游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 738c457e01 that are changed by the sequence of edits moving toward check-in 07dff49316:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local d = {}
                         8: local f = {}
                         9: d["排_效果卡之类型"] = {
                        10:   TYPE_SPELL,
                        11:   TYPE_TRAP,
                        12:   TYPE_EFFECT,
                        13:   }
                        14: d["排_非效果灵摆怪兽之卡片编号"] = {
                        15:   28363749,
                        16:   19474136,
                        17:   17390179,
                        18:   83980492,
                        19:   }
                        20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        21: do
                        22:   local k1
738c457e01 2024-07-17   23:   --~ 这一局所适用规则的对
                        24:   k1 = {
                        25:     [3] = "大师规则三(2014) ",
                        26:     [4] = "新大师规则(2017) ",
                        27:     [5] = "大师规则(2020) ",
                        28:     }
                        29:   f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        30:   --~ 数_这一局的模式
                        31:   --~ 数_规则参数
                        32:   function _G.Debug.ReloadFieldBegin(o1, o2)
                        33:     d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
                        34:     d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
                        35:     d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
                        36:     if o2 then
                        37:       d["字_这一局的规则"] = k1[o2]
                        38:     else
                        39:       d["字_这一局的规则"] = k1[5]
                        40:       end
                        41:     local k1
                        42:     f["Debug.ReloadFieldBegin"](o1, o2)
                        43:     end
                        44:   end
                        45: f["不被连锁"] = function()
                        46:   Duel.SetChainLimit(aux.FALSE)
                        47:   return true
                        48:   end
                        49: f["是否有效果卡"] = function(card)
738c457e01 2024-07-17   50:   for i = 1, #d["排_效果卡之类型"] do
738c457e01 2024-07-17   51:     if Card.IsType(card, d["排_效果卡之类型"][i]) then
                        52:       return true
                        53:       end
                        54:     end
                        55:   if Card.IsType(card, TYPE_PENDULUM) then
738c457e01 2024-07-17   56:     for i = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
738c457e01 2024-07-17   57:       if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][i]) then
                        58:         return false
                        59:       else
                        60:         end
                        61:       end
                        62:     return true
                        63:     end
                        64:   end
                        65: do
                        66:   --~ 量_开局选卡入手的数量
                        67:   local k1
738c457e01 2024-07-17   68:   --~ 所调用这个效果的效果
738c457e01 2024-07-17   69:   --~ 所调用这个效果的玩家
                        70:   f["_开局选卡入手"] = function(o1, o2)
                        71:     local k2
738c457e01 2024-07-17   72:     --~ 卡_玩家选定的卡
                        73:     k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
                        74:     Duel.SendtoHand(k2, nil, REASON_RULE)
                        75:     o1:Reset()
                        76:     end
                        77:   f["开局选卡入手"] = function(o1)
                        78:     local k2
                        79:     d["量_选卡"] = o1
                        80:     k1 = o1
738c457e01 2024-07-17   81:     --~ 效果
                        82:     k2 = Effect.GlobalEffect()
                        83:     k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        84:     k2:SetCode(EVENT_ADJUST)
                        85:     k2:SetCondition(aux.TRUE)
                        86:     k2:SetOperation(f["_开局选卡入手"])
                        87:     Duel.RegisterEffect(k2, 0)
                        88:     end
                        89:   end
                        90: --~ 量_禁几个怪兽格
                        91: f["禁格"] = function(o1)
                        92:   local k1
                        93:   d["量_禁格"] = o1
                        94:   --~ 效果
                        95:   k1 = Effect.GlobalEffect()
                        96:   k1:SetCode(EFFECT_USE_EXTRA_MZONE)
                        97:   k1:SetValue(o1)
                        98:   Duel.RegisterEffect(k1, 0)
                        99:   end
                       100: do
                       101:   local k1, k2, k3, k4
                       102:   --~ 字_印卡过多时的提示
                       103:   k1 = "印卡过多"
                       104:   --~ 量_现在的印卡数量
                       105:   k2 = 1
                       106:   --~ 量_手卡印卡数量的上限
                       107:   k3 = 0
                       108:   --~ 量_印卡总数量的上限
                       109:   k4 = 0
                       110:   --~ 效果_所调用这个效果的效果
                       111:   --~ 数_所调用这个效果的玩家
                       112:   f["_印卡"] = function(o1, o2)
                       113:     local k5, k6
                       114:     --~ 数_要印之卡的卡编
                       115:     k5 = Duel.AnnounceCard(o2)
                       116:     --~ 卡
                       117:     k6 = Duel.CreateToken(o2, k5)
                       118:     if k2 <= k3 then
                       119:       k2 = k2 + 1
                       120:       Duel.SendtoHand(k6, nil, REASON_RULE)
                       121:     else
                       122:       if k2 <= k4 then
                       123:         k2 = k2 + 1
                       124:         Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
                       125:       else
                       126:         Debug.ShowHint(k1)
                       127:         o1:Reset()
                       128:         end
                       129:       end
                       130:     end
                       131:   --~ 卡_印卡的启动源
                       132:   --~ 量_手卡印卡数量的上限
                       133:   --~ 量_印卡总数量的上限
                       134:   f["印卡"] = function(o1, o2, o3)
                       135:     local k5
                       136:     k3 = o2
                       137:     k4 = o3 or o2
                       138:     Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
                       139:     k5 = Effect.CreateEffect(o1)
                       140:     k5:SetType(EFFECT_TYPE_IGNITION)
                       141:     k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
                       142:     k5:SetTarget(f["不被连锁"])
                       143:     k5:SetRange(LOCATION_EXTRA)
                       144:     k5:SetOperation(f["_印卡"])
                       145:     o1:RegisterEffect(k5)
                       146:     end
                       147:   end
                       148: f["开局说明"] = function()
                       149:   --~ 字_开局说明
                       150:   --~ 量_我方的效果卡
                       151:   --~ 组_我方超量素材
                       152:   --~ 量_对方的效果卡
                       153:   --~ 组_对方超量素材
                       154:   --~ 量_效果卡
                       155:   local k1, k2, k3, k4, k5, k6
                       156:   k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
                       157:   k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
                       158:   for o1 in aux.Next(k3) do
                       159:     if f["是否有效果卡"](o1) then
                       160:       k2 = k2 + 1
                       161:       end
                       162:     end
                       163:   k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
                       164:   k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
                       165:   for o1 in aux.Next(k5) do
                       166:     if f["是否有效果卡"](o1) then
                       167:       k4 = k4 + 1
                       168:       end
                       169:     end
                       170:   k6 = k2 + k4
                       171:   k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
                       172:   if d["数_假洗卡"] == 0 then
                       173:   else
                       174:     k1 = k1 .. "假洗卡 "
                       175:     end
                       176:   if d["数_战斗阶段"] == 0 then
                       177:     k1 = k1 .. "无战斗阶段 "
                       178:     end
                       179:   if d["数_人工智能"] == 0 then
                       180:     k1 = k1 .. "无人工智能 "
                       181:     end
                       182:   if d["量_选卡"] then
                       183:     k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
                       184:     end
                       185:   if d["量_禁格"] then
                       186:     k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
                       187:     end
                       188:   Debug.ShowHint(k1)
                       189:   end
                       190: do
                       191:   f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       192:   --~ 量_开局选卡入手的数量
                       193:   --~ 量_禁几个我方主要怪兽格
                       194:   --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
                       195:   --~ 量_能印几张手卡
                       196:   --~ 量_最多能印几张卡
                       197:   function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
                       198:     f["aux.BeginPuzzle"]()
                       199:     if o1 then
                       200:       f["开局选卡入手"](o1)
                       201:     else
                       202:       end
                       203:     if o2 then
                       204:       f["禁格"](o2)
                       205:     else
                       206:       end
                       207:     if o3 then
                       208:       f["印卡"](o3, o4, o5)
                       209:     else
                       210:       end
                       211:     f["开局说明"]()
                       212:     end
                       213:   end
                       214: Auxiliary.PuzzleOp = function()
                       215:   Duel.SetLP(0,0)
                       216:   for i = 1, #d["排_局末提示"] do
                       217:     Debug.ShowHint(d["排_局末提示"][i])
                       218:     end
                       219:   end
                       220: do
                       221:   f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       222:   --~ 局末提示
                       223:   function _G.Debug.ReloadFieldEnd(...)
                       224:     f["Debug.ReloadFieldEnd"]()
                       225:     d["排_局末提示"] = {...}
                       226:     end
                       227:   end