游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 718e1ae0ea that are changed by the sequence of edits moving toward check-in 6f45c2f05c:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
718e1ae0ea 2023-07-11    6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9:   if str_2 then
718e1ae0ea 2023-07-11   10:     if str_2 == 3 then
718e1ae0ea 2023-07-11   11:     str["规则"] = "大师3 "
718e1ae0ea 2023-07-11   12:     elseif str_2 == 4 then
718e1ae0ea 2023-07-11   13:       str["规则"] = "新大师 "
718e1ae0ea 2023-07-11   14:     elseif str_2 == 5 then
718e1ae0ea 2023-07-11   15:       str["规则"] = "大师2020 "
718e1ae0ea 2023-07-11   16:       end
                        17:   else
718e1ae0ea 2023-07-11   18:     str["规则"] = "大师2020 "
718e1ae0ea 2023-07-11   19:     end
                        20:   str["Debug.ReloadFieldBegin"](str_1, str_2)
718e1ae0ea 2023-07-11   21:   end
                        22: 
                        23: fun["通关邀请"] = function()
718e1ae0ea 2023-07-11   24:   effect_1 = Effect.GlobalEffect()
718e1ae0ea 2023-07-11   25:   effect_1:SetType(EFFECT_TYPE_FIELD
718e1ae0ea 2023-07-11   26:     + EFFECT_TYPE_CONTINUOUS)
718e1ae0ea 2023-07-11   27:   effect_1:SetCode(EVENT_DAMAGE)
718e1ae0ea 2023-07-11   28:   function cache_1()
718e1ae0ea 2023-07-11   29:     cache_1 = Duel.GetLP(1)
718e1ae0ea 2023-07-11   30:     if cache_1 <= 0 then
718e1ae0ea 2023-07-11   31:       if cache_1 < 0 then
718e1ae0ea 2023-07-11   32:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
718e1ae0ea 2023-07-11   33:         end
718e1ae0ea 2023-07-11   34:       cache_1 = true
718e1ae0ea 2023-07-11   35:     else
718e1ae0ea 2023-07-11   36:       cache_1 = false
718e1ae0ea 2023-07-11   37:       end
718e1ae0ea 2023-07-11   38:     return cache_1
718e1ae0ea 2023-07-11   39:     end
718e1ae0ea 2023-07-11   40:   effect_1:SetCondition(cache_1)
718e1ae0ea 2023-07-11   41:   function cache_1()
718e1ae0ea 2023-07-11   42:     Debug.ShowHint("残局群181175613")
718e1ae0ea 2023-07-11   43:     return
718e1ae0ea 2023-07-11   44:     end
718e1ae0ea 2023-07-11   45:   effect_1:SetOperation(cache_1)
718e1ae0ea 2023-07-11   46:   Duel.RegisterEffect(effect_1
718e1ae0ea 2023-07-11   47:     , 0)
718e1ae0ea 2023-07-11   48:   end
                        49: 
                        50: fun["是否效果卡"] = function(card)
718e1ae0ea 2023-07-11   51:   cache_1 = Card.IsType(card, TYPE_SPELL)
718e1ae0ea 2023-07-11   52:   cache_2 = Card.IsType(card, TYPE_TRAP)
718e1ae0ea 2023-07-11   53:   cache_3 = Card.IsType(card, TYPE_EFFECT)
718e1ae0ea 2023-07-11   54:   if cache_1
718e1ae0ea 2023-07-11   55:   or cache_2
718e1ae0ea 2023-07-11   56:   or cache_3 then
718e1ae0ea 2023-07-11   57:     return true
718e1ae0ea 2023-07-11   58:     end
718e1ae0ea 2023-07-11   59:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
718e1ae0ea 2023-07-11   60:   if cache_1 then
718e1ae0ea 2023-07-11   61:     cache_1 = Card.IsCode(card, 28363749)
718e1ae0ea 2023-07-11   62:     cache_2 = Card.IsCode(card, 19474136)
718e1ae0ea 2023-07-11   63:     cache_3 = Card.IsCode(card, 17390179)
718e1ae0ea 2023-07-11   64:     cache_4 = Card.IsCode(card, 83980492)
718e1ae0ea 2023-07-11   65:     if cache_1
718e1ae0ea 2023-07-11   66:     or cache_2
718e1ae0ea 2023-07-11   67:     or cache_3
718e1ae0ea 2023-07-11   68:     or cache_4 then
718e1ae0ea 2023-07-11   69:     else
718e1ae0ea 2023-07-11   70:       return true
718e1ae0ea 2023-07-11   71:       end
718e1ae0ea 2023-07-11   72:     end
718e1ae0ea 2023-07-11   73:   return false
718e1ae0ea 2023-07-11   74:   end
                        75: 
                        76: fun["开局说明"] = function()
718e1ae0ea 2023-07-11   77:   if str["开局说明吗"] == 1 then
718e1ae0ea 2023-07-11   78:     return
718e1ae0ea 2023-07-11   79:   else
718e1ae0ea 2023-07-11   80:     str["开局说明吗"] = 1
718e1ae0ea 2023-07-11   81:     end
718e1ae0ea 2023-07-11   82:   cache_1 = 0
718e1ae0ea 2023-07-11   83:   cache_1 = cache_1 + LOCATION_DECK
718e1ae0ea 2023-07-11   84:   cache_1 = cache_1 + LOCATION_HAND
718e1ae0ea 2023-07-11   85:   cache_1 = cache_1 + LOCATION_MZONE
718e1ae0ea 2023-07-11   86:   cache_1 = cache_1 + LOCATION_SZONE
718e1ae0ea 2023-07-11   87:   cache_1 = cache_1 + LOCATION_GRAVE
718e1ae0ea 2023-07-11   88:   cache_1 = cache_1 + LOCATION_REMOVED
718e1ae0ea 2023-07-11   89:   cache_1 = cache_1 + LOCATION_EXTRA
718e1ae0ea 2023-07-11   90:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
718e1ae0ea 2023-07-11   91:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
718e1ae0ea 2023-07-11   92:   for k in aux.Next(cache_1) do
718e1ae0ea 2023-07-11   93:     cache_1 = fun["是否效果卡"](k)
718e1ae0ea 2023-07-11   94:     if cache_1 then
718e1ae0ea 2023-07-11   95:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
718e1ae0ea 2023-07-11   96:       end
718e1ae0ea 2023-07-11   97:     end
718e1ae0ea 2023-07-11   98:   str["开局说明"] =""
718e1ae0ea 2023-07-11   99:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
718e1ae0ea 2023-07-11  100:   str["开局说明"] = str["开局说明"] .. "卡 "
718e1ae0ea 2023-07-11  101:   str["开局说明"] = str["开局说明"] .. str["规则"]
718e1ae0ea 2023-07-11  102:   if str["不洗牌"] == 0 then
718e1ae0ea 2023-07-11  103:   else
718e1ae0ea 2023-07-11  104:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
718e1ae0ea 2023-07-11  105:     end
718e1ae0ea 2023-07-11  106:   if str["无BP"] == 0 then
718e1ae0ea 2023-07-11  107:     str["开局说明"] = str["开局说明"] .. "无BP "
718e1ae0ea 2023-07-11  108:     end
718e1ae0ea 2023-07-11  109:   if str["开局添加手卡"] then
718e1ae0ea 2023-07-11  110:     str["开局说明"] = str["开局说明"] .. "选"
718e1ae0ea 2023-07-11  111:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
718e1ae0ea 2023-07-11  112:     str["开局说明"] = str["开局说明"] .. "卡 "
718e1ae0ea 2023-07-11  113:     end
718e1ae0ea 2023-07-11  114:   if str["禁格"] then
718e1ae0ea 2023-07-11  115:     str["开局说明"] = str["开局说明"] .. "禁"
718e1ae0ea 2023-07-11  116:     str["开局说明"] = str["开局说明"] .. str["禁格"]
718e1ae0ea 2023-07-11  117:     str["开局说明"] = str["开局说明"] .. "格 "
718e1ae0ea 2023-07-11  118:     end
718e1ae0ea 2023-07-11  119:   if str["印卡"] then
718e1ae0ea 2023-07-11  120:     str["开局说明"] = str["开局说明"] .. "印卡 "
718e1ae0ea 2023-07-11  121:     end
718e1ae0ea 2023-07-11  122:   Debug.ShowHint(str["开局说明"])
718e1ae0ea 2023-07-11  123:   fun["通关邀请"]()
718e1ae0ea 2023-07-11  124:   end
                       125: 
                       126: fun["开局添加手卡"] = function(str_1)
718e1ae0ea 2023-07-11  127:   str["开局添加手卡"] = str_1
718e1ae0ea 2023-07-11  128:   effect_1 = Effect.GlobalEffect()
718e1ae0ea 2023-07-11  129:   effect_1:SetType(EFFECT_TYPE_FIELD
718e1ae0ea 2023-07-11  130:     + EFFECT_TYPE_CONTINUOUS)
718e1ae0ea 2023-07-11  131:   effect_1:SetCode(EVENT_ADJUST)
718e1ae0ea 2023-07-11  132:   effect_1:SetCountLimit(1)
718e1ae0ea 2023-07-11  133:   function cache_1()
718e1ae0ea 2023-07-11  134:     if str["已添加手卡"] == 1 then
718e1ae0ea 2023-07-11  135:       return false
718e1ae0ea 2023-07-11  136:     else
718e1ae0ea 2023-07-11  137:       str["已添加手卡"] = 1
718e1ae0ea 2023-07-11  138:       return true
718e1ae0ea 2023-07-11  139:       end
718e1ae0ea 2023-07-11  140:     end
718e1ae0ea 2023-07-11  141:   effect_1:SetCondition(cache_1)
718e1ae0ea 2023-07-11  142:   function cache_1(effect_event
718e1ae0ea 2023-07-11  143:     , player_who_activate_the_effect)
718e1ae0ea 2023-07-11  144:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
718e1ae0ea 2023-07-11  145:        , Card.IsAbleToHand
718e1ae0ea 2023-07-11  146:        , player_who_activate_the_effect
718e1ae0ea 2023-07-11  147:        , LOCATION_DECK
718e1ae0ea 2023-07-11  148:        , 0
718e1ae0ea 2023-07-11  149:        , str_1
718e1ae0ea 2023-07-11  150:        , str_1
718e1ae0ea 2023-07-11  151:        , nil)
718e1ae0ea 2023-07-11  152:     Duel.SendtoHand(str["玩家选定的卡"]
718e1ae0ea 2023-07-11  153:       , nil
718e1ae0ea 2023-07-11  154:       , REASON_RULE)
718e1ae0ea 2023-07-11  155:     end
718e1ae0ea 2023-07-11  156:   effect_1:SetOperation(cache_1)
718e1ae0ea 2023-07-11  157:   Duel.RegisterEffect(effect_1
718e1ae0ea 2023-07-11  158:     , 0)
718e1ae0ea 2023-07-11  159:   fun["开局说明"]()
718e1ae0ea 2023-07-11  160:   end
                       161: 
                       162: fun["禁格"] = function(str_1)
718e1ae0ea 2023-07-11  163:   str["禁格"] = str_1
718e1ae0ea 2023-07-11  164:   effect_1 = Effect.GlobalEffect()
718e1ae0ea 2023-07-11  165:   effect_1:SetType(EFFECT_TYPE_FIELD)
718e1ae0ea 2023-07-11  166:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
718e1ae0ea 2023-07-11  167:   effect_1:SetValue(str_1)
718e1ae0ea 2023-07-11  168:   Duel.RegisterEffect(effect_1,0)
718e1ae0ea 2023-07-11  169:   end
                       170: 
                       171: fun["印卡"] = function(str_1, str_2, str_3)
718e1ae0ea 2023-07-11  172:   str["印卡"] = 1
718e1ae0ea 2023-07-11  173:   if str_3 then
718e1ae0ea 2023-07-11  174:   else
718e1ae0ea 2023-07-11  175:     str_3 = str_2
718e1ae0ea 2023-07-11  176:     end
718e1ae0ea 2023-07-11  177:   str["当前印卡数"] = 1
718e1ae0ea 2023-07-11  178:   effect_1 = Effect.CreateEffect(str_1)
718e1ae0ea 2023-07-11  179:   effect_1:SetType(EFFECT_TYPE_IGNITION)
718e1ae0ea 2023-07-11  180:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
718e1ae0ea 2023-07-11  181:     + EFFECT_FLAG_UNCOPYABLE
718e1ae0ea 2023-07-11  182:     + EFFECT_FLAG_CANNOT_NEGATE
718e1ae0ea 2023-07-11  183:     + EFFECT_FLAG_CANNOT_DISABLE)
718e1ae0ea 2023-07-11  184:   cache_1 = function()
718e1ae0ea 2023-07-11  185:     Duel.SetChainLimit(aux.FALSE)
718e1ae0ea 2023-07-11  186:     return true
718e1ae0ea 2023-07-11  187:     end
718e1ae0ea 2023-07-11  188:   effect_1:SetTarget(cache_1)
718e1ae0ea 2023-07-11  189:   effect_1:SetRange(LOCATION_EXTRA)
718e1ae0ea 2023-07-11  190:   function print_hand(effect_event
718e1ae0ea 2023-07-11  191:       , player_who_activate_the_effect)
718e1ae0ea 2023-07-11  192:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
718e1ae0ea 2023-07-11  193:     card = Duel.CreateToken(player_who_activate_the_effect
718e1ae0ea 2023-07-11  194:       , announce_card)
718e1ae0ea 2023-07-11  195:     if str["当前印卡数"] <= str_2 then
718e1ae0ea 2023-07-11  196:       str["当前印卡数"] = str["当前印卡数"] + 1
718e1ae0ea 2023-07-11  197:       Duel.SendtoHand(card,nil,REASON_RULE)
718e1ae0ea 2023-07-11  198:     else
718e1ae0ea 2023-07-11  199:       if str["当前印卡数"] <= str_3 then
718e1ae0ea 2023-07-11  200:         str["当前印卡数"] = str["当前印卡数"] + 1
718e1ae0ea 2023-07-11  201:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
718e1ae0ea 2023-07-11  202:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
718e1ae0ea 2023-07-11  203:       else
718e1ae0ea 2023-07-11  204:         Debug.ShowHint("印卡过多!")
718e1ae0ea 2023-07-11  205:         end
718e1ae0ea 2023-07-11  206:       end
718e1ae0ea 2023-07-11  207:     end
718e1ae0ea 2023-07-11  208:   effect_1:SetOperation(print_hand)
718e1ae0ea 2023-07-11  209:   str_1:RegisterEffect(effect_1)
718e1ae0ea 2023-07-11  210:   end
718e1ae0ea 2023-07-11  211:   
                       212: fun["全部回到卡组"] = function()
718e1ae0ea 2023-07-11  213:   Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
718e1ae0ea 2023-07-11  214:   
718e1ae0ea 2023-07-11  215:   effect_1 = Effect.GlobalEffect()
718e1ae0ea 2023-07-11  216:   
718e1ae0ea 2023-07-11  217:   effect_1:SetType(EFFECT_TYPE_FIELD
718e1ae0ea 2023-07-11  218:   + EFFECT_TYPE_CONTINUOUS)
718e1ae0ea 2023-07-11  219:   
718e1ae0ea 2023-07-11  220:   effect_1:SetCode(EVENT_ADJUST)
718e1ae0ea 2023-07-11  221:   
718e1ae0ea 2023-07-11  222:   cache_1 = function()
718e1ae0ea 2023-07-11  223:     cache_1 = 0
718e1ae0ea 2023-07-11  224:     cache_1 = cache_1 + LOCATION_HAND
718e1ae0ea 2023-07-11  225:     cache_1 = cache_1 + LOCATION_MZONE
718e1ae0ea 2023-07-11  226:     cache_1 = cache_1 + LOCATION_SZONE
718e1ae0ea 2023-07-11  227:     cache_1 = cache_1 + LOCATION_GRAVE
718e1ae0ea 2023-07-11  228:     cache_1 = cache_1 + LOCATION_REMOVED
718e1ae0ea 2023-07-11  229:     
718e1ae0ea 2023-07-11  230:     cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
718e1ae0ea 2023-07-11  231:     
718e1ae0ea 2023-07-11  232:     if cache_1 == 0 then
718e1ae0ea 2023-07-11  233:       return true
718e1ae0ea 2023-07-11  234:     else
718e1ae0ea 2023-07-11  235:       return false
718e1ae0ea 2023-07-11  236:       end
718e1ae0ea 2023-07-11  237:     end
718e1ae0ea 2023-07-11  238:     
718e1ae0ea 2023-07-11  239:   effect_1:SetCondition(cache_1)
718e1ae0ea 2023-07-11  240:   
718e1ae0ea 2023-07-11  241:   cache_1 = function()
718e1ae0ea 2023-07-11  242:     Debug.ShowHint("目标已达成!")
718e1ae0ea 2023-07-11  243:     Duel.SetLP(1,0)
718e1ae0ea 2023-07-11  244:     end
718e1ae0ea 2023-07-11  245:   
718e1ae0ea 2023-07-11  246:   effect_1:SetOperation(cache_1)
718e1ae0ea 2023-07-11  247:   
718e1ae0ea 2023-07-11  248:   Duel.RegisterEffect(effect_1,0)
718e1ae0ea 2023-07-11  249:   end