可以配合暴走召唤,很明显绿宝石龙能造成的伤害最多,并且不受水木影响,但是绿宝石龙的位置具有战略意义,不能动,只能选鹰身了。
9d99592ab4 2024-06-28 102: 并且因为绿宝石龙位置的战略意义,还需要在选卡时把被它阻隔的卡尽量救出。
b62014afd6 2024-06-28 103: 洗牌回收的卡会被绿宝石阻隔,故,此局局内无解。
b62014afd6 2024-06-28 104: 局内无解,求向局外,更改回卡组默认设置,此局得解。
b62014afd6 2024-06-28 105: 结界像可以封印对方少女的反击,但我方需要适时解除。
9d99592ab4 2024-06-28 106: 由于我方场上怪兽极其多变,而对方怪兽数量有限且大部分需要分配给星尘,所以有些我方怪兽是不能进攻的,一旦进攻,伤害就低了。
9d99592ab4 2024-06-28 107: 一句话,这局不能无脑攻击。
9d99592ab4 2024-06-28 108: 因为双重罪键之法的滞后性,所以我方需要转让优先权,诱使对方特召衍生物。
9d99592ab4 2024-06-28 109: 由于罪键之法的攻击力是在特召时判定的,所以我方需要在此之前补全空位,以灾厄将对方攻击力拖为零。
b62014afd6 2024-06-28 110: 为了诱出对方的罗宾,只能消耗我方的一次攻击。
b62014afd6 2024-06-28 111: 麒麟是幻透翼的燃料,而麒麟需要对象,所以在星尘进攻最后一只怪兽前,需要点燃麒麟。
9d99592ab4 2024-06-28 112: 至于水木嘛,很多人对水木忧心忡忡,被她压得动都不敢动,走一步还得想多步。
9d99592ab4 2024-06-28 113: 其实根本没必要,直接无视水木,以战略目标为重即可。
9d99592ab4 2024-06-28 114: 战略目标之下,没有太多辗转腾挪的余地,自然也就顾不上水木了。
77c40b6f5e 2024-06-28 115: 刚开始做完这局后就没管了,偶尔重温时发现《地狱的暴走召唤》处理不同了,于是去找水星战士反馈了一下。原来是因为更改了《地狱的暴走召唤》的处理对象造成的,于是最后想了一个简单方法来解决,即更改各怪兽所站的位置。
77c40b6f5e 2024-06-28 116: 玩过这局,有可能会明白,别人对你的保护可能暗藏杀意。
b62014afd6 2024-06-28 117: ]]