游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 7029b5245e that are changed by the sequence of edits moving toward check-in 033930309a:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local s = {}
                         8: s["效牌之类排"] = {
                         9: TYPE_SPELL
                        10: , TYPE_TRAP
                        11: , TYPE_EFFECT
                        12: }
                        13: s["无效灵摆怪兽之卡编排"] = {
                        14: 28363749
                        15: , 19474136
                        16: , 17390179
                        17: , 83980492
                        18: }
                        19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        20: do
                        21:   local h1
                        22:   --~ 则对
                        23:   h1 = {
                        24:   [3] = "大师3 "
                        25:   , [4] = "新大师 "
                        26:   , [5] = "大师2020 "
                        27:   }
                        28:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        29:   --~ 模
                        30:   --~ 则数
                        31:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        32:     s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
                        33:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        34:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        35:     if u2 then
                        36:       s["则"] = h1[u2]
                        37:     else
                        38:       s["则"] = h1[5]
                        39:       end
                        40:     s["Debug.ReloadFieldBegin"](u1, u2)
                        41:     end
                        42:   end
                        43: do
                        44:   local h1
                        45:   --~ “调该效果”的效果
                        46:   function s["_开局洗牌抽牌"](u1)
                        47:     Duel.ShuffleDeck(0)
7029b5245e 2024-02-14   48:     --~ 抽卡之数
                        49:     Duel.Draw(0, h1, REASON_RULE)
                        50:     u1:Reset()
                        51:     end
                        52:   function s["开局洗牌抽牌"](u1)
                        53:     local h2
                        54:     s["开局洗牌抽牌之数"] = u1
                        55:     --~ 效果
                        56:     h2 = Effect.GlobalEffect()
                        57:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        58:     h2:SetCode(EVENT_ADJUST)
                        59:     h2:SetCondition(aux.TRUE)
7029b5245e 2024-02-14   60:     h1 = u1
                        61:     h2:SetOperation(s["_开局洗牌抽牌"])
                        62:     Duel.RegisterEffect(h2, 0)
                        63:     end
                        64:   end
                        65: function s.["不被连锁"]()
                        66:   Duel.SetChainLimit(aux.FALSE)
                        67:   return true
                        68:   end
                        69: do
                        70:   local h1, h2
                        71:   --~ 原解邀请
                        72:   h1 = "残局群181175613"
                        73:   --~ 二解邀请,备用:圣魔术师
                        74:   h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
                        75:     --~ 通关之邀
                        76:   function s["_通关之邀"]()
                        77:     local h3
                        78:     --~ 对方之血
                        79:     h3 = Duel.GetLP(1)
                        80:     if h3 <= 0 then
                        81:       if h3 == 0 then
                        82:         Debug.ShowHint(h1)
                        83:       else
                        84:         Debug.ShowHint(h2)
                        85:         end
                        86:       end
                        87:     end
                        88:   function s["通关之邀"]()
7029b5245e 2024-02-14   89:     local h1, h2
                        90:     --~ 效果
                        91:     h1 = Effect.GlobalEffect()
                        92:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        93:     h1:SetCode(EVENT_DAMAGE)
                        94:     h1:SetCondition(s["_通关之邀"])
                        95:     h1:SetOperation(aux.NULL)
                        96:     Duel.RegisterEffect(h1, 0)
                        97:     end
                        98:   end
                        99: function s.["是否效牌"](card)
                       100:   for i = 1, #s["效牌之类排"] do
                       101:     if Card.IsType(card, s["效牌之类排"][i]) then
                       102:       return true
                       103:       end
                       104:     end
                       105:   if Card.IsType(card, TYPE_PENDULUM) then
                       106:     for i = 1, #s["无效灵摆怪兽之卡编排"] do
                       107:       if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
                       108:       else
                       109:         return true
                       110:         end
                       111:       end
                       112:     end
                       113:   end
                       114: do
                       115:   --~ “调该效果”的效果
                       116:   --~ “调该效果”的玩家
7029b5245e 2024-02-14  117:   function h2(u2, u3)
7029b5245e 2024-02-14  118:     local h3
                       119:     --~ 玩家选定的牌
7029b5245e 2024-02-14  120:     h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
7029b5245e 2024-02-14  121:     Duel.SendtoHand(h3, nil, REASON_RULE)
7029b5245e 2024-02-14  122:     u2:Reset()
                       123:     end
                       124:   function s["开局选牌入手"](u1)
7029b5245e 2024-02-14  125:     local h1, h2
7029b5245e 2024-02-14  126:     str["开局选牌入手之数"] = u1
                       127:     --~ 效果
7029b5245e 2024-02-14  128:     h1 = Effect.GlobalEffect()
7029b5245e 2024-02-14  129:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
7029b5245e 2024-02-14  130:     h1:SetCode(EVENT_ADJUST)
7029b5245e 2024-02-14  131:     h1:SetCondition(aux.TRUE)
7029b5245e 2024-02-14  132:     --~ 调该效果的效果
7029b5245e 2024-02-14  133:     --~ 调该效果的玩家
7029b5245e 2024-02-14  134:     function h2(u2, u3)
7029b5245e 2024-02-14  135:       local h3
7029b5245e 2024-02-14  136:       --~ 玩家选定的牌
7029b5245e 2024-02-14  137:       h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
7029b5245e 2024-02-14  138:       Duel.SendtoHand(h3, nil, REASON_RULE)
7029b5245e 2024-02-14  139:       u2:Reset()
7029b5245e 2024-02-14  140:       end
7029b5245e 2024-02-14  141:     h1:SetOperation(h2)
7029b5245e 2024-02-14  142:     Duel.RegisterEffect(h1, 0)
                       143:     end
                       144:   end
                       145: function s["禁格"](u1)
                       146:   local h1
                       147:   s["禁格之数"] = u1
                       148:   --~ 效果
                       149:   h1 = Effect.GlobalEffect()
                       150:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       151:   h1:SetValue(u1)
                       152:   Duel.RegisterEffect(h1, 0)
                       153:   end
                       154: do
                       155:   s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       156:   --~ 开局洗牌抽牌之数
                       157:   function _G.Debug.ReloadFieldEnd(u1)
                       158:     s["Debug.ReloadFieldEnd"]()
                       159:     if u1 then
                       160:       s["开局洗牌抽牌"](u1)
                       161:       end
                       162:     end
                       163:   end
                       164: do
                       165:   local h1, h2, h3, h4
                       166:   --~ 印牌过多之示
                       167:   h1 = "印牌过多"
                       168:   --~ 现之印牌数
                       169:   h2 = 1
                       170:   --~ 印手牌之上限
                       171:   h3 = 0
                       172:   --~ 总印牌之上限
                       173:   h4 = 0
                       174:   --~ 「调该效果」的效果
                       175:   --~ 「调该效果」的玩家
                       176:   function s["_印牌"](u1, u2)
                       177:     local h5, h6
                       178:     --~ 印卡之卡编
                       179:     h5 = Duel.AnnounceCard(u2)
                       180:     --~ 卡
                       181:     h6 = Duel.CreateToken(u2, h5)
                       182:     if h2 <= h3 then
                       183:       h2 = h2 + 1
                       184:       Duel.SendtoHand(h6, nil, REASON_RULE)
                       185:     else
                       186:       if h2 <= h4 then
                       187:         h2 = h2 + 1
                       188:         Duel.Remove(h6, POS_FACEUP, REASON_RULE)
                       189:         Duel.SendtoDeck(card, u2, 0, REASON_RULE)
                       190:       else
                       191:         Debug.ShowHint(h1)
                       192:         u1:Reset()
                       193:         end
                       194:       end
                       195:     end
                       196:   function s.["印牌"](u1, u2, u3)
                       197:     local h5, h6
                       198:     h3 = u2
                       199:     h4 = u3 or u2
                       200:     Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
                       201:     h5 = Effect.CreateEffect(u1)
                       202:     h5:SetType(EFFECT_TYPE_IGNITION)
                       203:     h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
                       204:     h5:SetTarget(s["不被连锁"])
                       205:     h5:SetRange(LOCATION_EXTRA)
                       206:     h5:SetOperation(s["_印牌"])
                       207:     u1:RegisterEffect(h5)
                       208:     end
                       209:   end
                       210: function s.["开局之示"]()
                       211:   local h1, h2, h3
                       212:   --~ 此局效牌之数
                       213:   h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
                       214:   --~ 超量材组
                       215:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       216:   for u1 in aux.Next(h3) do
                       217:     if s["是否效牌"](u1) then
                       218:       h2 = h2 + 1
                       219:       end
                       220:     end
                       221:   --~ 开局说明
                       222:   h1 = h2 .. "牌 " .. s["则"]
                       223:   if s["伪洗牌"] == 0 then
                       224:   else
                       225:     h1 = h1 .. "伪洗牌 "
                       226:     end
                       227:   if s["战段"] == 0 then
                       228:     h1 = h1 .. "无战段 "
                       229:     end
                       230:   if s["机智"] == 0 then
                       231:     h1 = h1 .. "无机智 "
                       232:     end
                       233:   if s["开局选牌入手之数"] then
                       234:     h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
                       235:     end
                       236:   if s["禁格之数"] then
                       237:     h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
                       238:     end
                       239:   if s["开局洗牌抽牌之数"] then
                       240:     h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
                       241:     end
                       242:   Debug.ShowHint(h1)
                       243:   end
                       244: do
                       245:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       246:   --~ 开局选牌入手之数
                       247:   --~ 禁格之数
                       248:   function _G.aux.BeginPuzzle(u1, u2)
                       249:     s["aux.BeginPuzzle"]()
                       250:     if u1 then
                       251:       s["开局选牌入手"](u1)
                       252:       end
                       253:     if u2 then
                       254:       s["禁格"](u2)
                       255:       end
                       256:     s["开局之示"]()
                       257:     s["通关之邀"]()
                       258:     end
                       259:   end