0f75e3f03e 2023-08-02 1: local string = string
0f75e3f03e 2023-08-02 2: local table = table
6fdfa2454c 2024-02-14 3: local Debug = Debug
6fdfa2454c 2024-02-14 4: local Effect = Effect
6fdfa2454c 2024-02-14 5: local Duel = Duel
6fdfa2454c 2024-02-14 6: local Card = Card
511cb54144 2024-06-27 7: local d = {}
511cb54144 2024-06-27 8: local f = {}
738c457e01 2024-07-17 9: d["排_效果卡之类型"] = {
7da070fada 2024-06-27 10: TYPE_SPELL,
7da070fada 2024-06-27 11: TYPE_TRAP,
7da070fada 2024-06-27 12: TYPE_EFFECT,
7da070fada 2024-06-27 13: }
738c457e01 2024-07-17 14: d["排_非效果灵摆怪兽之卡片编号"] = {
7da070fada 2024-06-27 15: 28363749,
7da070fada 2024-06-27 16: 19474136,
7da070fada 2024-06-27 17: 17390179,
7da070fada 2024-06-27 18: 83980492,
7da070fada 2024-06-27 19: }
7e1849c15c 2024-06-27 20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13 21: do
bb9bb3e958 2024-06-27 22: local k1
a8393d7a2e 2024-06-27 23: --~ 这一局所适用规则的对
bb9bb3e958 2024-06-27 24: k1 = {
6d5fb7465f 2024-06-27 25: [3] = "大师规则三(2014) ",
221188e89a 2024-06-27 26: [4] = "新大师规则(2017) ",
221188e89a 2024-06-27 27: [5] = "大师规则(2020) ",
7e1849c15c 2024-06-27 28: }
7e1849c15c 2024-06-27 29: f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
738c457e01 2024-07-17 30: --~ 数_这一局的模式
738c457e01 2024-07-17 31: --~ 数_规则参数
7e1849c15c 2024-06-27 32: function _G.Debug.ReloadFieldBegin(o1, o2)
7e1849c15c 2024-06-27 33: d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
7e1849c15c 2024-06-27 34: d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
7e1849c15c 2024-06-27 35: d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
7e1849c15c 2024-06-27 36: if o2 then
a5616b998c 2024-06-27 37: d["字_这一局的规则"] = k1[o2]
7e1849c15c 2024-06-27 38: else
a5616b998c 2024-06-27 39: d["字_这一局的规则"] = k1[5]
7e1849c15c 2024-06-27 40: end
738c457e01 2024-07-17 41: local k1
a5616b998c 2024-06-27 42: f["Debug.ReloadFieldBegin"](o1, o2)
ef8dd0e5a0 2024-02-17 43: end
ef8dd0e5a0 2024-02-17 44: end
b06c61ebbe 2024-06-27 45: f["不被连锁"] = function()
d3790b56e8 2024-02-13 46: Duel.SetChainLimit(aux.FALSE)
d3790b56e8 2024-02-13 47: return true
d3790b56e8 2024-02-13 48: end
a5616b998c 2024-06-27 49: f["是否有效果卡"] = function(card)
738c457e01 2024-07-17 50: for i = 1, #d["排_效果卡之类型"] do
738c457e01 2024-07-17 51: if Card.IsType(card, d["排_效果卡之类型"][i]) then
1bc6d12501 2024-06-27 52: return true
1bc6d12501 2024-06-27 53: end
1bc6d12501 2024-06-27 54: end
1bc6d12501 2024-06-27 55: if Card.IsType(card, TYPE_PENDULUM) then
738c457e01 2024-07-17 56: for i = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
738c457e01 2024-07-17 57: if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][i]) then
1bc6d12501 2024-06-27 58: return false
1bc6d12501 2024-06-27 59: else
1bc6d12501 2024-06-27 60: end
540c3085ee 2024-06-26 61: end
1bc6d12501 2024-06-27 62: return true
540c3085ee 2024-06-26 63: end
540c3085ee 2024-06-26 64: end
540c3085ee 2024-06-26 65: do
ad5fabcb17 2024-07-17 66: --~ 量_开局选卡入手的数量
bb9bb3e958 2024-06-27 67: local k1
a5616b998c 2024-06-27 68: --~ 所调用这个效果的效果
a5616b998c 2024-06-27 69: --~ 所调用这个效果的玩家
844b062240 2024-06-27 70: f["_开局选卡入手"] = function(o1, o2)
bb9bb3e958 2024-06-27 71: local k2
ad5fabcb17 2024-07-17 72: --~ 卡_玩家选定的卡
7e1849c15c 2024-06-27 73: k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
bb9bb3e958 2024-06-27 74: Duel.SendtoHand(k2, nil, REASON_RULE)
7e1849c15c 2024-06-27 75: o1:Reset()
cb9ce9dc22 2024-06-27 76: end
844b062240 2024-06-27 77: f["开局选卡入手"] = function(o1)
bb9bb3e958 2024-06-27 78: local k2
ad5fabcb17 2024-07-17 79: d["量_选卡"] = o1
7e1849c15c 2024-06-27 80: k1 = o1
cb9ce9dc22 2024-06-27 81: --~ 效果
bb9bb3e958 2024-06-27 82: k2 = Effect.GlobalEffect()
bb9bb3e958 2024-06-27 83: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
bb9bb3e958 2024-06-27 84: k2:SetCode(EVENT_ADJUST)
bb9bb3e958 2024-06-27 85: k2:SetCondition(aux.TRUE)
844b062240 2024-06-27 86: k2:SetOperation(f["_开局选卡入手"])
bb9bb3e958 2024-06-27 87: Duel.RegisterEffect(k2, 0)
cb9ce9dc22 2024-06-27 88: end
cb9ce9dc22 2024-06-27 89: end
ad5fabcb17 2024-07-17 90: --~ 量_禁几个怪兽格
cb9ce9dc22 2024-06-27 91: f["禁格"] = function(o1)
cb9ce9dc22 2024-06-27 92: local k1
ad5fabcb17 2024-07-17 93: d["量_禁格"] = o1
cb9ce9dc22 2024-06-27 94: --~ 效果
cb9ce9dc22 2024-06-27 95: k1 = Effect.GlobalEffect()
cb9ce9dc22 2024-06-27 96: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
72a706f479 2024-06-27 97: k1:SetValue(o1)
cb9ce9dc22 2024-06-27 98: Duel.RegisterEffect(k1, 0)
cb9ce9dc22 2024-06-27 99: end
cb9ce9dc22 2024-06-27 100: do
cb9ce9dc22 2024-06-27 101: local k1, k2, k3, k4
ad5fabcb17 2024-07-17 102: --~ 字_印卡过多时的提示
cb9ce9dc22 2024-06-27 103: k1 = "印卡过多"
ad5fabcb17 2024-07-17 104: --~ 量_现在的印卡数量
cb9ce9dc22 2024-06-27 105: k2 = 1
ad5fabcb17 2024-07-17 106: --~ 量_手卡印卡数量的上限
cb9ce9dc22 2024-06-27 107: k3 = 0
ad5fabcb17 2024-07-17 108: --~ 量_印卡总数量的上限
cb9ce9dc22 2024-06-27 109: k4 = 0
ad5fabcb17 2024-07-17 110: --~ 效果_所调用这个效果的效果
ad5fabcb17 2024-07-17 111: --~ 数_所调用这个效果的玩家
cb9ce9dc22 2024-06-27 112: f["_印卡"] = function(o1, o2)
cb9ce9dc22 2024-06-27 113: local k5, k6
ad5fabcb17 2024-07-17 114: --~ 数_要印之卡的卡编
cb9ce9dc22 2024-06-27 115: k5 = Duel.AnnounceCard(o2)
cb9ce9dc22 2024-06-27 116: --~ 卡
cb9ce9dc22 2024-06-27 117: k6 = Duel.CreateToken(o2, k5)
cb9ce9dc22 2024-06-27 118: if k2 <= k3 then
cb9ce9dc22 2024-06-27 119: k2 = k2 + 1
cb9ce9dc22 2024-06-27 120: Duel.SendtoHand(k6, nil, REASON_RULE)
cb9ce9dc22 2024-06-27 121: else
cb9ce9dc22 2024-06-27 122: if k2 <= k4 then
cb9ce9dc22 2024-06-27 123: k2 = k2 + 1
cb9ce9dc22 2024-06-27 124: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
cb9ce9dc22 2024-06-27 125: else
cb9ce9dc22 2024-06-27 126: Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27 127: o1:Reset()
cb9ce9dc22 2024-06-27 128: end
cb9ce9dc22 2024-06-27 129: end
cb9ce9dc22 2024-06-27 130: end
ad5fabcb17 2024-07-17 131: --~ 卡_印卡的启动源
ad5fabcb17 2024-07-17 132: --~ 量_手卡印卡数量的上限
ad5fabcb17 2024-07-17 133: --~ 量_印卡总数量的上限
cb9ce9dc22 2024-06-27 134: f["印卡"] = function(o1, o2, o3)
cb9ce9dc22 2024-06-27 135: local k5
cb9ce9dc22 2024-06-27 136: k3 = o2
cb9ce9dc22 2024-06-27 137: k4 = o3 or o2
d4deeab7e2 2024-07-01 138: Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
cb9ce9dc22 2024-06-27 139: k5 = Effect.CreateEffect(o1)
cb9ce9dc22 2024-06-27 140: k5:SetType(EFFECT_TYPE_IGNITION)
3fe6e2d9f0 2024-07-01 141: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
cb9ce9dc22 2024-06-27 142: k5:SetTarget(f["不被连锁"])
cb9ce9dc22 2024-06-27 143: k5:SetRange(LOCATION_EXTRA)
cb9ce9dc22 2024-06-27 144: k5:SetOperation(f["_印卡"])
cb9ce9dc22 2024-06-27 145: o1:RegisterEffect(k5)
cb9ce9dc22 2024-06-27 146: end
cb9ce9dc22 2024-06-27 147: end
56066f42fa 2024-07-01 148: f["开局说明"] = function()
20dfebb117 2024-07-04 149: --~ 字_开局说明
20dfebb117 2024-07-04 150: --~ 量_我方的效果卡
20dfebb117 2024-07-04 151: --~ 组_我方超量素材
20dfebb117 2024-07-04 152: --~ 量_对方的效果卡
20dfebb117 2024-07-04 153: --~ 组_对方超量素材
20dfebb117 2024-07-04 154: --~ 量_效果卡
20dfebb117 2024-07-04 155: local k1, k2, k3, k4, k5, k6
20dfebb117 2024-07-04 156: k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
20dfebb117 2024-07-04 157: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
bb9bb3e958 2024-06-27 158: for o1 in aux.Next(k3) do
1bc6d12501 2024-06-27 159: if f["是否有效果卡"](o1) then
bb9bb3e958 2024-06-27 160: k2 = k2 + 1
bb9bb3e958 2024-06-27 161: end
bb9bb3e958 2024-06-27 162: end
20dfebb117 2024-07-04 163: k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
20dfebb117 2024-07-04 164: k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
20dfebb117 2024-07-04 165: for o1 in aux.Next(k5) do
20dfebb117 2024-07-04 166: if f["是否有效果卡"](o1) then
20dfebb117 2024-07-04 167: k4 = k4 + 1
20dfebb117 2024-07-04 168: end
20dfebb117 2024-07-04 169: end
20dfebb117 2024-07-04 170: k6 = k2 + k4
20dfebb117 2024-07-04 171: k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
7e1849c15c 2024-06-27 172: if d["数_假洗卡"] == 0 then
bb9bb3e958 2024-06-27 173: else
221188e89a 2024-06-27 174: k1 = k1 .. "假洗卡 "
7e1849c15c 2024-06-27 175: end
7e1849c15c 2024-06-27 176: if d["数_战斗阶段"] == 0 then
221188e89a 2024-06-27 177: k1 = k1 .. "无战斗阶段 "
7e1849c15c 2024-06-27 178: end
7e1849c15c 2024-06-27 179: if d["数_人工智能"] == 0 then
221188e89a 2024-06-27 180: k1 = k1 .. "无人工智能 "
7e1849c15c 2024-06-27 181: end
ad5fabcb17 2024-07-17 182: if d["量_选卡"] then
ad5fabcb17 2024-07-17 183: k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
7e1849c15c 2024-06-27 184: end
ad5fabcb17 2024-07-17 185: if d["量_禁格"] then
ad5fabcb17 2024-07-17 186: k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
bb9bb3e958 2024-06-27 187: end
bb9bb3e958 2024-06-27 188: Debug.ShowHint(k1)
88a69b97e2 2024-06-27 189: end
88a69b97e2 2024-06-27 190: do
88a69b97e2 2024-06-27 191: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
ad5fabcb17 2024-07-17 192: --~ 量_开局选卡入手的数量
ad5fabcb17 2024-07-17 193: --~ 量_禁几个我方主要怪兽格
ad5fabcb17 2024-07-17 194: --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
ad5fabcb17 2024-07-17 195: --~ 量_能印几张手卡
ad5fabcb17 2024-07-17 196: --~ 量_最多能印几张卡
88a69b97e2 2024-06-27 197: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
88a69b97e2 2024-06-27 198: f["aux.BeginPuzzle"]()
88a69b97e2 2024-06-27 199: if o1 then
88a69b97e2 2024-06-27 200: f["开局选卡入手"](o1)
2f6b499b2b 2024-06-27 201: else
2f6b499b2b 2024-06-27 202: end
2f6b499b2b 2024-06-27 203: if o2 then
2f6b499b2b 2024-06-27 204: f["禁格"](o2)
2f6b499b2b 2024-06-27 205: else
2f6b499b2b 2024-06-27 206: end
2f6b499b2b 2024-06-27 207: if o3 then
88a69b97e2 2024-06-27 208: f["印卡"](o3, o4, o5)
2f6b499b2b 2024-06-27 209: else
2f6b499b2b 2024-06-27 210: end
56066f42fa 2024-07-01 211: f["开局说明"]()
929971b270 2024-07-01 212: end
929971b270 2024-07-01 213: end
929971b270 2024-07-01 214: Auxiliary.PuzzleOp = function()
929971b270 2024-07-01 215: Duel.SetLP(0,0)
5eab3312e8 2024-07-15 216: for i = 1, #d["排_局末提示"] do
5eab3312e8 2024-07-15 217: Debug.ShowHint(d["排_局末提示"][i])
929971b270 2024-07-01 218: end
929971b270 2024-07-01 219: end
929971b270 2024-07-01 220: do
929971b270 2024-07-01 221: f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
c5bcca479f 2024-07-17 222: --~ 局末提示
929971b270 2024-07-01 223: function _G.Debug.ReloadFieldEnd(...)
929971b270 2024-07-01 224: f["Debug.ReloadFieldEnd"]()
5eab3312e8 2024-07-15 225: d["排_局末提示"] = {...}
e14f5fd087 2024-02-14 226: end
e14f5fd087 2024-02-14 227: end