e59d27b43b 2023-07-17 1: local str = {}
6f9888787e 2023-08-02 2: local math = math
6f9888787e 2023-08-02 3: local string = string
6f9888787e 2023-08-02 4: local table = table
6f9888787e 2023-08-02 5: _G.fun = {}
6f9888787e 2023-08-02 6: ---------------------------------
155b00bc3f 2024-01-23 7: local cache_1
155b00bc3f 2024-01-23 8: local cache_2
155b00bc3f 2024-01-23 9: local cache_3
155b00bc3f 2024-01-23 10: local cache_4
155b00bc3f 2024-01-23 11: local cache_5
155b00bc3f 2024-01-23 12: local cache_6
155b00bc3f 2024-01-23 13: local cache_7
155b00bc3f 2024-01-23 14: local cache_8
155b00bc3f 2024-01-23 15: local cache_9
155b00bc3f 2024-01-23 16: local _
155b00bc3f 2024-01-23 17: str["效果卡的种类表"] = {
674765ddf2 2024-02-13 18: TYPE_SPELL,
674765ddf2 2024-02-13 19: TYPE_TRAP,
674765ddf2 2024-02-13 20: TYPE_EFFECT,
a2e76b01c2 2024-01-26 21: }
155b00bc3f 2024-01-23 22: str["无效果灵摆怪兽表"] = {
674765ddf2 2024-02-13 23: 28363749,
674765ddf2 2024-02-13 24: 19474136,
674765ddf2 2024-02-13 25: 17390179,
674765ddf2 2024-02-13 26: 83980492,
a2e76b01c2 2024-01-26 27: }
155b00bc3f 2024-01-23 28: cache_1 = 0
a2e76b01c2 2024-01-26 29: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
155b00bc3f 2024-01-23 30: str["除卡组与额外卡组以外的区域"] = cache_1
a2e76b01c2 2024-01-26 31: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
155b00bc3f 2024-01-23 32: str["所有区域"] = cache_1
155b00bc3f 2024-01-23 33: --第一层-------------------------------
bc52fc3ea8 2023-08-02 34: local cache_1
bc52fc3ea8 2023-08-02 35: local cache_2
bc52fc3ea8 2023-08-02 36: local cache_3
bc52fc3ea8 2023-08-02 37: local cache_4
bc52fc3ea8 2023-08-02 38: local cache_5
bc52fc3ea8 2023-08-02 39: local cache_6
bc52fc3ea8 2023-08-02 40: local cache_7
bc52fc3ea8 2023-08-02 41: local cache_8
bc52fc3ea8 2023-08-02 42: local cache_9
89efe6af3d 2023-08-02 43: local _
155b00bc3f 2024-01-23 44: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
155b00bc3f 2024-01-23 45: Debug.ReloadFieldBegin = function(str_1, str_2) --{
674765ddf2 2024-02-13 46: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
674765ddf2 2024-02-13 47: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
674765ddf2 2024-02-13 48: str["无AI"] = str_1 & DUEL_SIMPLE_AI
674765ddf2 2024-02-13 49: str["规则表"] = {
674765ddf2 2024-02-13 50: [3] = "大师3 ",
674765ddf2 2024-02-13 51: [4] = "新大师 ",
674765ddf2 2024-02-13 52: [5] = "大师2020 ",
674765ddf2 2024-02-13 53: }
674765ddf2 2024-02-13 54: if str_2 then --{
674765ddf2 2024-02-13 55: str["规则"] = str["规则表"][str_2]
674765ddf2 2024-02-13 56: --}
674765ddf2 2024-02-13 57: else --{
674765ddf2 2024-02-13 58: str["规则"] = str["规则表"][5]
674765ddf2 2024-02-13 59: end --}
674765ddf2 2024-02-13 60: fun["Debug.ReloadFieldBegin"](str_1, str_2)
a2e76b01c2 2024-01-26 61: end --}
155b00bc3f 2024-01-23 62: fun["一_随机抽卡"] = function(str_1) --{
674765ddf2 2024-02-13 63: str["随机抽卡的数量"] = str_1
674765ddf2 2024-02-13 64: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 65: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 66: str["效果"]:SetCode(EVENT_ADJUST)
674765ddf2 2024-02-13 67: str["效果"]:SetCondition(aux.TRUE)
674765ddf2 2024-02-13 68: function cache_1(effect_event, player_who_activate_the_effect) --{
674765ddf2 2024-02-13 69: Duel.ShuffleDeck(0)
674765ddf2 2024-02-13 70: Duel.Draw(0, str_1, REASON_RULE)
674765ddf2 2024-02-13 71: effect_event:Reset()
674765ddf2 2024-02-13 72: end --}
674765ddf2 2024-02-13 73: str["效果"]:SetOperation(cache_1)
674765ddf2 2024-02-13 74: Duel.RegisterEffect(str["效果"], 0)
a2e76b01c2 2024-01-26 75: end --}
155b00bc3f 2024-01-23 76: fun["一_失败得分"] = function() --{
674765ddf2 2024-02-13 77: str["失败得分表"] = {
674765ddf2 2024-02-13 78: [0] = "神龙之圣刻印",
674765ddf2 2024-02-13 79: [100] = "调和支援士",
674765ddf2 2024-02-13 80: [200] = "深渊的暗杀者",
674765ddf2 2024-02-13 81: [300] = "救援猫",
674765ddf2 2024-02-13 82: [400] = "注射天使 莉莉",
674765ddf2 2024-02-13 83: [500] = "不知火的隐者",
674765ddf2 2024-02-13 84: [600] = "影依猎鹰",
674765ddf2 2024-02-13 85: [700] = "铁兽战线 姬特",
674765ddf2 2024-02-13 86: [800] = "召唤僧",
674765ddf2 2024-02-13 87: [900] = "恩底弥翁的仆从",
674765ddf2 2024-02-13 88: [1000] = "机壳工具 丑恶",
674765ddf2 2024-02-13 89: [1100] = "欧尼斯特",
674765ddf2 2024-02-13 90: [1200] = "次元吸引者",
674765ddf2 2024-02-13 91: [1300] = "黑羽-疾风之盖尔",
674765ddf2 2024-02-13 92: [1400] = "加农炮兵",
674765ddf2 2024-02-13 93: [1500] = "教导的大神祗官",
674765ddf2 2024-02-13 94: [1600] = "地中族导师",
674765ddf2 2024-02-13 95: [1700] = "相剑师-莫邪",
674765ddf2 2024-02-13 96: [1800] = "宝玉兽-青玉飞马",
674765ddf2 2024-02-13 97: [1900] = "命运英雄 血魔-D",
674765ddf2 2024-02-13 98: [2000] = "流离的狮鹫骑手",
674765ddf2 2024-02-13 99: [2100] = "电子龙",
674765ddf2 2024-02-13 100: [2200] = "古遗物-死镰",
674765ddf2 2024-02-13 101: [2300] = "能朋克 调狐",
674765ddf2 2024-02-13 102: [2400] = "俱舍怒威族·芬里尔狼",
674765ddf2 2024-02-13 103: [2500] = "黑魔术师",
674765ddf2 2024-02-13 104: [2600] = "雅典娜",
674765ddf2 2024-02-13 105: [2700] = "暗黑界的龙神 格拉法",
674765ddf2 2024-02-13 106: [2800] = "魔导兽 刻耳柏洛斯尊主",
674765ddf2 2024-02-13 107: [2900] = "元素英雄 永生侠",
674765ddf2 2024-02-13 108: [3000] = "青眼白龙",
674765ddf2 2024-02-13 109: }
674765ddf2 2024-02-13 110: str["对方玩家的初始生命值"] = Duel.GetLP(1)
674765ddf2 2024-02-13 111: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 112: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 113: str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END)
674765ddf2 2024-02-13 114: function cache_1(effect_event, player_who_activate_the_effect) --{
674765ddf2 2024-02-13 115: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
674765ddf2 2024-02-13 116: if cache_1 > 0 then --{
674765ddf2 2024-02-13 117: return
674765ddf2 2024-02-13 118: --}
674765ddf2 2024-02-13 119: else --{
674765ddf2 2024-02-13 120: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
674765ddf2 2024-02-13 121: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
674765ddf2 2024-02-13 122: end --}
674765ddf2 2024-02-13 123: if cache_1 > 3000 then --{
674765ddf2 2024-02-13 124: --}
674765ddf2 2024-02-13 125: else --{
674765ddf2 2024-02-13 126: Debug.ShowHint(
674765ddf2 2024-02-13 127: "这局,您的得分是 "
674765ddf2 2024-02-13 128: .. cache_1
674765ddf2 2024-02-13 129: .. " 分!\n处于「"
674765ddf2 2024-02-13 130: .. str["失败得分表"][cache_1]
674765ddf2 2024-02-13 131: .. "」级别!"
674765ddf2 2024-02-13 132: )
674765ddf2 2024-02-13 133: end --}
674765ddf2 2024-02-13 134: effect_event:Reset()
674765ddf2 2024-02-13 135: end --}
674765ddf2 2024-02-13 136: str["效果"]:SetOperation(cache_1)
674765ddf2 2024-02-13 137: Duel.RegisterEffect(str["效果"], 0)
a2e76b01c2 2024-01-26 138: end --}
155b00bc3f 2024-01-23 139: fun["一_该效果不能被连锁"] = function() --{
674765ddf2 2024-02-13 140: Duel.SetChainLimit(aux.FALSE)
674765ddf2 2024-02-13 141: return true
a2e76b01c2 2024-01-26 142: end --}
155b00bc3f 2024-01-23 143: fun["一_通关邀请"] = function() --{
674765ddf2 2024-02-13 144: --备用:圣魔术师
674765ddf2 2024-02-13 145: str["原解邀请"] = "残局群181175613"
674765ddf2 2024-02-13 146: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
674765ddf2 2024-02-13 147: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 148: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 149: str["效果"]:SetCode(EVENT_DAMAGE)
674765ddf2 2024-02-13 150: function cache_1() --{
674765ddf2 2024-02-13 151: cache_1 = Duel.GetLP(1)
674765ddf2 2024-02-13 152: if cache_1 <= 0 then --{
674765ddf2 2024-02-13 153: if cache_1 == 0 then --{
674765ddf2 2024-02-13 154: --}
674765ddf2 2024-02-13 155: else --{
674765ddf2 2024-02-13 156: Debug.ShowHint(str["二解邀请"])
674765ddf2 2024-02-13 157: end --}
674765ddf2 2024-02-13 158: Debug.ShowHint(str["原解邀请"])
674765ddf2 2024-02-13 159: --}
674765ddf2 2024-02-13 160: else --{
674765ddf2 2024-02-13 161: return false
674765ddf2 2024-02-13 162: end --}
674765ddf2 2024-02-13 163: end --}
674765ddf2 2024-02-13 164: str["效果"]:SetCondition(cache_1)
674765ddf2 2024-02-13 165: str["效果"]:SetOperation(aux.NULL)
674765ddf2 2024-02-13 166: Duel.RegisterEffect(str["效果"], 0)
a2e76b01c2 2024-01-26 167: end --}
155b00bc3f 2024-01-23 168: fun["一_是否效果卡"] = function(card) --{
674765ddf2 2024-02-13 169: for i = 1, #str["效果卡的种类表"] do --{
674765ddf2 2024-02-13 170: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
674765ddf2 2024-02-13 171: return true
674765ddf2 2024-02-13 172: end --}
674765ddf2 2024-02-13 173: end --}
674765ddf2 2024-02-13 174: if Card.IsType(card, TYPE_PENDULUM) then --{
674765ddf2 2024-02-13 175: for i = 1, #str["无效果灵摆怪兽表"] do --{
674765ddf2 2024-02-13 176: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
674765ddf2 2024-02-13 177: --}
674765ddf2 2024-02-13 178: else --{
674765ddf2 2024-02-13 179: return true
674765ddf2 2024-02-13 180: end --}
674765ddf2 2024-02-13 181: end --}
674765ddf2 2024-02-13 182: end --}
674765ddf2 2024-02-13 183: return false
a2e76b01c2 2024-01-26 184: end --}
155b00bc3f 2024-01-23 185: fun["一_开局添加手卡"] = function(str_1) --{
674765ddf2 2024-02-13 186: str["开局添加手卡"] = true
674765ddf2 2024-02-13 187: str["开局添加手卡的数量"] = str_1
674765ddf2 2024-02-13 188: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 189: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 190: str["效果"]:SetCode(EVENT_ADJUST)
674765ddf2 2024-02-13 191: str["效果"]:SetCondition(aux.TRUE)
674765ddf2 2024-02-13 192: function cache_1(effect_event, player_who_activate_the_effect) --{
674765ddf2 2024-02-13 193: str["玩家选定的卡"] = Duel.SelectMatchingCard(
674765ddf2 2024-02-13 194: player_who_activate_the_effect,
674765ddf2 2024-02-13 195: Card.IsAbleToHand,
674765ddf2 2024-02-13 196: player_who_activate_the_effect,
674765ddf2 2024-02-13 197: LOCATION_DECK,
674765ddf2 2024-02-13 198: 0,
674765ddf2 2024-02-13 199: str_1,
674765ddf2 2024-02-13 200: str_1,
674765ddf2 2024-02-13 201: nil
674765ddf2 2024-02-13 202: )
674765ddf2 2024-02-13 203: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
674765ddf2 2024-02-13 204: effect_event:Reset()
674765ddf2 2024-02-13 205: end --}
674765ddf2 2024-02-13 206: str["效果"]:SetOperation(cache_1)
674765ddf2 2024-02-13 207: Duel.RegisterEffect(str["效果"], 0)
a2e76b01c2 2024-01-26 208: end --}
155b00bc3f 2024-01-23 209: fun["一_禁格"] = function(str_1) --{
674765ddf2 2024-02-13 210: str["禁格"] = true
674765ddf2 2024-02-13 211: str["禁格的数量"] = str_1
674765ddf2 2024-02-13 212: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 213: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
674765ddf2 2024-02-13 214: str["效果"]:SetValue(str_1)
674765ddf2 2024-02-13 215: Duel.RegisterEffect(str["效果"], 0)
a2e76b01c2 2024-01-26 216: end --}
155b00bc3f 2024-01-23 217: --第二层-------------------------------
dd1a253607 2023-08-02 218: local cache_1
dd1a253607 2023-08-02 219: local cache_2
dd1a253607 2023-08-02 220: local cache_3
dd1a253607 2023-08-02 221: local cache_4
dd1a253607 2023-08-02 222: local cache_5
dd1a253607 2023-08-02 223: local cache_6
dd1a253607 2023-08-02 224: local cache_7
dd1a253607 2023-08-02 225: local cache_8
dd1a253607 2023-08-02 226: local cache_9
155b00bc3f 2024-01-23 227: local _
155b00bc3f 2024-01-23 228: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
155b00bc3f 2024-01-23 229: Debug.ReloadFieldEnd = function(str_1) --{
674765ddf2 2024-02-13 230: fun["Debug.ReloadFieldEnd"]()
674765ddf2 2024-02-13 231: if str_1 then --{
674765ddf2 2024-02-13 232: fun["一_随机抽卡"](str_1)
674765ddf2 2024-02-13 233: end --}
a2e76b01c2 2024-01-26 234: end --}
155b00bc3f 2024-01-23 235: fun["二_印卡"] = function(str_1, str_2, str_3) --{
674765ddf2 2024-02-13 236: if str_3 then --{
674765ddf2 2024-02-13 237: --}
674765ddf2 2024-02-13 238: else --{
674765ddf2 2024-02-13 239: str_3 = str_2
674765ddf2 2024-02-13 240: end --}
674765ddf2 2024-02-13 241: Debug.ShowHint(
674765ddf2 2024-02-13 242: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
674765ddf2 2024-02-13 243: .. str_2
674765ddf2 2024-02-13 244: .. " 张。\n最多可以印 "
674765ddf2 2024-02-13 245: .. str_3
674765ddf2 2024-02-13 246: .. " 张"
674765ddf2 2024-02-13 247: )
674765ddf2 2024-02-13 248: str["效果"] = Effect.CreateEffect(str_1)
674765ddf2 2024-02-13 249: str["当前印卡数"] = 1
674765ddf2 2024-02-13 250: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
674765ddf2 2024-02-13 251: str["效果"]:SetProperty(
674765ddf2 2024-02-13 252: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
674765ddf2 2024-02-13 253: )
674765ddf2 2024-02-13 254: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
674765ddf2 2024-02-13 255: str["效果"]:SetRange(LOCATION_EXTRA)
674765ddf2 2024-02-13 256: function print_hand(effect_event, player_who_activate_the_effect) --{
674765ddf2 2024-02-13 257: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
674765ddf2 2024-02-13 258: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
674765ddf2 2024-02-13 259: if str["当前印卡数"] <= str_2 then --{
674765ddf2 2024-02-13 260: str["当前印卡数"] = str["当前印卡数"] + 1
674765ddf2 2024-02-13 261: Duel.SendtoHand(card, nil, REASON_RULE)
674765ddf2 2024-02-13 262: --}
674765ddf2 2024-02-13 263: else --{
674765ddf2 2024-02-13 264: if str["当前印卡数"] <= str_3 then --{
674765ddf2 2024-02-13 265: str["当前印卡数"] = str["当前印卡数"] + 1
674765ddf2 2024-02-13 266: Duel.Remove(card, POS_FACEUP, REASON_RULE)
674765ddf2 2024-02-13 267: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
674765ddf2 2024-02-13 268: --}
674765ddf2 2024-02-13 269: else --{
674765ddf2 2024-02-13 270: Debug.ShowHint("印卡过多!")
674765ddf2 2024-02-13 271: effect_event:Reset()
674765ddf2 2024-02-13 272: end --}
674765ddf2 2024-02-13 273: end --}
674765ddf2 2024-02-13 274: end --}
674765ddf2 2024-02-13 275: str["效果"]:SetOperation(print_hand)
674765ddf2 2024-02-13 276: str_1:RegisterEffect(str["效果"])
a2e76b01c2 2024-01-26 277: end --}
155b00bc3f 2024-01-23 278: fun["二_开局说明"] = function() --{
674765ddf2 2024-02-13 279: str["这个残局的效果卡数量"] =
674765ddf2 2024-02-13 280: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
674765ddf2 2024-02-13 281: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
674765ddf2 2024-02-13 282: for k in aux.Next(str["超量素材组"]) do --{
674765ddf2 2024-02-13 283: if fun["一_是否效果卡"](k) then --{
674765ddf2 2024-02-13 284: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
674765ddf2 2024-02-13 285: end --}
674765ddf2 2024-02-13 286: end --}
674765ddf2 2024-02-13 287: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
674765ddf2 2024-02-13 288: if str["不洗牌"] == 0 then --{
674765ddf2 2024-02-13 289: --}
674765ddf2 2024-02-13 290: else --{
674765ddf2 2024-02-13 291: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
674765ddf2 2024-02-13 292: end --}
674765ddf2 2024-02-13 293: if str["无BP"] == 0 then --{
674765ddf2 2024-02-13 294: str["开局说明"] = str["开局说明"] .. "无BP "
674765ddf2 2024-02-13 295: end --}
674765ddf2 2024-02-13 296: if str["无AI"] == 0 then --{
674765ddf2 2024-02-13 297: str["开局说明"] = str["开局说明"] .. "无AI "
674765ddf2 2024-02-13 298: end --}
674765ddf2 2024-02-13 299: if str["开局添加手卡"] then --{
674765ddf2 2024-02-13 300: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
674765ddf2 2024-02-13 301: end --}
674765ddf2 2024-02-13 302: if str["禁格"] then --{
674765ddf2 2024-02-13 303: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
674765ddf2 2024-02-13 304: end --}
674765ddf2 2024-02-13 305: if str["随机抽卡的数量"] then --{
674765ddf2 2024-02-13 306: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
674765ddf2 2024-02-13 307: end --}
674765ddf2 2024-02-13 308: Debug.ShowHint(str["开局说明"])
a2e76b01c2 2024-01-26 309: end --}
155b00bc3f 2024-01-23 310: --第三层-------------------------------
e59d27b43b 2023-07-17 311: local cache_1
e59d27b43b 2023-07-17 312: local cache_2
e59d27b43b 2023-07-17 313: local cache_3
e59d27b43b 2023-07-17 314: local cache_4
e59d27b43b 2023-07-17 315: local cache_5
27cb01cd8e 2023-07-17 316: local cache_6
27cb01cd8e 2023-07-17 317: local cache_7
27cb01cd8e 2023-07-17 318: local cache_8
27cb01cd8e 2023-07-17 319: local cache_9
155b00bc3f 2024-01-23 320: local _
155b00bc3f 2024-01-23 321: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
155b00bc3f 2024-01-23 322: aux.BeginPuzzle = function(str_1, str_2) --{
674765ddf2 2024-02-13 323: fun["aux.BeginPuzzle"]()
674765ddf2 2024-02-13 324: if str_1 then --{
674765ddf2 2024-02-13 325: fun["一_开局添加手卡"](str_1)
674765ddf2 2024-02-13 326: end --}
674765ddf2 2024-02-13 327: if str_2 then --{
674765ddf2 2024-02-13 328: fun["一_禁格"](str_2)
674765ddf2 2024-02-13 329: end --}
674765ddf2 2024-02-13 330: fun["二_开局说明"]()
674765ddf2 2024-02-13 331: fun["一_通关邀请"]()
674765ddf2 2024-02-13 332: fun["一_失败得分"]()
a2e76b01c2 2024-01-26 333: end --}
155b00bc3f 2024-01-23 334: --兼容层-------------------------------
30619e5bbd 2023-08-02 335: fun["印卡"] = fun["二_印卡"]
30619e5bbd 2023-08-02 336: fun["开局添加手卡"] = fun["一_开局添加手卡"]
30619e5bbd 2023-08-02 337: fun["是否效果卡"] = fun["一_是否效果卡"]
30619e5bbd 2023-08-02 338: fun["禁格"] = fun["一_禁格"]
30619e5bbd 2023-08-02 339: fun["随机抽卡"] = fun["一_随机抽卡"]