游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 6f45c2f05c that are changed by the sequence of edits moving toward check-in 5744929923:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
6f45c2f05c 2023-07-11    9:   if str_2 then
6f45c2f05c 2023-07-11   10:   if str_2 == 3 then
6f45c2f05c 2023-07-11   11:   str["规则"] = "大师3 "
6f45c2f05c 2023-07-11   12:   elseif str_2 == 4 then
6f45c2f05c 2023-07-11   13:   str["规则"] = "新大师 "
6f45c2f05c 2023-07-11   14:   elseif str_2 == 5 then
6f45c2f05c 2023-07-11   15:   str["规则"] = "大师2020 "
6f45c2f05c 2023-07-11   16:   end
                        17:   else
                        18:   str["规则"] = "大师2020 "
                        19:   end
                        20:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        21:   end --}
                        22: 
                        23: fun["通关邀请"] = function()
                        24: effect_1 = Effect.GlobalEffect()
                        25: effect_1:SetType(EFFECT_TYPE_FIELD
                        26: + EFFECT_TYPE_CONTINUOUS)
                        27: effect_1:SetCode(EVENT_DAMAGE)
                        28: function cache_1()
                        29: cache_1 = Duel.GetLP(1)
                        30: if cache_1 <= 0 then
                        31: if cache_1 < 0 then
                        32: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
                        33: end
                        34: cache_1 = true
                        35: else
                        36: cache_1 = false
                        37: end
                        38: return cache_1
                        39: end
                        40: effect_1:SetCondition(cache_1)
                        41: function cache_1()
                        42: Debug.ShowHint("残局群181175613")
                        43: return
                        44: end
                        45: effect_1:SetOperation(cache_1)
                        46: Duel.RegisterEffect(effect_1
                        47: , 0)
                        48: end
                        49: 
                        50: fun["是否效果卡"] = function(card)
                        51: cache_1 = Card.IsType(card, TYPE_SPELL)
                        52: cache_2 = Card.IsType(card, TYPE_TRAP)
                        53: cache_3 = Card.IsType(card, TYPE_EFFECT)
                        54: if cache_1
                        55: or cache_2
                        56: or cache_3 then
                        57: return true
                        58: end
                        59: cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        60: if cache_1 then
                        61: cache_1 = Card.IsCode(card, 28363749)
                        62: cache_2 = Card.IsCode(card, 19474136)
                        63: cache_3 = Card.IsCode(card, 17390179)
                        64: cache_4 = Card.IsCode(card, 83980492)
                        65: if cache_1
                        66: or cache_2
                        67: or cache_3
                        68: or cache_4 then
                        69: else
                        70: return true
                        71: end
                        72: end
                        73: return false
                        74: end
                        75: 
                        76: fun["开局说明"] = function()
                        77: if str["开局说明吗"] == 1 then
                        78: return
                        79: else
                        80: str["开局说明吗"] = 1
                        81: end
                        82: cache_1 = 0
                        83: cache_1 = cache_1 + LOCATION_DECK
                        84: cache_1 = cache_1 + LOCATION_HAND
                        85: cache_1 = cache_1 + LOCATION_MZONE
                        86: cache_1 = cache_1 + LOCATION_SZONE
                        87: cache_1 = cache_1 + LOCATION_GRAVE
                        88: cache_1 = cache_1 + LOCATION_REMOVED
                        89: cache_1 = cache_1 + LOCATION_EXTRA
                        90: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        91: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                        92: for k in aux.Next(cache_1) do
                        93: cache_1 = fun["是否效果卡"](k)
                        94: if cache_1 then
                        95: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                        96: end
                        97: end
                        98: str["开局说明"] =""
                        99: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       100: str["开局说明"] = str["开局说明"] .. "卡 "
                       101: str["开局说明"] = str["开局说明"] .. str["规则"]
                       102: if str["不洗牌"] == 0 then
                       103: else
                       104: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       105: end
                       106: if str["无BP"] == 0 then
                       107: str["开局说明"] = str["开局说明"] .. "无BP "
                       108: end
                       109: if str["开局添加手卡"] then
                       110: str["开局说明"] = str["开局说明"] .. "选"
                       111: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       112: str["开局说明"] = str["开局说明"] .. "卡 "
                       113: end
                       114: if str["禁格"] then
                       115: str["开局说明"] = str["开局说明"] .. "禁"
                       116: str["开局说明"] = str["开局说明"] .. str["禁格"]
                       117: str["开局说明"] = str["开局说明"] .. "格 "
                       118: end
                       119: if str["印卡"] then
                       120: str["开局说明"] = str["开局说明"] .. "印卡 "
                       121: end
                       122: Debug.ShowHint(str["开局说明"])
                       123: fun["通关邀请"]()
                       124: end
                       125: 
                       126: fun["开局添加手卡"] = function(str_1)
                       127: str["开局添加手卡"] = str_1
                       128: effect_1 = Effect.GlobalEffect()
                       129: effect_1:SetType(EFFECT_TYPE_FIELD
                       130: + EFFECT_TYPE_CONTINUOUS)
                       131: effect_1:SetCode(EVENT_ADJUST)
                       132: effect_1:SetCountLimit(1)
                       133: function cache_1()
                       134: if str["已添加手卡"] == 1 then
                       135: return false
                       136: else
                       137: str["已添加手卡"] = 1
                       138: return true
                       139: end
                       140: end
                       141: effect_1:SetCondition(cache_1)
                       142: function cache_1(effect_event
                       143: , player_who_activate_the_effect)
                       144: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       145: , Card.IsAbleToHand
                       146: , player_who_activate_the_effect
                       147: , LOCATION_DECK
                       148: , 0
                       149: , str_1
                       150: , str_1
                       151: , nil)
                       152: Duel.SendtoHand(str["玩家选定的卡"]
                       153: , nil
                       154: , REASON_RULE)
                       155: end
                       156: effect_1:SetOperation(cache_1)
                       157: Duel.RegisterEffect(effect_1
                       158: , 0)
                       159: fun["开局说明"]()
                       160: end
                       161: 
                       162: fun["禁格"] = function(str_1)
                       163: str["禁格"] = str_1
                       164: effect_1 = Effect.GlobalEffect()
                       165: effect_1:SetType(EFFECT_TYPE_FIELD)
                       166: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       167: effect_1:SetValue(str_1)
                       168: Duel.RegisterEffect(effect_1,0)
                       169: end
                       170: 
                       171: fun["印卡"] = function(str_1, str_2, str_3)
                       172: str["印卡"] = 1
                       173: if str_3 then
                       174: else
                       175: str_3 = str_2
                       176: end
                       177: str["当前印卡数"] = 1
                       178: effect_1 = Effect.CreateEffect(str_1)
                       179: effect_1:SetType(EFFECT_TYPE_IGNITION)
                       180: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       181: + EFFECT_FLAG_UNCOPYABLE
                       182: + EFFECT_FLAG_CANNOT_NEGATE
                       183: + EFFECT_FLAG_CANNOT_DISABLE)
                       184: cache_1 = function()
                       185: Duel.SetChainLimit(aux.FALSE)
                       186: return true
                       187: end
                       188: effect_1:SetTarget(cache_1)
                       189: effect_1:SetRange(LOCATION_EXTRA)
                       190: function print_hand(effect_event
                       191: , player_who_activate_the_effect)
                       192: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       193: card = Duel.CreateToken(player_who_activate_the_effect
                       194: , announce_card)
                       195: if str["当前印卡数"] <= str_2 then
                       196: str["当前印卡数"] = str["当前印卡数"] + 1
                       197: Duel.SendtoHand(card,nil,REASON_RULE)
                       198: else
                       199: if str["当前印卡数"] <= str_3 then
                       200: str["当前印卡数"] = str["当前印卡数"] + 1
                       201: Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       202: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       203: else
                       204: Debug.ShowHint("印卡过多!")
                       205: end
                       206: end
                       207: end
                       208: effect_1:SetOperation(print_hand)
                       209: str_1:RegisterEffect(effect_1)
                       210: end
                       211: 
                       212: fun["全部回到卡组"] = function()
                       213: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       214: 
                       215: effect_1 = Effect.GlobalEffect()
                       216: 
                       217: effect_1:SetType(EFFECT_TYPE_FIELD
                       218: + EFFECT_TYPE_CONTINUOUS)
                       219: 
                       220: effect_1:SetCode(EVENT_ADJUST)
                       221: 
                       222: cache_1 = function()
                       223: cache_1 = 0
                       224: cache_1 = cache_1 + LOCATION_HAND
                       225: cache_1 = cache_1 + LOCATION_MZONE
                       226: cache_1 = cache_1 + LOCATION_SZONE
                       227: cache_1 = cache_1 + LOCATION_GRAVE
                       228: cache_1 = cache_1 + LOCATION_REMOVED
                       229: 
                       230: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       231: 
                       232: if cache_1 == 0 then
                       233: return true
                       234: else
                       235: return false
                       236: end
                       237: end
                       238: 
                       239: effect_1:SetCondition(cache_1)
                       240: 
                       241: cache_1 = function()
                       242: Debug.ShowHint("目标已达成!")
                       243: Duel.SetLP(1,0)
                       244: end
                       245: 
                       246: effect_1:SetOperation(cache_1)
                       247: 
                       248: Duel.RegisterEffect(effect_1,0)
                       249: end
                       250: