游戏王残局简化版

Annotation For single/X-LV-52.lua
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Annotation For single/X-LV-52.lua

Lines of single/X-LV-52.lua from check-in 6fb30c86c3 that are changed by the sequence of edits moving toward check-in a6db2467e1:

                         1: --puzzle1
                         2: Debug.SetAIName("在末法时期呼唤爱_001")
                         3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         4: Debug.SetPlayerInfo(0,8000,0,0)
                         5: Debug.SetPlayerInfo(1,8000,0,0)
                         6: 
                         7: local m1 = Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                         8: local m2 = Debug.AddCard(68823957,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                         9: Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        10: 
                        11: local m3 = Debug.AddCard(68823957,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
                        12: Debug.AddCard(32012841,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
                        13: Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
                        17: 
                        18: 
6fb30c86c3 2023-07-29   19: local s1 = Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        20: local s2 = Debug.AddCard(242146,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
6fb30c86c3 2023-07-29   21: local s3 = Debug.AddCard(19578592,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        22: 
                        23: Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        24: Debug.AddCard(54773234,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        26: 
                        27: Debug.ReloadFieldEnd()
                        28: aux.BeginPuzzle()