游戏王残局简化版

Annotation For single/简化版_33_000_4.lua
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Annotation For single/简化版_33_000_4.lua

Origin for each line in single/简化版_33_000_4.lua from check-in 436dfd23b5:

436dfd23b5 2024-07-21    1: --[[message
436dfd23b5 2024-07-21    2: #[WCS2008]02
436dfd23b5 2024-07-21    3: ]]
436dfd23b5 2024-07-21    4: 
436dfd23b5 2024-07-21    5: Debug.SetAIName("QQ群181175613")
436dfd23b5 2024-07-21    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
436dfd23b5 2024-07-21    7: Debug.SetPlayerInfo(0, 100, 0, 0)
436dfd23b5 2024-07-21    8: Debug.SetPlayerInfo(1, 5300, 0, 0)
436dfd23b5 2024-07-21    9: 
436dfd23b5 2024-07-21   10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
436dfd23b5 2024-07-21   11: Debug.AddCard(89631141, 1, 1, k1, 1, k2)
436dfd23b5 2024-07-21   12: Debug.AddCard(89631141, 1, 1, k1, 2, k2)
436dfd23b5 2024-07-21   13: Debug.AddCard(89631141, 1, 1, k1, 3, k2)
436dfd23b5 2024-07-21   14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
436dfd23b5 2024-07-21   15: Debug.AddCard(53582587, 0, 0, k1, 2, k2)
436dfd23b5 2024-07-21   16: Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK)
436dfd23b5 2024-07-21   17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
436dfd23b5 2024-07-21   18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
436dfd23b5 2024-07-21   19: Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
436dfd23b5 2024-07-21   20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
436dfd23b5 2024-07-21   21: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
436dfd23b5 2024-07-21   22: Debug.AddCard(7093411, 0, 0, k1, 0, k2)
436dfd23b5 2024-07-21   23: Debug.AddCard(7093411, 0, 0, k1, 0, k2)
436dfd23b5 2024-07-21   24: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
436dfd23b5 2024-07-21   25: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
436dfd23b5 2024-07-21   26: Debug.AddCard(35486099, 0, 0, k1, 0, k2)
436dfd23b5 2024-07-21   27: Debug.AddCard(95326659, 0, 0, k1, 0, k2)
436dfd23b5 2024-07-21   28: 
436dfd23b5 2024-07-21   29: Debug.ReloadFieldEnd("宝玉兽 红玉兽")
436dfd23b5 2024-07-21   30: aux.BeginPuzzle(1)