游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 6a458308d6 that are changed by the sequence of edits moving toward check-in f0ffe5edcc:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function(str_1, str_2)
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     if str_1 then
                        32:       str["QB"] = 1
                        33:       str_1 = false
                        34:       end
                        35: 
                        36:     cache_1 = Duel.GetLP(1)
                        37:     if cache_1 <= 0 then
                        38: 
                        39:       if cache_1 < 0 then
                        40:         if str_2 then
                        41:           Debug.ShowHint(str_2)
                        42:           end
                        43:         end
                        44: 
                        45:       cache_1 = true
                        46:     else
                        47:       cache_1 = false
                        48:       end
                        49:     return cache_1
                        50:     end
                        51:   effect_1:SetCondition(cache_1)
                        52:   function cache_1()
                        53:     Debug.ShowHint("残局群181175613")
                        54:     return
                        55:     end
                        56:   effect_1:SetOperation(cache_1)
                        57: 
                        58:   Duel.RegisterEffect(effect_1
                        59:     , 0)
                        60:   end
                        61: 
                        62: fun["是否效果卡"] = function(card)
                        63: 
                        64:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        65:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        66:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        67: 
                        68:   if cache_1
                        69:   or cache_2
                        70:   or cache_3 then
                        71:     return true
                        72:     end
                        73:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        74: 
                        75:   if cache_1 then
                        76:     cache_1 = Card.IsCode(card, 28363749)
                        77:     cache_2 = Card.IsCode(card, 19474136)
                        78:     cache_3 = Card.IsCode(card, 17390179)
                        79:     cache_4 = Card.IsCode(card, 83980492)
                        80:     if cache_1
                        81:     or cache_2
                        82:     or cache_3
                        83:     or cache_4 then
                        84:     else
                        85:       return true
                        86:       end
                        87:     end
                        88: 
                        89:   return false
                        90:   end
                        91: 
                        92: fun["开局说明"] = function()
                        93:   if str["开局说明吗"] == 1 then
                        94:     return
                        95:   else
                        96:     str["开局说明吗"] = 1
                        97:     end
                        98: 
                        99:   cache_1 = 0
                       100:   cache_1 = cache_1 + LOCATION_DECK
                       101:   cache_1 = cache_1 + LOCATION_HAND
                       102:   cache_1 = cache_1 + LOCATION_MZONE
                       103:   cache_1 = cache_1 + LOCATION_SZONE
                       104:   cache_1 = cache_1 + LOCATION_GRAVE
                       105:   cache_1 = cache_1 + LOCATION_REMOVED
                       106:   cache_1 = cache_1 + LOCATION_EXTRA
                       107: 
                       108:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       109: 
                       110:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       111: 
                       112:   for k in aux.Next(cache_1) do
                       113:     cache_1 = fun["是否效果卡"](k)
                       114:     if cache_1 then
                       115:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       116:       end
                       117:     end
                       118: 
                       119:   str["开局说明"] =""
                       120: 
                       121:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       122:   str["开局说明"] = str["开局说明"] .. "卡 "
                       123: 
                       124:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       125: 
                       126:   if str["不洗牌"] == 0 then
                       127:   else
                       128:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       129:     end
                       130:   if str["无BP"] == 0 then
                       131:     str["开局说明"] = str["开局说明"] .. "无BP "
                       132:     end
                       133: 
                       134:   if str["开局添加手卡"] then
                       135:     str["开局说明"] = str["开局说明"] .. "选"
                       136:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       137:     str["开局说明"] = str["开局说明"] .. "卡 "
                       138:     end
                       139: 
                       140:   if str["禁格"] then
                       141:     str["开局说明"] = str["开局说明"] .. "禁"
                       142:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       143:     str["开局说明"] = str["开局说明"] .. "格 "
                       144:     end
                       145: 
                       146:   if str["印卡"] then
                       147:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       148:     end
                       149: 
                       150:   Debug.ShowHint(str["开局说明"])
                       151:   fun["通关邀请"]()
                       152:   end
                       153: 
                       154: fun["开局添加手卡"] = function(str_1)
                       155:   str["开局添加手卡"] = str_1
                       156:   effect_1 = Effect.GlobalEffect()
                       157:   effect_1:SetType(EFFECT_TYPE_FIELD
                       158:     + EFFECT_TYPE_CONTINUOUS)
                       159:   effect_1:SetCode(EVENT_ADJUST)
                       160:   effect_1:SetCountLimit(1)
                       161:   function cache_1()
                       162:     if str["已添加手卡"] == 1 then
                       163:       return false
                       164:     else
                       165:       str["已添加手卡"] = 1
                       166:       return true
                       167:       end
                       168: 
                       169:     end
                       170:   effect_1:SetCondition(cache_1)
                       171:   function cache_1(effect_event
                       172:     , player_who_activate_the_effect)
                       173: 
                       174:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       175:        , Card.IsAbleToHand
                       176:        , player_who_activate_the_effect
                       177:        , LOCATION_DECK
                       178:        , 0
                       179:        , str_1
                       180:        , str_1
                       181:        , nil)
                       182:     Duel.SendtoHand(str["玩家选定的卡"]
                       183:       , nil
                       184:       , REASON_RULE)
                       185:     end
                       186:   effect_1:SetOperation(cache_1)
                       187:   Duel.RegisterEffect(effect_1
                       188:     , 0)
                       189:   fun["开局说明"]()
                       190:   end
                       191: 
                       192: fun["禁格"] = function(str_1)
                       193:   str["禁格"] = str_1
                       194:   effect_1 = Effect.GlobalEffect()
                       195:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       196:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       197:   effect_1:SetValue(str_1)
                       198:   Duel.RegisterEffect(effect_1,0)
                       199:   end
                       200: 
                       201: fun["印卡"] = function(str_1, str_2, str_3)
                       202:   str["印卡"] = 1
                       203: 
                       204:   if str_3 then
                       205:   else
                       206:     str_3 = str_2
                       207:     end
                       208: 
                       209:   str["当前印卡数"] = 1
                       210: 
                       211:   effect_1 = Effect.CreateEffect(str_1)
                       212: 
                       213:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       214: 
                       215:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       216:     + EFFECT_FLAG_UNCOPYABLE
                       217:     + EFFECT_FLAG_CANNOT_NEGATE
                       218:     + EFFECT_FLAG_CANNOT_DISABLE)
                       219: 
                       220: 
                       221:   cache_1 = function()
                       222:     Duel.SetChainLimit(aux.FALSE)
                       223:     return true
                       224:     end
                       225: 
                       226:   effect_1:SetTarget(cache_1)
                       227: 
                       228:   effect_1:SetRange(LOCATION_EXTRA)
                       229: 
                       230:   function print_hand(effect_event
                       231:       , player_who_activate_the_effect)
                       232:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       233:     card = Duel.CreateToken(player_who_activate_the_effect
                       234:       , announce_card)
                       235:     if str["当前印卡数"] <= str_2 then
                       236:       str["当前印卡数"] = str["当前印卡数"] + 1
                       237:       Duel.SendtoHand(card,nil,REASON_RULE)
                       238:     else
                       239:       if str["当前印卡数"] <= str_3 then
                       240:         str["当前印卡数"] = str["当前印卡数"] + 1
                       241:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       242:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       243:       else
                       244:         Debug.ShowHint("印卡过多!")
                       245:         end
                       246: 
                       247:       end
                       248:     end
                       249:   effect_1:SetOperation(print_hand)
                       250:   str_1:RegisterEffect(effect_1)
                       251:   end
                       252: 
                       253: 
                       254: --~ fun["QB"] = function(str_1)
                       255: --~   effect_1 = Effect.GlobalEffect()
                       256: --~   effect_1:SetType(EFFECT_TYPE_FIELD
                       257: --~     + EFFECT_TYPE_CONTINUOUS)
                       258: --~   effect_1:SetCode(EVENT_ADJUST)
                       259: --~   effect_1:SetCountLimit(1)
                       260: --~   function cache_1()
                       261: --~     if str["已添加手卡"] == 1 then
                       262: --~       return false
                       263: --~     else
                       264: --~       str["已添加手卡"] = 1
                       265: --~       return true
                       266: --~       end
                       267: 
                       268: --~     end
                       269: --~   effect_1:SetCondition(cache_1)
                       270: --~   announce_card = Duel.AnnounceCard(0)
                       271: --~   card = Duel.CreateToken(0
                       272: --~     , announce_card)
                       273: --~   end