游戏王残局简化版

Annotation For single/简化版_51_010_007.lua
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Annotation For single/简化版_51_010_007.lua

Origin for each line in single/简化版_51_010_007.lua from check-in 55c350598d:

55c350598d 2024-07-21    1: --[[message
55c350598d 2024-07-21    2: ]]
55c350598d 2024-07-21    3: 
55c350598d 2024-07-21    4: Debug.SetAIName("QQ群181175613")
55c350598d 2024-07-21    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
55c350598d 2024-07-21    6: Debug.SetPlayerInfo(0, 2500, 0, 0)
55c350598d 2024-07-21    7: Debug.SetPlayerInfo(1, 17400, 0, 0)
55c350598d 2024-07-21    8: 
55c350598d 2024-07-21    9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
55c350598d 2024-07-21   10: Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
55c350598d 2024-07-21   11: Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
55c350598d 2024-07-21   12: Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
55c350598d 2024-07-21   13: Debug.AddCard(89631139, 1, 1, k1, 3, k2)
55c350598d 2024-07-21   14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
55c350598d 2024-07-21   15: Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP)
55c350598d 2024-07-21   16: Debug.AddCard(74640994, 0, 0, k1, 3, k2)
55c350598d 2024-07-21   17: Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP)
55c350598d 2024-07-21   18: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
55c350598d 2024-07-21   19: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
55c350598d 2024-07-21   20: Debug.AddCard(42713844, 0, 0, k1, 0, k2)
55c350598d 2024-07-21   21: Debug.AddCard(47556396, 0, 0, k1, 0, k2)
55c350598d 2024-07-21   22: Debug.AddCard(74762582, 0, 0, k1, 0, k2)
55c350598d 2024-07-21   23: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
55c350598d 2024-07-21   24: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
55c350598d 2024-07-21   25: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
55c350598d 2024-07-21   26: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
55c350598d 2024-07-21   27: 
55c350598d 2024-07-21   28: Debug.ReloadFieldEnd("钻土蜥")
55c350598d 2024-07-21   29: aux.BeginPuzzle()