游戏王残局简化版

Annotation For single_doc/卡组测试教程.md
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Annotation For single_doc/卡组测试教程.md

Origin for each line in single_doc/卡组测试教程.md from check-in 6fd4451e62:

e194bf0b15 2023-07-01    1: <details>
e194bf0b15 2023-07-01    2: <summary>
e194bf0b15 2023-07-01    3: 前言
e194bf0b15 2023-07-01    4: </summary>
3f356dbfe7 2023-07-01    5: 有人想用残局,进行卡组测试。
3f356dbfe7 2023-07-01    6: 
3f356dbfe7 2023-07-01    7: 鄙人在此提供些微帮助。
5820fafa40 2023-07-01    8: </details>
5820fafa40 2023-07-01    9: 
5820fafa40 2023-07-01   10: <details>
5820fafa40 2023-07-01   11: <summary>
5820fafa40 2023-07-01   12: 开启多回合
5820fafa40 2023-07-01   13: </summary>
5820fafa40 2023-07-01   14: ~~~
5820fafa40 2023-07-01   15: aux.BeginPuzzle()
5820fafa40 2023-07-01   16: ~~~
5820fafa40 2023-07-01   17: 
5820fafa40 2023-07-01   18: 它注册了三个效果:
5820fafa40 2023-07-01   19: 
5820fafa40 2023-07-01   20: 1. 跳过抽卡阶段
5820fafa40 2023-07-01   21: 1. 跳过准备阶段
5820fafa40 2023-07-01   22: 1. 结束阶段时,玩家血量归零
5820fafa40 2023-07-01   23: 
5820fafa40 2023-07-01   24: 去掉这一代码,便可开启多回合。
da28e238e0 2023-07-01   25: </details>
da28e238e0 2023-07-01   26: 
da28e238e0 2023-07-01   27: <details>
da28e238e0 2023-07-01   28: <summary>
da28e238e0 2023-07-01   29: 控制抽卡数量
da28e238e0 2023-07-01   30: </summary>
da28e238e0 2023-07-01   31: ~~~
da28e238e0 2023-07-01   32: Debug.SetPlayerInfo(0,0,0,0)
da28e238e0 2023-07-01   33: ~~~
da28e238e0 2023-07-01   34: 
da28e238e0 2023-07-01   35: 最后一个参数控制每回合抽卡数量。
bda4f9e2d0 2023-07-01   36: </details>
bda4f9e2d0 2023-07-01   37: 
bda4f9e2d0 2023-07-01   38: <details>
bda4f9e2d0 2023-07-01   39: <summary>
bda4f9e2d0 2023-07-01   40: 开局添加手卡
bda4f9e2d0 2023-07-01   41: </summary>
bda4f9e2d0 2023-07-01   42: ~~~
bda4f9e2d0 2023-07-01   43: --~ 加载残局函数库
bda4f9e2d0 2023-07-01   44: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
bda4f9e2d0 2023-07-01   45: ~~~
bda4f9e2d0 2023-07-01   46: 
bda4f9e2d0 2023-07-01   47: 这段加载代码应放于脚本顶部,才可使用所有功能。
bda4f9e2d0 2023-07-01   48: 
bda4f9e2d0 2023-07-01   49: ~~~
bda4f9e2d0 2023-07-01   50: fun["开局添加手卡"](6)
bda4f9e2d0 2023-07-01   51: ~~~
bda4f9e2d0 2023-07-01   52: 
bda4f9e2d0 2023-07-01   53: 这段代码应放于脚本底部。
bda4f9e2d0 2023-07-01   54: 
bda4f9e2d0 2023-07-01   55: 数字可改。
ff9270675e 2023-07-01   56: </details>
ff9270675e 2023-07-01   57: 
ff9270675e 2023-07-01   58: <details>
ff9270675e 2023-07-01   59: <summary>
ff9270675e 2023-07-01   60: 伪洗牌
ff9270675e 2023-07-01   61: </summary>
ff9270675e 2023-07-01   62: ~~~
ff9270675e 2023-07-01   63: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ff9270675e 2023-07-01   64: ~~~
ff9270675e 2023-07-01   65: 
6fd4451e62 2023-07-01   66: 添加特定参数即可。
ff9270675e 2023-07-01   67: 
ff9270675e 2023-07-01   68: ~~~
ff9270675e 2023-07-01   69: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
ff9270675e 2023-07-01   70: ~~~
ff9270675e 2023-07-01   71: </details>
ff9270675e 2023-07-01   72: 
ff9270675e 2023-07-01   73: <details>
ff9270675e 2023-07-01   74: <summary>
ff9270675e 2023-07-01   75: 完全操控 AI
ff9270675e 2023-07-01   76: </summary>
ff9270675e 2023-07-01   77: ~~~
ff9270675e 2023-07-01   78: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ff9270675e 2023-07-01   79: ~~~
ff9270675e 2023-07-01   80: 
6fd4451e62 2023-07-01   81: 去除特定参数即可。
ff9270675e 2023-07-01   82: 
ff9270675e 2023-07-01   83: ~~~
ff9270675e 2023-07-01   84: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
ff9270675e 2023-07-01   85: ~~~
e194bf0b15 2023-07-01   86: </details>