Lines of
script/c0.lua
from check-in 6f45c2f05c
that are changed by the sequence of edits moving toward
check-in 5744929923:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
6f45c2f05c 2023-07-11 9: if str_2 then
6f45c2f05c 2023-07-11 10: if str_2 == 3 then
6f45c2f05c 2023-07-11 11: str["规则"] = "大师3 "
6f45c2f05c 2023-07-11 12: elseif str_2 == 4 then
6f45c2f05c 2023-07-11 13: str["规则"] = "新大师 "
6f45c2f05c 2023-07-11 14: elseif str_2 == 5 then
6f45c2f05c 2023-07-11 15: str["规则"] = "大师2020 "
6f45c2f05c 2023-07-11 16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end --}
22:
23: fun["通关邀请"] = function()
24: effect_1 = Effect.GlobalEffect()
25: effect_1:SetType(EFFECT_TYPE_FIELD
26: + EFFECT_TYPE_CONTINUOUS)
27: effect_1:SetCode(EVENT_DAMAGE)
28: function cache_1()
29: cache_1 = Duel.GetLP(1)
30: if cache_1 <= 0 then
31: if cache_1 < 0 then
32: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
33: end
34: cache_1 = true
35: else
36: cache_1 = false
37: end
38: return cache_1
39: end
40: effect_1:SetCondition(cache_1)
41: function cache_1()
42: Debug.ShowHint("残局群181175613")
43: return
44: end
45: effect_1:SetOperation(cache_1)
46: Duel.RegisterEffect(effect_1
47: , 0)
48: end
49:
50: fun["是否效果卡"] = function(card)
51: cache_1 = Card.IsType(card, TYPE_SPELL)
52: cache_2 = Card.IsType(card, TYPE_TRAP)
53: cache_3 = Card.IsType(card, TYPE_EFFECT)
54: if cache_1
55: or cache_2
56: or cache_3 then
57: return true
58: end
59: cache_1 = Card.IsType(card, TYPE_PENDULUM)
60: if cache_1 then
61: cache_1 = Card.IsCode(card, 28363749)
62: cache_2 = Card.IsCode(card, 19474136)
63: cache_3 = Card.IsCode(card, 17390179)
64: cache_4 = Card.IsCode(card, 83980492)
65: if cache_1
66: or cache_2
67: or cache_3
68: or cache_4 then
69: else
70: return true
71: end
72: end
73: return false
74: end
75:
76: fun["开局说明"] = function()
77: if str["开局说明吗"] == 1 then
78: return
79: else
80: str["开局说明吗"] = 1
81: end
82: cache_1 = 0
83: cache_1 = cache_1 + LOCATION_DECK
84: cache_1 = cache_1 + LOCATION_HAND
85: cache_1 = cache_1 + LOCATION_MZONE
86: cache_1 = cache_1 + LOCATION_SZONE
87: cache_1 = cache_1 + LOCATION_GRAVE
88: cache_1 = cache_1 + LOCATION_REMOVED
89: cache_1 = cache_1 + LOCATION_EXTRA
90: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
91: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
92: for k in aux.Next(cache_1) do
93: cache_1 = fun["是否效果卡"](k)
94: if cache_1 then
95: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
96: end
97: end
98: str["开局说明"] =""
99: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
100: str["开局说明"] = str["开局说明"] .. "卡 "
101: str["开局说明"] = str["开局说明"] .. str["规则"]
102: if str["不洗牌"] == 0 then
103: else
104: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
105: end
106: if str["无BP"] == 0 then
107: str["开局说明"] = str["开局说明"] .. "无BP "
108: end
109: if str["开局添加手卡"] then
110: str["开局说明"] = str["开局说明"] .. "选"
111: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
112: str["开局说明"] = str["开局说明"] .. "卡 "
113: end
114: if str["禁格"] then
115: str["开局说明"] = str["开局说明"] .. "禁"
116: str["开局说明"] = str["开局说明"] .. str["禁格"]
117: str["开局说明"] = str["开局说明"] .. "格 "
118: end
119: if str["印卡"] then
120: str["开局说明"] = str["开局说明"] .. "印卡 "
121: end
122: Debug.ShowHint(str["开局说明"])
123: fun["通关邀请"]()
124: end
125:
126: fun["开局添加手卡"] = function(str_1)
127: str["开局添加手卡"] = str_1
128: effect_1 = Effect.GlobalEffect()
129: effect_1:SetType(EFFECT_TYPE_FIELD
130: + EFFECT_TYPE_CONTINUOUS)
131: effect_1:SetCode(EVENT_ADJUST)
132: effect_1:SetCountLimit(1)
133: function cache_1()
134: if str["已添加手卡"] == 1 then
135: return false
136: else
137: str["已添加手卡"] = 1
138: return true
139: end
140: end
141: effect_1:SetCondition(cache_1)
142: function cache_1(effect_event
143: , player_who_activate_the_effect)
144: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
145: , Card.IsAbleToHand
146: , player_who_activate_the_effect
147: , LOCATION_DECK
148: , 0
149: , str_1
150: , str_1
151: , nil)
152: Duel.SendtoHand(str["玩家选定的卡"]
153: , nil
154: , REASON_RULE)
155: end
156: effect_1:SetOperation(cache_1)
157: Duel.RegisterEffect(effect_1
158: , 0)
159: fun["开局说明"]()
160: end
161:
162: fun["禁格"] = function(str_1)
163: str["禁格"] = str_1
164: effect_1 = Effect.GlobalEffect()
165: effect_1:SetType(EFFECT_TYPE_FIELD)
166: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
167: effect_1:SetValue(str_1)
168: Duel.RegisterEffect(effect_1,0)
169: end
170:
171: fun["印卡"] = function(str_1, str_2, str_3)
172: str["印卡"] = 1
173: if str_3 then
174: else
175: str_3 = str_2
176: end
177: str["当前印卡数"] = 1
178: effect_1 = Effect.CreateEffect(str_1)
179: effect_1:SetType(EFFECT_TYPE_IGNITION)
180: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
181: + EFFECT_FLAG_UNCOPYABLE
182: + EFFECT_FLAG_CANNOT_NEGATE
183: + EFFECT_FLAG_CANNOT_DISABLE)
184: cache_1 = function()
185: Duel.SetChainLimit(aux.FALSE)
186: return true
187: end
188: effect_1:SetTarget(cache_1)
189: effect_1:SetRange(LOCATION_EXTRA)
190: function print_hand(effect_event
191: , player_who_activate_the_effect)
192: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
193: card = Duel.CreateToken(player_who_activate_the_effect
194: , announce_card)
195: if str["当前印卡数"] <= str_2 then
196: str["当前印卡数"] = str["当前印卡数"] + 1
197: Duel.SendtoHand(card,nil,REASON_RULE)
198: else
199: if str["当前印卡数"] <= str_3 then
200: str["当前印卡数"] = str["当前印卡数"] + 1
201: Duel.Remove(card,POS_FACEUP,REASON_RULE)
202: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
203: else
204: Debug.ShowHint("印卡过多!")
205: end
206: end
207: end
208: effect_1:SetOperation(print_hand)
209: str_1:RegisterEffect(effect_1)
210: end
211:
212: fun["全部回到卡组"] = function()
213: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
214:
215: effect_1 = Effect.GlobalEffect()
216:
217: effect_1:SetType(EFFECT_TYPE_FIELD
218: + EFFECT_TYPE_CONTINUOUS)
219:
220: effect_1:SetCode(EVENT_ADJUST)
221:
222: cache_1 = function()
223: cache_1 = 0
224: cache_1 = cache_1 + LOCATION_HAND
225: cache_1 = cache_1 + LOCATION_MZONE
226: cache_1 = cache_1 + LOCATION_SZONE
227: cache_1 = cache_1 + LOCATION_GRAVE
228: cache_1 = cache_1 + LOCATION_REMOVED
229:
230: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
231:
232: if cache_1 == 0 then
233: return true
234: else
235: return false
236: end
237: end
238:
239: effect_1:SetCondition(cache_1)
240:
241: cache_1 = function()
242: Debug.ShowHint("目标已达成!")
243: Duel.SetLP(1,0)
244: end
245:
246: effect_1:SetOperation(cache_1)
247:
248: Duel.RegisterEffect(effect_1,0)
249: end
250: