e7f204fb3d 2023-06-29 1: --[[message
70234f4d83 2023-07-10 2: 您能帮助「悠悠」渡过难关吗?
e7f204fb3d 2023-06-29 3: ]]
e7f204fb3d 2023-06-29 4: --created by puzzle editor
37deef9bb2 2023-07-10 5: --~ 必须位于残局文件顶部
37deef9bb2 2023-07-10 6: --~ 加载残局函数库
37deef9bb2 2023-07-10 7: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
e7f204fb3d 2023-06-29 8: Debug.SetAIName("顽雨沉风")
e7f204fb3d 2023-06-29 9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29 10: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29 11: Debug.SetPlayerInfo(1,5950,0,0)
e7f204fb3d 2023-06-29 12:
37deef9bb2 2023-07-10 13: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
37deef9bb2 2023-07-10 14:
e7f204fb3d 2023-06-29 15:
e7f204fb3d 2023-06-29 16:
e7f204fb3d 2023-06-29 17: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 18: --~ e16=Effect.CreateEffect(c16)
e7f204fb3d 2023-06-29 19: --~ e16:SetType(EFFECT_TYPE_SINGLE)
e7f204fb3d 2023-06-29 20: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
e7f204fb3d 2023-06-29 21: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7f204fb3d 2023-06-29 22: --~ e16:SetValue(-29700)
e7f204fb3d 2023-06-29 23: --~ c16:RegisterEffect(e16)
e7f204fb3d 2023-06-29 24:
e7f204fb3d 2023-06-29 25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 27: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 28: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 29: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 30: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 31: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 32: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 33: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 34: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 35: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 36:
e7f204fb3d 2023-06-29 37: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 38:
e7f204fb3d 2023-06-29 39: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 40:
e7f204fb3d 2023-06-29 41: aux.BeginPuzzle()
afc67d34f2 2023-07-10 42:
3cde399062 2023-07-10 43: fun["印卡"](c1,1)
afc67d34f2 2023-07-10 44: fun["开局说明"]()
37deef9bb2 2023-07-10 45:
37deef9bb2 2023-07-10 46:
37deef9bb2 2023-07-10 47: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29 48: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29 49: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")