Lines of
script/c0.lua
from check-in 6e06137dd4
that are changed by the sequence of edits moving toward
check-in 882c93f3c9:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function()
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32:
33: if cache_1 < 0 then
34: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
35: end
36:
37: cache_1 = true
38: else
39: cache_1 = false
40: end
41: return cache_1
42: end
43: effect_1:SetCondition(cache_1)
44: function cache_1()
45: Debug.ShowHint("残局群181175613")
46: return
47: end
48: effect_1:SetOperation(cache_1)
49:
50: Duel.RegisterEffect(effect_1
51: , 0)
52: end
53:
54: fun["是否效果卡"] = function(card)
55:
56: cache_1 = Card.IsType(card, TYPE_SPELL)
57: cache_2 = Card.IsType(card, TYPE_TRAP)
58: cache_3 = Card.IsType(card, TYPE_EFFECT)
59:
60: if cache_1
61: or cache_2
62: or cache_3 then
63: return true
64: end
65: cache_1 = Card.IsType(card, TYPE_PENDULUM)
66:
67: if cache_1 then
68: cache_1 = Card.IsCode(card, 28363749)
69: cache_2 = Card.IsCode(card, 19474136)
70: cache_3 = Card.IsCode(card, 17390179)
71: cache_4 = Card.IsCode(card, 83980492)
72: if cache_1
73: or cache_2
74: or cache_3
75: or cache_4 then
76: else
77: return true
78: end
79: end
80:
81: return false
82: end
83:
84: fun["开局说明"] = function()
85: if str["开局说明吗"] == 1 then
86: return
87: else
88: str["开局说明吗"] = 1
89: end
90:
91: cache_1 = 0
92: cache_1 = cache_1 + LOCATION_DECK
93: cache_1 = cache_1 + LOCATION_HAND
94: cache_1 = cache_1 + LOCATION_MZONE
95: cache_1 = cache_1 + LOCATION_SZONE
96: cache_1 = cache_1 + LOCATION_GRAVE
97: cache_1 = cache_1 + LOCATION_REMOVED
98: cache_1 = cache_1 + LOCATION_EXTRA
99:
100: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
101:
102: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
103:
104: for k in aux.Next(cache_1) do
105: cache_1 = fun["是否效果卡"](k)
106: if cache_1 then
107: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
108: end
109: end
110:
111: str["开局说明"] =""
112:
113: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
114: str["开局说明"] = str["开局说明"] .. "卡 "
115:
116: str["开局说明"] = str["开局说明"] .. str["规则"]
117:
118: if str["不洗牌"] == 0 then
119: else
120: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
121: end
122: if str["无BP"] == 0 then
123: str["开局说明"] = str["开局说明"] .. "无BP "
124: end
125:
126: if str["开局添加手卡"] then
127: str["开局说明"] = str["开局说明"] .. "选"
128: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
129: str["开局说明"] = str["开局说明"] .. "卡 "
130: end
131:
132: if str["禁格"] then
133: str["开局说明"] = str["开局说明"] .. "禁"
134: str["开局说明"] = str["开局说明"] .. str["禁格"]
135: str["开局说明"] = str["开局说明"] .. "格 "
136: end
137:
138: if str["印卡"] then
139: str["开局说明"] = str["开局说明"] .. "印卡 "
140: end
141:
142: Debug.ShowHint(str["开局说明"])
143: fun["通关邀请"]()
144: end
145:
146: fun["开局添加手卡"] = function(str_1)
147: str["开局添加手卡"] = str_1
148: effect_1 = Effect.GlobalEffect()
149: effect_1:SetType(EFFECT_TYPE_FIELD
150: + EFFECT_TYPE_CONTINUOUS)
151: effect_1:SetCode(EVENT_ADJUST)
152: effect_1:SetCountLimit(1)
153: function cache_1()
154: if str["已添加手卡"] == 1 then
155: return false
156: else
157: str["已添加手卡"] = 1
158: return true
159: end
160:
161: end
162: effect_1:SetCondition(cache_1)
163: function cache_1(effect_event
164: , player_who_activate_the_effect)
165:
166: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
167: , Card.IsAbleToHand
168: , player_who_activate_the_effect
169: , LOCATION_DECK
170: , 0
171: , str_1
172: , str_1
173: , nil)
174: Duel.SendtoHand(str["玩家选定的卡"]
175: , nil
176: , REASON_RULE)
177: end
178: effect_1:SetOperation(cache_1)
179: Duel.RegisterEffect(effect_1
180: , 0)
181: fun["开局说明"]()
182: end
183:
184: fun["禁格"] = function(str_1)
185: str["禁格"] = str_1
186: effect_1 = Effect.GlobalEffect()
187: effect_1:SetType(EFFECT_TYPE_FIELD)
188: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
189: effect_1:SetValue(str_1)
190: Duel.RegisterEffect(effect_1,0)
191: end
192:
193: fun["印卡"] = function(str_1, str_2, str_3)
194: str["印卡"] = 1
195:
196: if str_3 then
197: else
198: str_3 = str_2
199: end
200:
201: str["当前印卡数"] = 1
202:
203: effect_1 = Effect.CreateEffect(str_1)
204:
205: effect_1:SetType(EFFECT_TYPE_IGNITION)
206:
207: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
208: + EFFECT_FLAG_UNCOPYABLE
209: + EFFECT_FLAG_CANNOT_NEGATE
210: + EFFECT_FLAG_CANNOT_DISABLE)
211:
212:
213: cache_1 = function()
214: Duel.SetChainLimit(aux.FALSE)
215: return true
216: end
217:
218: effect_1:SetTarget(cache_1)
219:
220: effect_1:SetRange(LOCATION_EXTRA)
221:
222: function print_hand(effect_event
223: , player_who_activate_the_effect)
224: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
225: card = Duel.CreateToken(player_who_activate_the_effect
226: , announce_card)
227: if str["当前印卡数"] <= str_2 then
228: str["当前印卡数"] = str["当前印卡数"] + 1
229: Duel.SendtoHand(card,nil,REASON_RULE)
230: else
231: if str["当前印卡数"] <= str_3 then
232: str["当前印卡数"] = str["当前印卡数"] + 1
233: Duel.Remove(card,POS_FACEUP,REASON_RULE)
234: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
235: else
236: Debug.ShowHint("印卡过多!")
237: end
238:
239: end
240: end
241: effect_1:SetOperation(print_hand)
242: str_1:RegisterEffect(effect_1)
243: end