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27: <![endif]-->
28: </head>
29: <body>
30: <nav id="TOC" role="doc-toc">
31: <ul>
32: <li><a href="#场景" id="toc-场景"><span class="toc-section-number">1</span> 场景</a>
33: <ul>
34: <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.1</span> 正常</a>
35: <ul>
36: <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1.1</span> </a></li>
37: <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.1.2</span> </a></li>
38: <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li>
39: <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li>
40: <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
41: </ul></li>
42: <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
43: <ul>
44: <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.2.1</span> </a></li>
45: <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.2.2</span> </a></li>
46: <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.2.3</span> </a></li>
47: <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.2.4</span> </a></li>
48: <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.2.5</span> </a></li>
49: <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.2.6</span> </a></li>
50: <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.7</span> </a></li>
51: <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.8</span> </a></li>
52: <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.9</span> </a></li>
53: <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.10</span> </a></li>
54: <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.11</span> </a></li>
55: <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.12</span> </a></li>
56: <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.13</span> </a></li>
57: <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.14</span> </a></li>
58: <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.15</span> </a></li>
59: <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.16</span> </a></li>
60: <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.17</span> </a></li>
61: <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.18</span> </a></li>
62: <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.19</span> </a></li>
63: <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.20</span> </a></li>
64: </ul></li>
65: </ul></li>
66: </ul>
67: </nav>
68: <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
69: <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
70: <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
71: <pre><code>Debug.SetAIName("base-2")
72:
73: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
74:
75: Debug.SetPlayerInfo(0,8000,0,0)
76: Debug.SetPlayerInfo(1,8000,0,0)
77:
78:
79: -----------------
80:
81:
82: -----------------
83:
84:
85: -----------------
86:
87: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
88: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
89: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
90: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
91:
92: -----------------
93:
94:
95: -----------------
96:
97:
98: -----------------
99:
100:
101: Debug.ReloadFieldEnd()
102: aux.BeginPuzzle()
103: </code></pre>
104: <h3 data-number="1.1.2" id="section-1"><span class="header-section-number">1.1.2</span> </h3>
105: <pre><code>Debug.SetAIName("base-2")
106:
107: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
108:
109: Debug.SetPlayerInfo(0,8000,0,0)
110: Debug.SetPlayerInfo(1,8000,0,0)
111:
112: -----------------
113:
114: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
115: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
116:
117: -----------------
118:
119: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
120:
121: -----------------
122:
123: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
124:
125: -----------------
126:
127: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
128:
129: -----------------
130:
131: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
132:
133: -----------------
134:
135: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
136:
137: Debug.ReloadFieldEnd()
138: aux.BeginPuzzle()
139: </code></pre>
140: <h3 data-number="1.1.3" id="section-2"><span class="header-section-number">1.1.3</span> </h3>
141: <pre><code>Debug.SetAIName("base-2")
142:
143: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
144:
145: Debug.SetPlayerInfo(0,8000,0,0)
146: Debug.SetPlayerInfo(1,8000,0,0)
147:
148: -----------------
149:
150: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
151: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
152: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
153: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
154: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
155: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
156:
157: -----------------
158:
159: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
160:
161: -----------------
162:
163:
164: -----------------
165:
166:
167: -----------------
168:
169:
170: -----------------
171:
172:
173: Debug.ReloadFieldEnd()
174: aux.BeginPuzzle()
175: </code></pre>
176: <h3 data-number="1.1.4" id="section-3"><span class="header-section-number">1.1.4</span> </h3>
177: <pre><code>Debug.SetAIName("base-2")
178:
179: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
180:
181: Debug.SetPlayerInfo(0,8000,0,0)
182: Debug.SetPlayerInfo(1,8000,0,0)
183:
184: -----------------
185:
186: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
187: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
188: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
189: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
190:
191: -----------------
192:
193:
194: -----------------
195:
196:
197: -----------------
198:
199:
200: -----------------
201:
202:
203: -----------------
204:
205:
206: Debug.ReloadFieldEnd()
207: aux.BeginPuzzle()
208: </code></pre>
209: <h3 data-number="1.1.5" id="section-4"><span class="header-section-number">1.1.5</span> </h3>
210: <pre><code>Debug.SetAIName("base-2")
211:
212: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
213:
214: Debug.SetPlayerInfo(0,8000,0,0)
215: Debug.SetPlayerInfo(1,8000,0,0)
216:
217: -----------------
218:
219: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
220: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
221: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
222: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
223:
224: -----------------
225:
226:
227: -----------------
228:
229:
230: -----------------
231:
232:
233: -----------------
234:
235:
236: -----------------
237:
238:
239: Debug.ReloadFieldEnd()
240: aux.BeginPuzzle()
241: </code></pre>
242: <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
243: <h3 data-number="1.2.1" id="section-5"><span class="header-section-number">1.2.1</span> </h3>
244: <p>应该不能发动加速同调星尘龙。</p>
245: <pre><code>Debug.SetAIName("base-2")
246:
247: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
248:
249: Debug.SetPlayerInfo(0,8000,0,0)
250: Debug.SetPlayerInfo(1,8000,0,0)
251:
252:
253: -----------------
254:
255: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
256: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
257:
258: -----------------
259:
260: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
261: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
262:
263: -----------------
264:
265: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
266: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
267: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
268:
269: -----------------
270:
271:
272: -----------------
273:
274:
275: -----------------
276:
277: Debug.ReloadFieldEnd()
278: aux.BeginPuzzle()
279: </code></pre>
280: <h3 data-number="1.2.2" id="section-6"><span class="header-section-number">1.2.2</span> </h3>
281: <p>应该不能特召火焰手。</p>
282: <pre><code>Debug.SetAIName("base-2")
283:
284: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
285:
286: Debug.SetPlayerInfo(0,8000,0,0)
287: Debug.SetPlayerInfo(1,8000,0,0)
288:
289:
290: -----------------
291:
292:
293: -----------------
294:
295:
296: -----------------
297:
298: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
299: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
300:
301: -----------------
302:
303: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
304:
305: -----------------
306:
307:
308: -----------------
309:
310: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
311: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
312: Debug.ReloadFieldEnd()
313: aux.BeginPuzzle()
314: </code></pre>
315: <h3 data-number="1.2.3" id="section-7"><span class="header-section-number">1.2.3</span> </h3>
316: <p>应该可以发动痛苦伯劳效果。</p>
317: <pre><code>Debug.SetAIName("base-2")
318:
319: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
320:
321: Debug.SetPlayerInfo(0,8000,0,0)
322: Debug.SetPlayerInfo(1,8000,0,0)
323:
324:
325: -----------------
326:
327: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
328:
329: -----------------
330:
331:
332: -----------------
333:
334: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
335: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
336: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
337:
338: -----------------
339:
340:
341: -----------------
342:
343:
344: -----------------
345:
346: Debug.ReloadFieldEnd()
347: aux.BeginPuzzle()
348: </code></pre>
349: <h3 data-number="1.2.4" id="section-8"><span class="header-section-number">1.2.4</span> </h3>
350: <p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
351: <pre><code>Debug.SetAIName("base-2")
352:
353: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
354:
355: Debug.SetPlayerInfo(0,8000,0,0)
356: Debug.SetPlayerInfo(1,8000,0,0)
357:
358:
359: -----------------
360:
361:
362: -----------------
363:
364:
365: -----------------
366:
367: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
368: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
369:
370: -----------------
371:
372:
373: -----------------
374:
375:
376: -----------------
377:
378: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
379: Debug.ReloadFieldEnd()
380: aux.BeginPuzzle()
381: </code></pre>
382: <h3 data-number="1.2.5" id="section-9"><span class="header-section-number">1.2.5</span> </h3>
383: <p>应该可以把连接3吹回去。</p>
384: <pre><code>Debug.SetAIName("base-2")
385:
386: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
387:
388: Debug.SetPlayerInfo(0,8000,0,0)
389: Debug.SetPlayerInfo(1,8000,0,0)
390:
391:
392: -----------------
393:
394: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
395:
396: -----------------
397:
398: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
399:
400: -----------------
401:
402: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
403: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
404: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
405:
406: -----------------
407:
408: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
409:
410: -----------------
411:
412:
413: -----------------
414:
415: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
416: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
417:
418: Debug.ReloadFieldEnd()
419: aux.BeginPuzzle()
420: </code></pre>
421: <h3 data-number="1.2.6" id="section-10"><span class="header-section-number">1.2.6</span> </h3>
422: <p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
423: <pre><code>Debug.SetAIName("base-2")
424:
425: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
426:
427: Debug.SetPlayerInfo(0,8000,0,0)
428: Debug.SetPlayerInfo(1,8000,0,0)
429:
430:
431: -----------------
432:
433:
434: -----------------
435:
436:
437: -----------------
438:
439: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
440: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
441: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
442: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
443:
444: -----------------
445:
446:
447: -----------------
448:
449:
450: -----------------
451:
452: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
453: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
454: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
455:
456: Debug.ReloadFieldEnd()
457: aux.BeginPuzzle()
458: </code></pre>
459: <h3 data-number="1.2.7" id="section-11"><span class="header-section-number">1.2.7</span> </h3>
460: <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
461: <pre><code>Debug.SetAIName("base-2")
462:
463: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
464:
465: Debug.SetPlayerInfo(0,8000,0,0)
466: Debug.SetPlayerInfo(1,8000,0,0)
467:
468:
469: -----------------
470:
471: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
472: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
473: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
474: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
475: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
476: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
477: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
478: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
479:
480: -----------------
481:
482:
483: -----------------
484:
485: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
486:
487: -----------------
488:
489:
490: -----------------
491:
492:
493: -----------------
494:
495:
496: Debug.ReloadFieldEnd()
497: aux.BeginPuzzle()
498: </code></pre>
499: <h3 data-number="1.2.8" id="section-12"><span class="header-section-number">1.2.8</span> </h3>
500: <p>应该可以发动反骨王的效果。</p>
501: <pre><code>Debug.SetAIName("base-2")
502:
503: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
504:
505: Debug.SetPlayerInfo(0,8000,0,0)
506: Debug.SetPlayerInfo(1,8000,0,0)
507:
508:
509: -----------------
510:
511: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
512: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
513:
514: -----------------
515:
516: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
517:
518: -----------------
519:
520: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
521: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
522:
523: -----------------
524:
525:
526: -----------------
527:
528:
529: -----------------
530:
531:
532: Debug.ReloadFieldEnd()
533: aux.BeginPuzzle()
534: </code></pre>
535: <h3 data-number="1.2.9" id="section-13"><span class="header-section-number">1.2.9</span> </h3>
536: <p>应该否定企鹅会被永恒混沌限制。</p>
537: <pre><code>Debug.SetAIName("base-2")
538:
539: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
540:
541: Debug.SetPlayerInfo(0,8000,0,0)
542: Debug.SetPlayerInfo(1,8000,0,0)
543:
544:
545: -----------------
546:
547: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
548: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
549: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
550: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
551:
552: -----------------
553:
554:
555: -----------------
556:
557: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
558: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
559:
560: -----------------
561:
562:
563: -----------------
564:
565:
566: -----------------
567:
568: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
569:
570: Debug.ReloadFieldEnd()
571: aux.BeginPuzzle()
572: </code></pre>
573: <h3 data-number="1.2.10" id="section-14"><span class="header-section-number">1.2.10</span> </h3>
574: <p>应该可以特召海神。</p>
575: <pre><code>Debug.SetAIName("base-2")
576:
577: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
578:
579: Debug.SetPlayerInfo(0,8000,0,0)
580: Debug.SetPlayerInfo(1,8000,0,0)
581:
582:
583: -----------------
584:
585: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
586:
587: -----------------
588:
589: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
590:
591: -----------------
592:
593:
594: -----------------
595:
596:
597: -----------------
598:
599:
600: -----------------
601:
602: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
603: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
604:
605: Debug.ReloadFieldEnd()
606: aux.BeginPuzzle()
607: </code></pre>
608: <h3 data-number="1.2.11" id="section-15"><span class="header-section-number">1.2.11</span> </h3>
609: <p>应该仇恨裂缝可以发动。</p>
610: <pre><code>Debug.SetAIName("base-2")
611:
612: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
613:
614: Debug.SetPlayerInfo(0,8000,0,0)
615: Debug.SetPlayerInfo(1,8000,0,0)
616:
617:
618: -----------------
619:
620:
621: -----------------
622:
623:
624: -----------------
625:
626: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
627:
628: -----------------
629:
630:
631: -----------------
632:
633:
634: -----------------
635:
636: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
637: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
638:
639: Debug.ReloadFieldEnd()
640: aux.BeginPuzzle()
641: </code></pre>
642: <h3 data-number="1.2.12" id="section-16"><span class="header-section-number">1.2.12</span> </h3>
643: <p>锈龙不应该被召唤兽除外。</p>
644: <pre><code>Debug.SetAIName("base-2")
645:
646: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
647:
648: Debug.SetPlayerInfo(0,8000,0,0)
649: Debug.SetPlayerInfo(1,8000,0,0)
650:
651:
652: -----------------
653:
654: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
655: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
656: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
657: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
658:
659: -----------------
660:
661:
662: -----------------
663:
664: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
665:
666: -----------------
667:
668:
669: -----------------
670:
671:
672: -----------------
673:
674:
675: Debug.ReloadFieldEnd()
676: aux.BeginPuzzle()
677: </code></pre>
678: <h3 data-number="1.2.13" id="section-17"><span class="header-section-number">1.2.13</span> </h3>
679: <p>应该能特召冰水。</p>
680: <pre><code>Debug.SetAIName("base-2")
681:
682: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
683:
684: Debug.SetPlayerInfo(0,8000,0,0)
685: Debug.SetPlayerInfo(1,8000,0,0)
686:
687:
688: -----------------
689:
690:
691: -----------------
692:
693: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
694:
695: -----------------
696:
697: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
698: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
699:
700: -----------------
701:
702:
703: -----------------
704:
705:
706: -----------------
707:
708: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
709:
710: Debug.ReloadFieldEnd()
711: aux.BeginPuzzle()
712: </code></pre>
713: <h3 data-number="1.2.14" id="section-18"><span class="header-section-number">1.2.14</span> </h3>
714: <p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
715: <pre><code>Debug.SetAIName("AI")
716: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
717: Debug.SetPlayerInfo(0,8000,0,0)
718: Debug.SetPlayerInfo(1,8000,0,0)
719:
720: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
721:
722: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
723: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
724:
725: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
726: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
727:
728: Debug.ReloadFieldEnd()
729: aux.BeginPuzzle()
730: </code></pre>
731: <h3 data-number="1.2.15" id="section-19"><span class="header-section-number">1.2.15</span> </h3>
732: <p>应该喷气龙不能特召。</p>
733: <pre><code>Debug.SetAIName("AI")
734: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
735: Debug.SetPlayerInfo(0,8000,0,0)
736: Debug.SetPlayerInfo(1,8000,0,0)
737:
738: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
739:
740: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
741:
742: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
743: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
744:
745: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
746:
747: Debug.ReloadFieldEnd()
748: aux.BeginPuzzle()
749: </code></pre>
750: <h3 data-number="1.2.16" id="section-20"><span class="header-section-number">1.2.16</span> </h3>
751: <p>应该不能发动简易融合。</p>
752: <pre><code>Debug.SetAIName("base-2")
753:
754: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
755:
756: Debug.SetPlayerInfo(0,1400,0,0)
757: Debug.SetPlayerInfo(1,8000,0,0)
758:
759: -----------------
760:
761: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
762: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
763:
764: -----------------
765:
766: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
767:
768: -----------------
769:
770:
771: -----------------
772:
773:
774: -----------------
775:
776:
777: -----------------
778:
779:
780: Debug.ReloadFieldEnd()
781: aux.BeginPuzzle()
782: </code></pre>
783: <h3 data-number="1.2.17" id="section-21"><span class="header-section-number">1.2.17</span> </h3>
784: <p>应该不能羽衣精效果。</p>
785: <pre><code>Debug.SetAIName("base-2")
786:
787: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
788:
789: Debug.SetPlayerInfo(0,8000,0,0)
790: Debug.SetPlayerInfo(1,8000,0,0)
791:
792: -----------------
793:
794: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
795: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
796: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
797:
798: -----------------
799:
800:
801: -----------------
802:
803: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
804:
805: -----------------
806:
807:
808: -----------------
809:
810:
811: -----------------
812:
813:
814: Debug.ReloadFieldEnd()
815: aux.BeginPuzzle()
816: </code></pre>
817: <h3 data-number="1.2.18" id="section-22"><span class="header-section-number">1.2.18</span> </h3>
818: <p>应该不能以被无效的双龙为代价。</p>
819: <pre><code>Debug.SetAIName("base-2")
820:
821: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
822:
823: Debug.SetPlayerInfo(0,8000,0,0)
824: Debug.SetPlayerInfo(1,8000,0,0)
825:
826: -----------------
827:
828:
829: -----------------
830:
831:
832: -----------------
833:
834: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
835: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
836:
837: -----------------
838:
839:
840: -----------------
841:
842:
843: -----------------
844:
845: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
846:
847: Debug.ReloadFieldEnd()
848: aux.BeginPuzzle()
849: </code></pre>
850: <h3 data-number="1.2.19" id="section-23"><span class="header-section-number">1.2.19</span> </h3>
851: <p>应该不能以技能抽取为代价。</p>
852: <pre><code>Debug.SetAIName("base-2")
853:
854: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
855:
856: Debug.SetPlayerInfo(0,8000,0,0)
857: Debug.SetPlayerInfo(1,8000,0,0)
858:
859: -----------------
860:
861:
862: -----------------
863:
864:
865: -----------------
866:
867: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
868: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
869:
870: -----------------
871:
872:
873: -----------------
874:
875:
876: -----------------
877:
878: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
879:
880: Debug.ReloadFieldEnd()
881: aux.BeginPuzzle()
882: </code></pre>
883: <h3 data-number="1.2.20" id="section-24"><span class="header-section-number">1.2.20</span> </h3>
884: <p>应该不能发动超银河。</p>
885: <pre><code>Debug.SetAIName("base-2")
886:
887: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
888:
889: Debug.SetPlayerInfo(0,8000,0,0)
890: Debug.SetPlayerInfo(1,8000,0,0)
891:
892: -----------------
893:
894: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
895: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
896:
897: -----------------
898:
899:
900: -----------------
901:
902: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
903:
904: -----------------
905:
906:
907: -----------------
908:
909:
910: -----------------
911:
912: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
913:
914: Debug.ReloadFieldEnd()
915: aux.BeginPuzzle()
916: </code></pre>
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