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5a44d91c7f 2023-10-03    1: # 三个绑定函数
5a44d91c7f 2023-10-03    2: 
5a44d91c7f 2023-10-03    3: ## PreSummon
5a44d91c7f 2023-10-03    4: 
5a44d91c7f 2023-10-03    5: ### 原型
5a44d91c7f 2023-10-03    6: 
5a44d91c7f 2023-10-03    7: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
5a44d91c7f 2023-10-03    8: 
5a44d91c7f 2023-10-03    9: ***
5a44d91c7f 2023-10-03   10: 
5a44d91c7f 2023-10-03   11: ~~~
5a44d91c7f 2023-10-03   12: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
5a44d91c7f 2023-10-03   13: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
5a44d91c7f 2023-10-03   14: ~~~
5a44d91c7f 2023-10-03   15: 
5a44d91c7f 2023-10-03   16: ### 召唤类型的可选值
5a44d91c7f 2023-10-03   17: 
5a44d91c7f 2023-10-03   18: 1. SUMMON_TYPE_NORMAL
5a44d91c7f 2023-10-03   19: 
5a44d91c7f 2023-10-03   20: 1. SUMMON_TYPE_ADVANCE
5a44d91c7f 2023-10-03   21: 
5a44d91c7f 2023-10-03   22: 1. SUMMON_TYPE_DUAL
5a44d91c7f 2023-10-03   23: 
5a44d91c7f 2023-10-03   24: 1. SUMMON_TYPE_FLIP
5a44d91c7f 2023-10-03   25: 
5a44d91c7f 2023-10-03   26: 1. SUMMON_TYPE_SPECIAL
5a44d91c7f 2023-10-03   27: 
5a44d91c7f 2023-10-03   28: 1. SUMMON_TYPE_FUSION
5a44d91c7f 2023-10-03   29: 
5a44d91c7f 2023-10-03   30: 1. SUMMON_TYPE_RITUAL
5a44d91c7f 2023-10-03   31: 
5a44d91c7f 2023-10-03   32: 1. SUMMON_TYPE_SYNCHRO
5a44d91c7f 2023-10-03   33: 
5a44d91c7f 2023-10-03   34: 1. SUMMON_TYPE_XYZ
5a44d91c7f 2023-10-03   35: 
5a44d91c7f 2023-10-03   36: 1. SUMMON_TYPE_PENDULUM
5a44d91c7f 2023-10-03   37: 
5a44d91c7f 2023-10-03   38: 1. SUMMON_TYPE_LINK
5a44d91c7f 2023-10-03   39: 
5a44d91c7f 2023-10-03   40: ***
5a44d91c7f 2023-10-03   41: 
5a44d91c7f 2023-10-03   42: ~~~
5a44d91c7f 2023-10-03   43: --Summon Type --召唤类型
5a44d91c7f 2023-10-03   44: 
5a44d91c7f 2023-10-03   45: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
5a44d91c7f 2023-10-03   46: 
5a44d91c7f 2023-10-03   47: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
5a44d91c7f 2023-10-03   48: 
5a44d91c7f 2023-10-03   49: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
5a44d91c7f 2023-10-03   50: 
5a44d91c7f 2023-10-03   51: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
5a44d91c7f 2023-10-03   52: 
5a44d91c7f 2023-10-03   53: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
5a44d91c7f 2023-10-03   54: 
5a44d91c7f 2023-10-03   55: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
5a44d91c7f 2023-10-03   56: 
5a44d91c7f 2023-10-03   57: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
5a44d91c7f 2023-10-03   58: 
5a44d91c7f 2023-10-03   59: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
5a44d91c7f 2023-10-03   60: 
5a44d91c7f 2023-10-03   61: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
5a44d91c7f 2023-10-03   62: 
5a44d91c7f 2023-10-03   63: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
5a44d91c7f 2023-10-03   64: 
5a44d91c7f 2023-10-03   65: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
5a44d91c7f 2023-10-03   66: ~~~
5a44d91c7f 2023-10-03   67: 
5a44d91c7f 2023-10-03   68: ### 从哪个区域特召到场上的可选值
5a44d91c7f 2023-10-03   69: 
5a44d91c7f 2023-10-03   70: 1. LOCATION_DECK
5a44d91c7f 2023-10-03   71: 
5a44d91c7f 2023-10-03   72: 1. LOCATION_HAND
5a44d91c7f 2023-10-03   73: 
5a44d91c7f 2023-10-03   74: 1. LOCATION_GRAVE
5a44d91c7f 2023-10-03   75: 
5a44d91c7f 2023-10-03   76: 1. LOCATION_REMOVED
5a44d91c7f 2023-10-03   77: 
5a44d91c7f 2023-10-03   78: 1. LOCATION_EXTRA
5a44d91c7f 2023-10-03   79: 
5a44d91c7f 2023-10-03   80: ***
5a44d91c7f 2023-10-03   81: 
5a44d91c7f 2023-10-03   82: ~~~
5a44d91c7f 2023-10-03   83: LOCATION_DECK		=0x01		--卡组
5a44d91c7f 2023-10-03   84: 
5a44d91c7f 2023-10-03   85: LOCATION_HAND		=0x02		--手牌
5a44d91c7f 2023-10-03   86: 
5a44d91c7f 2023-10-03   87: LOCATION_MZONE		=0x04		--主要怪兽区(0~4)+额外怪兽区(5~6)
5a44d91c7f 2023-10-03   88: 
5a44d91c7f 2023-10-03   89: LOCATION_SZONE		=0x08		--魔陷区(0~4)+场地区(5)
5a44d91c7f 2023-10-03   90: 
5a44d91c7f 2023-10-03   91: LOCATION_GRAVE		=0x10		--墓地
5a44d91c7f 2023-10-03   92: 
5a44d91c7f 2023-10-03   93: LOCATION_REMOVED	=0x20		--除外区
5a44d91c7f 2023-10-03   94: 
5a44d91c7f 2023-10-03   95: LOCATION_EXTRA		=0x40		--额外
5a44d91c7f 2023-10-03   96: 
5a44d91c7f 2023-10-03   97: LOCATION_OVERLAY	=0x80		--超量素材
5a44d91c7f 2023-10-03   98: 
5a44d91c7f 2023-10-03   99: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
5a44d91c7f 2023-10-03  100: ~~~
5a44d91c7f 2023-10-03  101: 
5a44d91c7f 2023-10-03  102: ### 补充
5a44d91c7f 2023-10-03  103: 
5a44d91c7f 2023-10-03  104: 可参考 X-LV-48 。
5a44d91c7f 2023-10-03  105: 
5a44d91c7f 2023-10-03  106: ## PreEquip
5a44d91c7f 2023-10-03  107: 
5a44d91c7f 2023-10-03  108: ### 原型
5a44d91c7f 2023-10-03  109: 
5a44d91c7f 2023-10-03  110: Debug.PreEquip(装备魔法卡, 怪兽卡)
5a44d91c7f 2023-10-03  111: 
5a44d91c7f 2023-10-03  112: ***
5a44d91c7f 2023-10-03  113: 
5a44d91c7f 2023-10-03  114: ~~~
5a44d91c7f 2023-10-03  115: ● bool Debug.PreEquip(Card equip_card, Card target)
5a44d91c7f 2023-10-03  116: 为 target 添加装备 equip_card ,返回值表示是否成功
5a44d91c7f 2023-10-03  117: ~~~
5a44d91c7f 2023-10-03  118: 
5a44d91c7f 2023-10-03  119: ### 补充
5a44d91c7f 2023-10-03  120: 
5a44d91c7f 2023-10-03  121: 1. 可参考 NH-04
5a44d91c7f 2023-10-03  122: 
5a44d91c7f 2023-10-03  123: 1. 不能以怪兽装备怪兽
5a44d91c7f 2023-10-03  124: 
5a44d91c7f 2023-10-03  125: ## PreSetTarget
5a44d91c7f 2023-10-03  126: 
5a44d91c7f 2023-10-03  127: ### 原型
5a44d91c7f 2023-10-03  128: 
5a44d91c7f 2023-10-03  129: Debug.PreSetTarget(保护卡, 被保护的卡)
5a44d91c7f 2023-10-03  130: 
5a44d91c7f 2023-10-03  131: ***
5a44d91c7f 2023-10-03  132: 
5a44d91c7f 2023-10-03  133: ~~~
5a44d91c7f 2023-10-03  134: ● void Debug.PreSetTarget(Card c, Card target)
5a44d91c7f 2023-10-03  135: 
5a44d91c7f 2023-10-03  136: 把 target 选为 c 的永续对象
5a44d91c7f 2023-10-03  137: ~~~
5a44d91c7f 2023-10-03  138: 
5a44d91c7f 2023-10-03  139: ### 补充
5a44d91c7f 2023-10-03  140: 
5a44d91c7f 2023-10-03  141: 1. 必须在布局完成之后再使用。
5a44d91c7f 2023-10-03  142: 
5a44d91c7f 2023-10-03  143: 1. 可参考 NH-04 。