Lines of
script/c0.lua
from check-in 5b4c0371a5
that are changed by the sequence of edits moving toward
check-in 737aacba66:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: end
15: else
16: str["规则"] = "大师2020 "
17: end
18: str["Debug.ReloadFieldBegin"](str_1, str_2)
19: end
20:
21: fun["通关邀请"] = function()
22: local effect_1
23: effect_1 = Effect.GlobalEffect()
24: effect_1:SetType(EFFECT_TYPE_FIELD
25: + EFFECT_TYPE_CONTINUOUS)
26: effect_1:SetCode(EVENT_DAMAGE)
27: function cache_1()
28: cache_1 = Duel.GetLP(1)
29: if cache_1 <= 0 then
30: cache_1 = true
31: else
32: cache_1 = false
33: end
34: return cache_1
35: end
36: effect_1:SetCondition(cache_1)
37: function cache_1()
38: Debug.ShowHint("残局群181175613")
39: return
40: end
41: effect_1:SetOperation(cache_1)
42:
43: Duel.RegisterEffect(effect_1
44: , 0)
45: end
46:
47: fun["是否效果卡"] = function(card)
48:
49: cache_1 = Card.IsType(card, TYPE_SPELL)
50: cache_2 = Card.IsType(card, TYPE_TRAP)
51: cache_3 = Card.IsType(card, TYPE_EFFECT)
52:
53: if cache_1
54: or cache_2
55: or cache_3 then
56: return true
57: end
58: return false
59: end
60:
61: fun["开局说明"] = function()
62: cache_1 = 0
63: cache_1 = cache_1 + LOCATION_DECK
64: cache_1 = cache_1 + LOCATION_HAND
65: cache_1 = cache_1 + LOCATION_MZONE
66: cache_1 = cache_1 + LOCATION_SZONE
67: cache_1 = cache_1 + LOCATION_GRAVE
68: cache_1 = cache_1 + LOCATION_REMOVED
69: cache_1 = cache_1 + LOCATION_EXTRA
70:
71: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72:
73: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
74:
75: for k in aux.Next(cache_1) do
76: cache_1 = fun["是否效果卡"](k)
77: if cache_1 then
78: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
79: end
80: end
81:
82: str["开局说明"] =""
83:
84: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
85: str["开局说明"] = str["开局说明"] .. "卡 "
86:
87: str["开局说明"] = str["开局说明"] .. str["规则"]
88:
89: if str["不洗牌"] == 0 then
90: else
91: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
92: end
93:
94: if str["开局添加手卡"] then
95: str["开局说明"] = str["开局说明"] .. "选"
96: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
97: str["开局说明"] = str["开局说明"] .. "卡 "
98: end
99:
100: Debug.ShowHint(str["开局说明"])
101: end
102:
103: fun["开局添加手卡"] = function(str_1)
104: str["开局添加手卡"] = str_1
105: effect_1 = Effect.GlobalEffect()
106: effect_1:SetType(EFFECT_TYPE_FIELD
107: + EFFECT_TYPE_CONTINUOUS)
108: effect_1:SetCode(EVENT_ADJUST)
109: effect_1:SetCountLimit(1)
110: function cache_1()
111: return true
112: end
113: effect_1:SetCondition(cache_1)
114: function cache_1(effect_event
115: , player_who_activate_the_effect)
116: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
117: , Card.IsAbleToHand
118: , player_who_activate_the_effect
119: , LOCATION_DECK
120: , 0
121: , str_1
122: , str_1
123: , nil)
124: Duel.SendtoHand(str["玩家选定的卡"]
125: , nil
126: , REASON_RULE)
127: end
128: effect_1:SetOperation(cache_1)
129: Duel.RegisterEffect(effect_1
130: , 0)
131: end