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29: <body>
30: <nav id="TOC" role="doc-toc">
31: <ul>
32: <li><a href="#异界共鸣-同调融合" id="toc-异界共鸣-同调融合"><span class="toc-section-number">1</span> 异界共鸣-同调融合</a>
33: <ul>
34: <li><a href="#效果" id="toc-效果"><span class="toc-section-number">1.1</span> 效果</a></li>
35: <li><a href="#相关" id="toc-相关"><span class="toc-section-number">1.2</span> 相关</a>
36: <ul>
37: <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.2.1</span> 正常</a></li>
38: <li><a href="#正常-1" id="toc-正常-1"><span class="toc-section-number">1.2.2</span> 正常</a></li>
39: <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2.3</span> 异常</a></li>
40: </ul></li>
41: <li><a href="#无关" id="toc-无关"><span class="toc-section-number">1.3</span> 无关</a>
42: <ul>
43: <li><a href="#异常-1" id="toc-异常-1"><span class="toc-section-number">1.3.1</span> 异常</a></li>
44: <li><a href="#异常-2" id="toc-异常-2"><span class="toc-section-number">1.3.2</span> 异常</a></li>
45: <li><a href="#异常-3" id="toc-异常-3"><span class="toc-section-number">1.3.3</span> 异常</a></li>
46: <li><a href="#异常-4" id="toc-异常-4"><span class="toc-section-number">1.3.4</span> 异常</a></li>
47: <li><a href="#异常-5" id="toc-异常-5"><span class="toc-section-number">1.3.5</span> 异常</a></li>
48: <li><a href="#异常-6" id="toc-异常-6"><span class="toc-section-number">1.3.6</span> 异常</a></li>
49: <li><a href="#异常-7" id="toc-异常-7"><span class="toc-section-number">1.3.7</span> 异常</a></li>
50: <li><a href="#异常-8" id="toc-异常-8"><span class="toc-section-number">1.3.8</span> 异常</a></li>
51: <li><a href="#异常-9" id="toc-异常-9"><span class="toc-section-number">1.3.9</span> 异常</a></li>
52: <li><a href="#异常-10" id="toc-异常-10"><span class="toc-section-number">1.3.10</span> 异常</a></li>
53: <li><a href="#异常-11" id="toc-异常-11"><span class="toc-section-number">1.3.11</span> 异常</a></li>
54: <li><a href="#异常-12" id="toc-异常-12"><span class="toc-section-number">1.3.12</span> 异常</a></li>
55: </ul></li>
56: </ul></li>
57: </ul>
58: </nav>
59: <h1 data-number="1" id="异界共鸣-同调融合"><span class="header-section-number">1</span> 异界共鸣-同调融合</h1>
60: <h2 data-number="1.1" id="效果"><span class="header-section-number">1.1</span> 效果</h2>
61: <pre><code>这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。
62: ①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。
63: ●墓地的那2只怪兽为素材可以同调召唤的同调怪兽
64: ●墓地的那2只怪兽为素材可以融合召唤的融合怪兽</code></pre>
65: <h2 data-number="1.2" id="相关"><span class="header-section-number">1.2</span> 相关</h2>
66: <h3 data-number="1.2.1" id="正常"><span class="header-section-number">1.2.1</span> 正常</h3>
67: <pre><code>Debug.SetAIName("base-2")
68: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
69: Debug.SetPlayerInfo(0,8000,0,0)
70: Debug.SetPlayerInfo(1,8000,0,0)
71:
72: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
73:
74: Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
75: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
76:
77: Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
78: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
79:
80: Debug.ReloadFieldEnd()
81: aux.BeginPuzzle()</code></pre>
82: <h3 data-number="1.2.2" id="正常-1"><span class="header-section-number">1.2.2</span> 正常</h3>
83: <pre><code>Debug.SetAIName("base-2")
84:
85: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
86:
87: Debug.SetPlayerInfo(0,8000,0,0)
88: Debug.SetPlayerInfo(1,8000,0,0)
89:
90:
91: -----------------
92:
93: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
94:
95: -----------------
96:
97: Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
98: Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
99:
100: -----------------
101:
102: Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
103: Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
104:
105: -----------------
106:
107:
108: -----------------
109:
110:
111: -----------------
112:
113: Debug.ReloadFieldEnd()
114: aux.BeginPuzzle()
115: </code></pre>
116: <h3 data-number="1.2.3" id="异常"><span class="header-section-number">1.2.3</span> 异常</h3>
117: <p>应该不能发动异界共鸣。</p>
118: <pre><code>Debug.SetAIName("base-2")
119:
120: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
121:
122: Debug.SetPlayerInfo(0,8000,0,0)
123: Debug.SetPlayerInfo(1,8000,0,0)
124:
125:
126: -----------------
127:
128: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
129:
130: -----------------
131:
132: Debug.AddCard(60465049,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
133: Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
134:
135: -----------------
136:
137: Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
138: Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
139:
140: -----------------
141:
142:
143: -----------------
144:
145:
146: -----------------
147:
148: Debug.ReloadFieldEnd()
149: aux.BeginPuzzle()
150: </code></pre>
151: <h2 data-number="1.3" id="无关"><span class="header-section-number">1.3</span> 无关</h2>
152: <h3 data-number="1.3.1" id="异常-1"><span class="header-section-number">1.3.1</span> 异常</h3>
153: <p>应该不能发动加速同调星尘龙。</p>
154: <pre><code>Debug.SetAIName("base-2")
155:
156: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
157:
158: Debug.SetPlayerInfo(0,8000,0,0)
159: Debug.SetPlayerInfo(1,8000,0,0)
160:
161:
162: -----------------
163:
164: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
165: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
166:
167: -----------------
168:
169: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
170: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
171:
172: -----------------
173:
174: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
175: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
176: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
177:
178: -----------------
179:
180:
181: -----------------
182:
183:
184: -----------------
185:
186: Debug.ReloadFieldEnd()
187: aux.BeginPuzzle()
188: </code></pre>
189: <h3 data-number="1.3.2" id="异常-2"><span class="header-section-number">1.3.2</span> 异常</h3>
190: <p>应该不能特召火焰手。</p>
191: <pre><code>Debug.SetAIName("base-2")
192:
193: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
194:
195: Debug.SetPlayerInfo(0,8000,0,0)
196: Debug.SetPlayerInfo(1,8000,0,0)
197:
198:
199: -----------------
200:
201:
202: -----------------
203:
204:
205: -----------------
206:
207: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
208: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
209:
210: -----------------
211:
212: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
213:
214: -----------------
215:
216:
217: -----------------
218:
219: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
220: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
221: Debug.ReloadFieldEnd()
222: aux.BeginPuzzle()
223: </code></pre>
224: <h3 data-number="1.3.3" id="异常-3"><span class="header-section-number">1.3.3</span> 异常</h3>
225: <p>应该可以发动痛苦伯劳效果。</p>
226: <pre><code>Debug.SetAIName("base-2")
227:
228: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
229:
230: Debug.SetPlayerInfo(0,8000,0,0)
231: Debug.SetPlayerInfo(1,8000,0,0)
232:
233:
234: -----------------
235:
236: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
237:
238: -----------------
239:
240:
241: -----------------
242:
243: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
244: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
245: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
246:
247: -----------------
248:
249:
250: -----------------
251:
252:
253: -----------------
254:
255: Debug.ReloadFieldEnd()
256: aux.BeginPuzzle()
257: </code></pre>
258: <h3 data-number="1.3.4" id="异常-4"><span class="header-section-number">1.3.4</span> 异常</h3>
259: <p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
260: <pre><code>Debug.SetAIName("base-2")
261:
262: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
263:
264: Debug.SetPlayerInfo(0,8000,0,0)
265: Debug.SetPlayerInfo(1,8000,0,0)
266:
267:
268: -----------------
269:
270:
271: -----------------
272:
273:
274: -----------------
275:
276: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
277: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
278:
279: -----------------
280:
281:
282: -----------------
283:
284:
285: -----------------
286:
287: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
288: Debug.ReloadFieldEnd()
289: aux.BeginPuzzle()
290: </code></pre>
291: <h3 data-number="1.3.5" id="异常-5"><span class="header-section-number">1.3.5</span> 异常</h3>
292: <p>应该可以把连接3吹回去。</p>
293: <pre><code>Debug.SetAIName("base-2")
294:
295: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
296:
297: Debug.SetPlayerInfo(0,8000,0,0)
298: Debug.SetPlayerInfo(1,8000,0,0)
299:
300:
301: -----------------
302:
303: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
304:
305: -----------------
306:
307: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
308:
309: -----------------
310:
311: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
312: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
313: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
314:
315: -----------------
316:
317: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
318:
319: -----------------
320:
321:
322: -----------------
323:
324: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
325: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
326:
327: Debug.ReloadFieldEnd()
328: aux.BeginPuzzle()
329: </code></pre>
330: <h3 data-number="1.3.6" id="异常-6"><span class="header-section-number">1.3.6</span> 异常</h3>
331: <p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
332: <pre><code>Debug.SetAIName("base-2")
333:
334: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
335:
336: Debug.SetPlayerInfo(0,8000,0,0)
337: Debug.SetPlayerInfo(1,8000,0,0)
338:
339:
340: -----------------
341:
342:
343: -----------------
344:
345:
346: -----------------
347:
348: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
349: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
350: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
351: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
352:
353: -----------------
354:
355:
356: -----------------
357:
358:
359: -----------------
360:
361: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
362: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
363: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
364:
365: Debug.ReloadFieldEnd()
366: aux.BeginPuzzle()
367: </code></pre>
368: <h3 data-number="1.3.7" id="异常-7"><span class="header-section-number">1.3.7</span> 异常</h3>
369: <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
370: <pre><code>Debug.SetAIName("base-2")
371:
372: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
373:
374: Debug.SetPlayerInfo(0,8000,0,0)
375: Debug.SetPlayerInfo(1,8000,0,0)
376:
377:
378: -----------------
379:
380: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
381: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
382: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
383: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
384: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
385: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
386: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
387: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
388:
389: -----------------
390:
391:
392: -----------------
393:
394: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
395:
396: -----------------
397:
398:
399: -----------------
400:
401:
402: -----------------
403:
404:
405: Debug.ReloadFieldEnd()
406: aux.BeginPuzzle()
407: </code></pre>
408: <h3 data-number="1.3.8" id="异常-8"><span class="header-section-number">1.3.8</span> 异常</h3>
409: <p>应该可以发动反骨王的效果。</p>
410: <pre><code>Debug.SetAIName("base-2")
411:
412: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
413:
414: Debug.SetPlayerInfo(0,8000,0,0)
415: Debug.SetPlayerInfo(1,8000,0,0)
416:
417:
418: -----------------
419:
420: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
421: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
422:
423: -----------------
424:
425: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
426:
427: -----------------
428:
429: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
430: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
431:
432: -----------------
433:
434:
435: -----------------
436:
437:
438: -----------------
439:
440:
441: Debug.ReloadFieldEnd()
442: aux.BeginPuzzle()
443: </code></pre>
444: <h3 data-number="1.3.9" id="异常-9"><span class="header-section-number">1.3.9</span> 异常</h3>
445: <p>应该否定企鹅会被永恒混沌限制。</p>
446: <pre><code>Debug.SetAIName("base-2")
447:
448: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
449:
450: Debug.SetPlayerInfo(0,8000,0,0)
451: Debug.SetPlayerInfo(1,8000,0,0)
452:
453:
454: -----------------
455:
456: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
457: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
458: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
459: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
460:
461: -----------------
462:
463:
464: -----------------
465:
466: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
467: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
468:
469: -----------------
470:
471:
472: -----------------
473:
474:
475: -----------------
476:
477: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
478:
479: Debug.ReloadFieldEnd()
480: aux.BeginPuzzle()
481: </code></pre>
482: <h3 data-number="1.3.10" id="异常-10"><span class="header-section-number">1.3.10</span> 异常</h3>
483: <p>应该可以特召海神。</p>
484: <pre><code>Debug.SetAIName("base-2")
485:
486: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
487:
488: Debug.SetPlayerInfo(0,8000,0,0)
489: Debug.SetPlayerInfo(1,8000,0,0)
490:
491:
492: -----------------
493:
494: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
495:
496: -----------------
497:
498: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
499:
500: -----------------
501:
502:
503: -----------------
504:
505:
506: -----------------
507:
508:
509: -----------------
510:
511: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
512: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
513:
514: Debug.ReloadFieldEnd()
515: aux.BeginPuzzle()
516: </code></pre>
517: <h3 data-number="1.3.11" id="异常-11"><span class="header-section-number">1.3.11</span> 异常</h3>
518: <p>应该仇恨裂缝可以发动。</p>
519: <pre><code>Debug.SetAIName("base-2")
520:
521: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
522:
523: Debug.SetPlayerInfo(0,8000,0,0)
524: Debug.SetPlayerInfo(1,8000,0,0)
525:
526:
527: -----------------
528:
529:
530: -----------------
531:
532:
533: -----------------
534:
535: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
536:
537: -----------------
538:
539:
540: -----------------
541:
542:
543: -----------------
544:
545: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
546: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
547:
548: Debug.ReloadFieldEnd()
549: aux.BeginPuzzle()
550: </code></pre>
551: <h3 data-number="1.3.12" id="异常-12"><span class="header-section-number">1.3.12</span> 异常</h3>
552: <p>锈龙不应该被召唤兽除外。</p>
553: <pre><code>Debug.SetAIName("base-2")
554:
555: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
556:
557: Debug.SetPlayerInfo(0,8000,0,0)
558: Debug.SetPlayerInfo(1,8000,0,0)
559:
560:
561: -----------------
562:
563: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
564: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
565: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
566: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
567:
568: -----------------
569:
570:
571: -----------------
572:
573: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
574:
575: -----------------
576:
577:
578: -----------------
579:
580:
581: -----------------
582:
583:
584: Debug.ReloadFieldEnd()
585: aux.BeginPuzzle()
586: </code></pre>
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