游戏王残局简化版

Annotation For LV-015.lua
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Annotation For LV-015.lua

Lines of LV-015.lua from check-in 6768ce7190 that are changed by the sequence of edits moving toward check-in 0a98e76f18:

                         1: --[[message
6768ce7190 2023-06-18    2: 卡数:
                         3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("Level-015")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
                         7: Debug.SetPlayerInfo(0,8000,0,0)
                         8: Debug.SetPlayerInfo(1,8100,0,0)
                         9: 
                        10: Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        11: Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        12: 
                        13: Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
                        14: Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
                        15: Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        16: Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        17: 
                        18: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: 
                        24: local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
                        25: local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        26: Debug.PreEquip(s01,m01)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: aux.BeginPuzzle()
                        30: 
                        31: 
                        32: local str = {}
                        33: local fun = {}
                        34: 
                        35: local cache_1
                        36: 
                        37: fun["通关邀请"] = function()
                        38:   local effect_100
                        39:   effect_100 = Effect.GlobalEffect()
                        40:   effect_100:SetType(EFFECT_TYPE_FIELD
                        41:     + EFFECT_TYPE_CONTINUOUS)
                        42:   effect_100:SetCode(EVENT_DAMAGE)
                        43:   function cache_1()
                        44: 
                        45:     cache_1 = Duel.GetLP(1)
                        46: 
                        47:     if cache_1 <= 0 then
                        48:       cache_1 = true
                        49:     else
                        50:       cache_1 = false
                        51:       end
                        52: 
                        53:     return cache_1
                        54:     end
                        55:   effect_100:SetCondition(cache_1)
                        56:   function cache_1()
                        57:     Debug.ShowHint("残局群181175613")
                        58:     return
                        59:     end
                        60:   effect_100:SetOperation(cache_1)
                        61:   Duel.RegisterEffect(effect_100
                        62:     , 0)
                        63:   end
                        64: 
                        65: fun["通关邀请"]()
                        66: