Lines of
script/c0.lua
from check-in 6f3de2e0f3
that are changed by the sequence of edits moving toward
check-in cc327b2c58:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23: fun["通关邀请"] = function()
24: local effect_1
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: cache_1 = true
33: else
34: cache_1 = false
35: end
36: return cache_1
37: end
38: effect_1:SetCondition(cache_1)
39: function cache_1()
40: Debug.ShowHint("残局群181175613")
41: return
42: end
43: effect_1:SetOperation(cache_1)
44:
45: Duel.RegisterEffect(effect_1
46: , 0)
47: fun["开局说明"]()
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
6f3de2e0f3 2023-07-04 55: --~ cache_4 = Card.IsType(card, TYPE_PENDULUM)
56:
57: if cache_1
58: or cache_2
59: or cache_3 then
6f3de2e0f3 2023-07-04 60: --~ or cache_4 then
61: return true
62: end
63: return false
64: end
65:
66: fun["开局说明"] = function()
67: if str["开局说明吗"] == 1 then
68: return
69: else
70: str["开局说明吗"] = 1
71: end
72:
73: cache_1 = 0
74: cache_1 = cache_1 + LOCATION_DECK
75: cache_1 = cache_1 + LOCATION_HAND
76: cache_1 = cache_1 + LOCATION_MZONE
77: cache_1 = cache_1 + LOCATION_SZONE
78: cache_1 = cache_1 + LOCATION_GRAVE
79: cache_1 = cache_1 + LOCATION_REMOVED
80: cache_1 = cache_1 + LOCATION_EXTRA
81:
82: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
83:
84: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
85:
86: for k in aux.Next(cache_1) do
87: cache_1 = fun["是否效果卡"](k)
88: if cache_1 then
89: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
90: end
91: end
92:
93: str["开局说明"] =""
94:
95: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
96: str["开局说明"] = str["开局说明"] .. "卡 "
97:
98: str["开局说明"] = str["开局说明"] .. str["规则"]
99:
100: if str["不洗牌"] == 0 then
101: else
102: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
103: end
104:
105: if str["开局添加手卡"] then
106: str["开局说明"] = str["开局说明"] .. "选"
107: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
108: str["开局说明"] = str["开局说明"] .. "卡 "
109: end
110:
111: Debug.ShowHint(str["开局说明"])
112: end
113:
114: fun["开局添加手卡"] = function(str_1)
115: str["开局添加手卡"] = str_1
116: effect_1 = Effect.GlobalEffect()
117: effect_1:SetType(EFFECT_TYPE_FIELD
118: + EFFECT_TYPE_CONTINUOUS)
119: effect_1:SetCode(EVENT_ADJUST)
120: effect_1:SetCountLimit(1)
121: function cache_1()
122: if str["已添加手卡"] == 1 then
123: return false
124: else
125: str["已添加手卡"] = 1
126: return true
127: end
128:
129: end
130: effect_1:SetCondition(cache_1)
131: function cache_1(effect_event
132: , player_who_activate_the_effect)
133:
134: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
135: , Card.IsAbleToHand
136: , player_who_activate_the_effect
137: , LOCATION_DECK
138: , 0
139: , str_1
140: , str_1
141: , nil)
142: Duel.SendtoHand(str["玩家选定的卡"]
143: , nil
144: , REASON_RULE)
145: end
146: effect_1:SetOperation(cache_1)
147: Duel.RegisterEffect(effect_1
148: , 0)
149: fun["通关邀请"]()
150: end