Lines of
[WCS2011]-04.lua
from check-in 6f710e4a3c
that are changed by the sequence of edits moving toward
check-in d6846d968e:
1: --[[message
2: 卡数:5
3: 规则:大师3
4: ]]
5: --wcs2011-04
6: Debug.SetAIName("[WCS2011]-04")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
8: Debug.SetPlayerInfo(0,1100,0,0)
9: Debug.SetPlayerInfo(1,10000,0,0)
10: Debug.AddCard(2504891,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
11: Debug.AddCard(2504891,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
12: --~ c2=Debug.AddCard(21887179,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
13: --~ Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
14: Debug.AddCard(98239899,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
15: --~ Debug.AddCard(69122763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
16: Debug.AddCard(55465441,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
17: --~ Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
18: Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
19: --~ Debug.AddCard(7165085,0,0,LOCATION_HAND,0,POS_FACEDOWN)
20: --~ Debug.AddCard(63516460,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6f710e4a3c 2023-04-22 21: Debug.AddCard(46461247,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
22: --~ Debug.AddCard(9373534,0,0,LOCATION_HAND,0,POS_FACEDOWN)
23: Debug.AddCard(87880531,0,0,LOCATION_HAND,0,POS_FACEDOWN)
24: Debug.AddCard(69123138,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(69123138,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
26: Debug.AddCard(69123138,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
27: Debug.AddCard(69123138,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(69123138,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
29: --~ e1=Debug.AddCard(83584898,1,1,LOCATION_SZONE,1,POS_FACEUP)
30: --~ Debug.PreEquip(e1,c2)
31: --~ Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
32: --~ e2=Debug.AddCard(83584898,1,1,LOCATION_SZONE,3,POS_FACEUP)
33: --~ Debug.PreEquip(e2,c1)
34: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
35: --~ Debug.PreEquip(c2,c1)
36: Debug.ReloadFieldEnd()
37: --~ Debug.ShowHint("在这个回合取得胜利!")
38: aux.BeginPuzzle()
39: local e999=Effect.GlobalEffect()
40: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
41: e999:SetCode(EVENT_DAMAGE)
42: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
43: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
44: Debug.ShowHint("残局群181175613") end)
45: Duel.RegisterEffect(e999,0)