Lines of
script/c0.lua
from check-in 75bd4dfc8f
that are changed by the sequence of edits moving toward
check-in 4e8f89ad97:
1: str = {}
2:
3: fun = {}
4:
5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
6:
7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
8: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
9:
10: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
11:
12: if str_2 then --{
13: if str_2 == 3 then --{
14: str["规则"] = "大师3 "
15: --}
16: elseif str_2 == 4 then --{
17: str["规则"] = "新大师 "
18: --}
19: elseif str_2 == 5 then --{
20: str["规则"] = "大师2020 "
21: --}
22: end --}
23: else --{
24: str["规则"] = "大师2020 "
25: end --}
26: str["Debug.ReloadFieldBegin"](str_1, str_2)
27: end --}
28: fun["通关邀请"] = function() --{
29: effect_1 = Effect.GlobalEffect()
30:
31: effect_1:SetType(EFFECT_TYPE_FIELD
32: + EFFECT_TYPE_CONTINUOUS)
33:
34: effect_1:SetCode(EVENT_DAMAGE)
35:
36: function cache_1() --{
37: cache_1 = Duel.GetLP(1)
38:
39: if cache_1 <= 0 then --{
40: if cache_1 < 0 then --{
41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
42: end --}
43: cache_1 = true
44: --}
45: else --{
46: cache_1 = false
47: end --}
48: return cache_1
49: end --}
50: effect_1:SetCondition(cache_1)
51:
52: function cache_1() --{
53: Debug.ShowHint("残局群181175613")
54: end --}
55: effect_1:SetOperation(cache_1)
56:
57: Duel.RegisterEffect(effect_1
58: , 0)
59: end --}
60: fun["是否效果卡"] = function(card) --{
61: cache_1 = Card.IsType(card, TYPE_SPELL)
62:
63: cache_2 = Card.IsType(card, TYPE_TRAP)
64:
65: cache_3 = Card.IsType(card, TYPE_EFFECT)
66:
67: if cache_1
68: or cache_2
69: or cache_3 then --{
70: return true
71: end --}
72: cache_1 = Card.IsType(card, TYPE_PENDULUM)
73:
74: if cache_1 then --{
75: cache_1 = Card.IsCode(card, 28363749)
76:
77: cache_2 = Card.IsCode(card, 19474136)
78:
79: cache_3 = Card.IsCode(card, 17390179)
80:
81: cache_4 = Card.IsCode(card, 83980492)
82:
83: if cache_1
84: or cache_2
85: or cache_3
86: or cache_4 then --{
87: --}
88: else --{
89: return true
90: end --}
91: end --}
92: return false
93: end --}
94:
95: fun["开局说明"] = function() --{
96: if str["开局说明吗"] == 1 then --{
97: return
98: --}
99: else --{
100: str["开局说明吗"] = 1
101: end --}
102: cache_1 = 0
103: cache_1 = cache_1 + LOCATION_DECK
104: cache_1 = cache_1 + LOCATION_HAND
105: cache_1 = cache_1 + LOCATION_MZONE
106: cache_1 = cache_1 + LOCATION_SZONE
107: cache_1 = cache_1 + LOCATION_GRAVE
108: cache_1 = cache_1 + LOCATION_REMOVED
109: cache_1 = cache_1 + LOCATION_EXTRA
110:
111: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
112:
113: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
114:
115: for k in aux.Next(cache_1) do --{
116: cache_1 = fun["是否效果卡"](k)
117:
118: if cache_1 then --{
119: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
120: end --}
121: end --}
122: str["开局说明"] =""
123: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
124: str["开局说明"] = str["开局说明"] .. "卡 "
125: str["开局说明"] = str["开局说明"] .. str["规则"]
126:
127: if str["不洗牌"] == 0 then --{
128: --}
129: else --{
130: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
131: end --}
132: if str["无BP"] == 0 then --{
133: str["开局说明"] = str["开局说明"] .. "无BP "
134: end --}
135: if str["开局添加手卡"] then --{
136: str["开局说明"] = str["开局说明"] .. "选"
137: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
138: str["开局说明"] = str["开局说明"] .. "卡 "
139: end --}
140: if str["禁格"] then --{
141: str["开局说明"] = str["开局说明"] .. "禁"
142: str["开局说明"] = str["开局说明"] .. str["禁格"]
143: str["开局说明"] = str["开局说明"] .. "格 "
144: end --}
145: if str["印卡"] then --{
146: str["开局说明"] = str["开局说明"] .. "印卡 "
147: end --}
148: Debug.ShowHint(str["开局说明"])
149:
150: fun["通关邀请"]()
151: end --}
152:
75bd4dfc8f 2023-07-11 153: fun["开局添加手卡"] = function(str_1)
75bd4dfc8f 2023-07-11 154: str["开局添加手卡"] = str_1
75bd4dfc8f 2023-07-11 155: effect_1 = Effect.GlobalEffect()
75bd4dfc8f 2023-07-11 156: effect_1:SetType(EFFECT_TYPE_FIELD
75bd4dfc8f 2023-07-11 157: + EFFECT_TYPE_CONTINUOUS)
75bd4dfc8f 2023-07-11 158: effect_1:SetCode(EVENT_ADJUST)
75bd4dfc8f 2023-07-11 159: effect_1:SetCountLimit(1)
75bd4dfc8f 2023-07-11 160: function cache_1()
75bd4dfc8f 2023-07-11 161: if str["已添加手卡"] == 1 then
75bd4dfc8f 2023-07-11 162: return false
75bd4dfc8f 2023-07-11 163: else
75bd4dfc8f 2023-07-11 164: str["已添加手卡"] = 1
75bd4dfc8f 2023-07-11 165: return true
75bd4dfc8f 2023-07-11 166: end
75bd4dfc8f 2023-07-11 167: end
75bd4dfc8f 2023-07-11 168: effect_1:SetCondition(cache_1)
75bd4dfc8f 2023-07-11 169: function cache_1(effect_event
75bd4dfc8f 2023-07-11 170: , player_who_activate_the_effect)
75bd4dfc8f 2023-07-11 171: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
75bd4dfc8f 2023-07-11 172: , Card.IsAbleToHand
75bd4dfc8f 2023-07-11 173: , player_who_activate_the_effect
75bd4dfc8f 2023-07-11 174: , LOCATION_DECK
75bd4dfc8f 2023-07-11 175: , 0
75bd4dfc8f 2023-07-11 176: , str_1
75bd4dfc8f 2023-07-11 177: , str_1
75bd4dfc8f 2023-07-11 178: , nil)
75bd4dfc8f 2023-07-11 179: Duel.SendtoHand(str["玩家选定的卡"]
75bd4dfc8f 2023-07-11 180: , nil
75bd4dfc8f 2023-07-11 181: , REASON_RULE)
75bd4dfc8f 2023-07-11 182: end
75bd4dfc8f 2023-07-11 183: effect_1:SetOperation(cache_1)
75bd4dfc8f 2023-07-11 184: Duel.RegisterEffect(effect_1
75bd4dfc8f 2023-07-11 185: , 0)
75bd4dfc8f 2023-07-11 186: fun["开局说明"]()
75bd4dfc8f 2023-07-11 187: end
75bd4dfc8f 2023-07-11 188:
75bd4dfc8f 2023-07-11 189: fun["禁格"] = function(str_1)
75bd4dfc8f 2023-07-11 190: str["禁格"] = str_1
75bd4dfc8f 2023-07-11 191: effect_1 = Effect.GlobalEffect()
75bd4dfc8f 2023-07-11 192: effect_1:SetType(EFFECT_TYPE_FIELD)
75bd4dfc8f 2023-07-11 193: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
75bd4dfc8f 2023-07-11 194: effect_1:SetValue(str_1)
75bd4dfc8f 2023-07-11 195: Duel.RegisterEffect(effect_1,0)
75bd4dfc8f 2023-07-11 196: end
197:
198: fun["印卡"] = function(str_1, str_2, str_3)
199: str["印卡"] = 1
200: if str_3 then
201: else
202: str_3 = str_2
203: end
204: str["当前印卡数"] = 1
205: effect_1 = Effect.CreateEffect(str_1)
206: effect_1:SetType(EFFECT_TYPE_IGNITION)
207: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
208: + EFFECT_FLAG_UNCOPYABLE
209: + EFFECT_FLAG_CANNOT_NEGATE
210: + EFFECT_FLAG_CANNOT_DISABLE)
211: cache_1 = function()
212: Duel.SetChainLimit(aux.FALSE)
213: return true
214: end
215: effect_1:SetTarget(cache_1)
216: effect_1:SetRange(LOCATION_EXTRA)
217: function print_hand(effect_event
218: , player_who_activate_the_effect)
219: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
220: card = Duel.CreateToken(player_who_activate_the_effect
221: , announce_card)
222: if str["当前印卡数"] <= str_2 then
223: str["当前印卡数"] = str["当前印卡数"] + 1
224: Duel.SendtoHand(card,nil,REASON_RULE)
225: else
226: if str["当前印卡数"] <= str_3 then
227: str["当前印卡数"] = str["当前印卡数"] + 1
228: Duel.Remove(card,POS_FACEUP,REASON_RULE)
229: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
230: else
231: Debug.ShowHint("印卡过多!")
232: end
233: end
234: end
235: effect_1:SetOperation(print_hand)
236: str_1:RegisterEffect(effect_1)
237: end
238:
239: fun["全部回到卡组"] = function()
240: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
241:
242: effect_1 = Effect.GlobalEffect()
243:
244: effect_1:SetType(EFFECT_TYPE_FIELD
245: + EFFECT_TYPE_CONTINUOUS)
246:
247: effect_1:SetCode(EVENT_ADJUST)
248:
249: cache_1 = function()
250: cache_1 = 0
251: cache_1 = cache_1 + LOCATION_HAND
252: cache_1 = cache_1 + LOCATION_MZONE
253: cache_1 = cache_1 + LOCATION_SZONE
254: cache_1 = cache_1 + LOCATION_GRAVE
255: cache_1 = cache_1 + LOCATION_REMOVED
256:
257: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
258:
259: if cache_1 == 0 then
260: return true
261: else
262: return false
263: end
264: end
265:
266: effect_1:SetCondition(cache_1)
267:
268: cache_1 = function()
269: Debug.ShowHint("目标已达成!")
270: Duel.SetLP(1,0)
271: end
272:
273: effect_1:SetOperation(cache_1)
274:
275: Duel.RegisterEffect(effect_1,0)
276: end
277: