Lines of
script/c0.lua
from check-in 5c3d90f056
that are changed by the sequence of edits moving toward
check-in 4be88097db:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23: fun["通关邀请"] = function()
24: local effect_1
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: cache_1 = true
33: else
34: cache_1 = false
35: end
36: return cache_1
37: end
38: effect_1:SetCondition(cache_1)
39: function cache_1()
40: Debug.ShowHint("残局群181175613")
41: return
42: end
43: effect_1:SetOperation(cache_1)
44:
45: Duel.RegisterEffect(effect_1
46: , 0)
47: fun["开局说明"]()
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62:
63: if cache_1 then
64: cache_1 = Card.IsCode(card, 28363749)
65: cache_2 = Card.IsCode(card, 19474136)
66: cache_3 = Card.IsCode(card, 17390179)
67: cache_4 = Card.IsCode(card, 83980492)
68: if cache_1
69: or cache_2
70: or cache_3
71: or cache_4 then
72: else
73: return true
74: end
75: end
76:
77: return false
78: end
79:
80: fun["开局说明"] = function()
81: if str["开局说明吗"] == 1 then
82: return
83: else
84: str["开局说明吗"] = 1
85: end
86:
87: cache_1 = 0
88: cache_1 = cache_1 + LOCATION_DECK
89: cache_1 = cache_1 + LOCATION_HAND
90: cache_1 = cache_1 + LOCATION_MZONE
91: cache_1 = cache_1 + LOCATION_SZONE
92: cache_1 = cache_1 + LOCATION_GRAVE
93: cache_1 = cache_1 + LOCATION_REMOVED
94: cache_1 = cache_1 + LOCATION_EXTRA
95:
96: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
97:
98: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
99:
100: for k in aux.Next(cache_1) do
101: cache_1 = fun["是否效果卡"](k)
102: if cache_1 then
103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
104: end
105: end
106:
107: str["开局说明"] =""
108:
109: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
110: str["开局说明"] = str["开局说明"] .. "卡 "
111:
112: str["开局说明"] = str["开局说明"] .. str["规则"]
113:
114: if str["不洗牌"] == 0 then
115: else
116: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
117: end
118:
119: if str["开局添加手卡"] then
120: str["开局说明"] = str["开局说明"] .. "选"
121: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
122: str["开局说明"] = str["开局说明"] .. "卡 "
123: end
124:
125: Debug.ShowHint(str["开局说明"])
126: end
127:
128: fun["开局添加手卡"] = function(str_1)
129: str["开局添加手卡"] = str_1
130: effect_1 = Effect.GlobalEffect()
131: effect_1:SetType(EFFECT_TYPE_FIELD
132: + EFFECT_TYPE_CONTINUOUS)
133: effect_1:SetCode(EVENT_ADJUST)
134: effect_1:SetCountLimit(1)
135: function cache_1()
136: if str["已添加手卡"] == 1 then
137: return false
138: else
139: str["已添加手卡"] = 1
140: return true
141: end
142:
143: end
144: effect_1:SetCondition(cache_1)
145: function cache_1(effect_event
146: , player_who_activate_the_effect)
147:
148: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
149: , Card.IsAbleToHand
150: , player_who_activate_the_effect
151: , LOCATION_DECK
152: , 0
153: , str_1
154: , str_1
155: , nil)
156: Duel.SendtoHand(str["玩家选定的卡"]
157: , nil
158: , REASON_RULE)
159: end
160: effect_1:SetOperation(cache_1)
161: Duel.RegisterEffect(effect_1
162: , 0)
163: fun["通关邀请"]()
164: end