Lines of
script/c0.lua
from check-in 738c457e01
that are changed by the sequence of edits moving toward
check-in 07dff49316:
1: local string = string
2: local table = table
3: local Debug = Debug
4: local Effect = Effect
5: local Duel = Duel
6: local Card = Card
7: local d = {}
8: local f = {}
9: d["排_效果卡之类型"] = {
10: TYPE_SPELL,
11: TYPE_TRAP,
12: TYPE_EFFECT,
13: }
14: d["排_非效果灵摆怪兽之卡片编号"] = {
15: 28363749,
16: 19474136,
17: 17390179,
18: 83980492,
19: }
20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
21: do
22: local k1
738c457e01 2024-07-17 23: --~ 这一局所适用规则的对
24: k1 = {
25: [3] = "大师规则三(2014) ",
26: [4] = "新大师规则(2017) ",
27: [5] = "大师规则(2020) ",
28: }
29: f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
30: --~ 数_这一局的模式
31: --~ 数_规则参数
32: function _G.Debug.ReloadFieldBegin(o1, o2)
33: d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
34: d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
35: d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
36: if o2 then
37: d["字_这一局的规则"] = k1[o2]
38: else
39: d["字_这一局的规则"] = k1[5]
40: end
41: local k1
42: f["Debug.ReloadFieldBegin"](o1, o2)
43: end
44: end
45: f["不被连锁"] = function()
46: Duel.SetChainLimit(aux.FALSE)
47: return true
48: end
49: f["是否有效果卡"] = function(card)
738c457e01 2024-07-17 50: for i = 1, #d["排_效果卡之类型"] do
738c457e01 2024-07-17 51: if Card.IsType(card, d["排_效果卡之类型"][i]) then
52: return true
53: end
54: end
55: if Card.IsType(card, TYPE_PENDULUM) then
738c457e01 2024-07-17 56: for i = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
738c457e01 2024-07-17 57: if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][i]) then
58: return false
59: else
60: end
61: end
62: return true
63: end
64: end
65: do
66: --~ 量_开局选卡入手的数量
67: local k1
738c457e01 2024-07-17 68: --~ 所调用这个效果的效果
738c457e01 2024-07-17 69: --~ 所调用这个效果的玩家
70: f["_开局选卡入手"] = function(o1, o2)
71: local k2
738c457e01 2024-07-17 72: --~ 卡_玩家选定的卡
73: k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
74: Duel.SendtoHand(k2, nil, REASON_RULE)
75: o1:Reset()
76: end
77: f["开局选卡入手"] = function(o1)
78: local k2
79: d["量_选卡"] = o1
80: k1 = o1
738c457e01 2024-07-17 81: --~ 效果
82: k2 = Effect.GlobalEffect()
83: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
84: k2:SetCode(EVENT_ADJUST)
85: k2:SetCondition(aux.TRUE)
86: k2:SetOperation(f["_开局选卡入手"])
87: Duel.RegisterEffect(k2, 0)
88: end
89: end
90: --~ 量_禁几个怪兽格
91: f["禁格"] = function(o1)
92: local k1
93: d["量_禁格"] = o1
94: --~ 效果
95: k1 = Effect.GlobalEffect()
96: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
97: k1:SetValue(o1)
98: Duel.RegisterEffect(k1, 0)
99: end
100: do
101: local k1, k2, k3, k4
102: --~ 字_印卡过多时的提示
103: k1 = "印卡过多"
104: --~ 量_现在的印卡数量
105: k2 = 1
106: --~ 量_手卡印卡数量的上限
107: k3 = 0
108: --~ 量_印卡总数量的上限
109: k4 = 0
110: --~ 效果_所调用这个效果的效果
111: --~ 数_所调用这个效果的玩家
112: f["_印卡"] = function(o1, o2)
113: local k5, k6
114: --~ 数_要印之卡的卡编
115: k5 = Duel.AnnounceCard(o2)
116: --~ 卡
117: k6 = Duel.CreateToken(o2, k5)
118: if k2 <= k3 then
119: k2 = k2 + 1
120: Duel.SendtoHand(k6, nil, REASON_RULE)
121: else
122: if k2 <= k4 then
123: k2 = k2 + 1
124: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
125: else
126: Debug.ShowHint(k1)
127: o1:Reset()
128: end
129: end
130: end
131: --~ 卡_印卡的启动源
132: --~ 量_手卡印卡数量的上限
133: --~ 量_印卡总数量的上限
134: f["印卡"] = function(o1, o2, o3)
135: local k5
136: k3 = o2
137: k4 = o3 or o2
138: Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
139: k5 = Effect.CreateEffect(o1)
140: k5:SetType(EFFECT_TYPE_IGNITION)
141: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
142: k5:SetTarget(f["不被连锁"])
143: k5:SetRange(LOCATION_EXTRA)
144: k5:SetOperation(f["_印卡"])
145: o1:RegisterEffect(k5)
146: end
147: end
148: f["开局说明"] = function()
149: --~ 字_开局说明
150: --~ 量_我方的效果卡
151: --~ 组_我方超量素材
152: --~ 量_对方的效果卡
153: --~ 组_对方超量素材
154: --~ 量_效果卡
155: local k1, k2, k3, k4, k5, k6
156: k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
157: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
158: for o1 in aux.Next(k3) do
159: if f["是否有效果卡"](o1) then
160: k2 = k2 + 1
161: end
162: end
163: k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
164: k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
165: for o1 in aux.Next(k5) do
166: if f["是否有效果卡"](o1) then
167: k4 = k4 + 1
168: end
169: end
170: k6 = k2 + k4
171: k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
172: if d["数_假洗卡"] == 0 then
173: else
174: k1 = k1 .. "假洗卡 "
175: end
176: if d["数_战斗阶段"] == 0 then
177: k1 = k1 .. "无战斗阶段 "
178: end
179: if d["数_人工智能"] == 0 then
180: k1 = k1 .. "无人工智能 "
181: end
182: if d["量_选卡"] then
183: k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
184: end
185: if d["量_禁格"] then
186: k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
187: end
188: Debug.ShowHint(k1)
189: end
190: do
191: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
192: --~ 量_开局选卡入手的数量
193: --~ 量_禁几个我方主要怪兽格
194: --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
195: --~ 量_能印几张手卡
196: --~ 量_最多能印几张卡
197: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
198: f["aux.BeginPuzzle"]()
199: if o1 then
200: f["开局选卡入手"](o1)
201: else
202: end
203: if o2 then
204: f["禁格"](o2)
205: else
206: end
207: if o3 then
208: f["印卡"](o3, o4, o5)
209: else
210: end
211: f["开局说明"]()
212: end
213: end
214: Auxiliary.PuzzleOp = function()
215: Duel.SetLP(0,0)
216: for i = 1, #d["排_局末提示"] do
217: Debug.ShowHint(d["排_局末提示"][i])
218: end
219: end
220: do
221: f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
222: --~ 局末提示
223: function _G.Debug.ReloadFieldEnd(...)
224: f["Debug.ReloadFieldEnd"]()
225: d["排_局末提示"] = {...}
226: end
227: end