游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 6c3013db57 that are changed by the sequence of edits moving toward check-in d2a906c720:

                         1: local str = {}
                         2: local fun = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: 
                         7: fun["是否效果卡"] = function()
                         8:   end
                         9: 
                        10: _G["通关邀请"] = function()
                        11:   local effect_1
                        12:   effect_1 = Effect.GlobalEffect()
                        13:   effect_1:SetType(EFFECT_TYPE_FIELD
                        14:     + EFFECT_TYPE_CONTINUOUS)
                        15:   effect_1:SetCode(EVENT_DAMAGE)
                        16:   function cache_1()
                        17:     cache_1 = Duel.GetLP(1)
                        18:     if cache_1 <= 0 then
                        19:       cache_1 = true
                        20:     else
                        21:       cache_1 = false
                        22:       end
                        23:     return cache_1
                        24:     end
                        25:   effect_1:SetCondition(cache_1)
                        26:   function cache_1()
                        27:     Debug.ShowHint("残局群181175613")
                        28:     return
                        29:     end
                        30:   effect_1:SetOperation(cache_1)
                        31: 
                        32:   Duel.RegisterEffect(effect_1
                        33:     , 0)
                        34:   end
                        35: 
                        36: _G["开局说明"] = function()
                        37:   local cache_1 = {}
                        38: 
                        39:   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
                        40:   cache_1:insert(cache_2)
                        41:   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
                        42:   cache_1:insert(cache_2)
                        43:   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
                        44:   cache_1:insert(cache_2)
                        45:   cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
                        46:   cache_1:insert(cache_2)
                        47:   cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
                        48:   cache_1:insert(cache_2)
                        49:   cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
                        50:   cache_1:insert(cache_2)
                        51:   cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
                        52:   cache_1:insert(cache_2)
                        53:   cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
                        54:   cache_1:insert(cache_2)
                        55: 
                        56:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
                        57:   cache_1:insert(cache_2)
                        58:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
                        59:   cache_1:insert(cache_2)
                        60:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
                        61:   cache_1:insert(cache_2)
                        62:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
                        63:   cache_1:insert(cache_2)
                        64:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
                        65:   cache_1:insert(cache_2)
                        66:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
                        67:   cache_1:insert(cache_2)
                        68:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
                        69:   cache_1:insert(cache_2)
                        70:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
                        71:   cache_1:insert(cache_2)
                        72: 
                        73:   cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
                        74:   cache_1:insert(cache_2)
                        75:   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
                        76:   cache_1:insert(cache_2)
                        77: 
                        78: 
                        79:   str["这个残局的效果卡数量"] = 0
                        80: 
                        81: --~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
                        82: --~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
                        83: --~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
                        84: --~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
                        85: --~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
                        86: --~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
                        87: --~   str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
                        88: --~   str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
                        89: 
                        90: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
                        91: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
                        92: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
                        93: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
                        94: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
                        95: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
                        96: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
                        97: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
                        98: 
                        99: --~   str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
                       100: --~   str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
                       101: --~   str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
                       102: --~   str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
                       103: --~   str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
                       104: --~   str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
                       105: --~   str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
                       106: --~   str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
                       107: 
                       108: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
                       109: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
                       110: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
                       111: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
                       112: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
                       113: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
                       114: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
                       115: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
                       116: 
                       117: --~   str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
                       118: --~   str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
                       119: 
                       120: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
                       121: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
                       122: 
                       123: --~   Debug.ShowHint(str["这个残局的效果卡数量"])
                       124:   end
                       125: 
                       126: