6d182363a9 2023-06-30 1: str = {}
6d182363a9 2023-06-30 2: fun = {}
d95f494908 2023-06-30 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
6f45c2f05c 2023-07-11 6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11 8:
6f45c2f05c 2023-07-11 9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
5744929923 2023-07-11 10: if str_2 then --{
5744929923 2023-07-11 11: if str_2 == 3 then --{
5744929923 2023-07-11 12: str["规则"] = "大师3 "
5744929923 2023-07-11 13: --}
5744929923 2023-07-11 14: elseif str_2 == 4 then --{
5744929923 2023-07-11 15: str["规则"] = "新大师 "
5744929923 2023-07-11 16: --}
5744929923 2023-07-11 17: elseif str_2 == 5 then --{
5744929923 2023-07-11 18: str["规则"] = "大师2020 "
5744929923 2023-07-11 19: --}
5744929923 2023-07-11 20: end --}
8736d64183 2023-07-11 21: else --{
8736d64183 2023-07-11 22: str["规则"] = "大师2020 "
8736d64183 2023-07-11 23: end --}
6f45c2f05c 2023-07-11 24: str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11 25: end --}
6f45c2f05c 2023-07-11 26:
8736d64183 2023-07-11 27: fun["通关邀请"] = function() --{
8736d64183 2023-07-11 28: effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11 29:
8736d64183 2023-07-11 30: effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11 31: + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11 32:
8736d64183 2023-07-11 33: effect_1:SetCode(EVENT_DAMAGE)
8736d64183 2023-07-11 34: function cache_1() --{
8736d64183 2023-07-11 35: cache_1 = Duel.GetLP(1)
8736d64183 2023-07-11 36: if cache_1 <= 0 then --{
8736d64183 2023-07-11 37: if cache_1 < 0 then --{
8736d64183 2023-07-11 38: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11 39: end --}
8736d64183 2023-07-11 40: cache_1 = true
8736d64183 2023-07-11 41: --}
8736d64183 2023-07-11 42: else --{
8736d64183 2023-07-11 43: cache_1 = false
8736d64183 2023-07-11 44: end --}
8736d64183 2023-07-11 45: return cache_1
8736d64183 2023-07-11 46: end --}
8736d64183 2023-07-11 47: effect_1:SetCondition(cache_1)
8736d64183 2023-07-11 48: function cache_1() --{
8736d64183 2023-07-11 49: Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11 50: end --}
8736d64183 2023-07-11 51: effect_1:SetOperation(cache_1)
8736d64183 2023-07-11 52:
8736d64183 2023-07-11 53: Duel.RegisterEffect(effect_1
8736d64183 2023-07-11 54: , 0)
8736d64183 2023-07-11 55: end --}
8736d64183 2023-07-11 56:
588454a9f9 2023-07-11 57: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11 58: cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11 59:
588454a9f9 2023-07-11 60: cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11 61:
588454a9f9 2023-07-11 62: cache_3 = Card.IsType(card, TYPE_EFFECT)
588454a9f9 2023-07-11 63: if cache_1
588454a9f9 2023-07-11 64: or cache_2
588454a9f9 2023-07-11 65: or cache_3 then --{
588454a9f9 2023-07-11 66: return true
588454a9f9 2023-07-11 67: end --}
588454a9f9 2023-07-11 68: cache_1 = Card.IsType(card, TYPE_PENDULUM)
588454a9f9 2023-07-11 69: if cache_1 then --{
588454a9f9 2023-07-11 70: cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11 71:
588454a9f9 2023-07-11 72: cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11 73:
588454a9f9 2023-07-11 74: cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11 75:
588454a9f9 2023-07-11 76: cache_4 = Card.IsCode(card, 83980492)
588454a9f9 2023-07-11 77: if cache_1
588454a9f9 2023-07-11 78: or cache_2
588454a9f9 2023-07-11 79: or cache_3
588454a9f9 2023-07-11 80: or cache_4 then --{
588454a9f9 2023-07-11 81: --}
588454a9f9 2023-07-11 82: else --{
588454a9f9 2023-07-11 83: return true
588454a9f9 2023-07-11 84: end --}
588454a9f9 2023-07-11 85: end --}
588454a9f9 2023-07-11 86: return false
588454a9f9 2023-07-11 87: end --}
6f45c2f05c 2023-07-11 88:
6f45c2f05c 2023-07-11 89: fun["开局说明"] = function()
6f45c2f05c 2023-07-11 90: if str["开局说明吗"] == 1 then
6f45c2f05c 2023-07-11 91: return
6f45c2f05c 2023-07-11 92: else
6f45c2f05c 2023-07-11 93: str["开局说明吗"] = 1
6f45c2f05c 2023-07-11 94: end
6f45c2f05c 2023-07-11 95: cache_1 = 0
6f45c2f05c 2023-07-11 96: cache_1 = cache_1 + LOCATION_DECK
6f45c2f05c 2023-07-11 97: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11 98: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11 99: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11 100: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11 101: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11 102: cache_1 = cache_1 + LOCATION_EXTRA
6f45c2f05c 2023-07-11 103: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
6f45c2f05c 2023-07-11 104: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
6f45c2f05c 2023-07-11 105: for k in aux.Next(cache_1) do
6f45c2f05c 2023-07-11 106: cache_1 = fun["是否效果卡"](k)
6f45c2f05c 2023-07-11 107: if cache_1 then
6f45c2f05c 2023-07-11 108: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
6f45c2f05c 2023-07-11 109: end
6f45c2f05c 2023-07-11 110: end
6f45c2f05c 2023-07-11 111: str["开局说明"] =""
6f45c2f05c 2023-07-11 112: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
6f45c2f05c 2023-07-11 113: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11 114: str["开局说明"] = str["开局说明"] .. str["规则"]
6f45c2f05c 2023-07-11 115: if str["不洗牌"] == 0 then
6f45c2f05c 2023-07-11 116: else
6f45c2f05c 2023-07-11 117: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
6f45c2f05c 2023-07-11 118: end
6f45c2f05c 2023-07-11 119: if str["无BP"] == 0 then
6f45c2f05c 2023-07-11 120: str["开局说明"] = str["开局说明"] .. "无BP "
6f45c2f05c 2023-07-11 121: end
6f45c2f05c 2023-07-11 122: if str["开局添加手卡"] then
6f45c2f05c 2023-07-11 123: str["开局说明"] = str["开局说明"] .. "选"
6f45c2f05c 2023-07-11 124: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
6f45c2f05c 2023-07-11 125: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11 126: end
6f45c2f05c 2023-07-11 127: if str["禁格"] then
6f45c2f05c 2023-07-11 128: str["开局说明"] = str["开局说明"] .. "禁"
6f45c2f05c 2023-07-11 129: str["开局说明"] = str["开局说明"] .. str["禁格"]
6f45c2f05c 2023-07-11 130: str["开局说明"] = str["开局说明"] .. "格 "
6f45c2f05c 2023-07-11 131: end
6f45c2f05c 2023-07-11 132: if str["印卡"] then
6f45c2f05c 2023-07-11 133: str["开局说明"] = str["开局说明"] .. "印卡 "
6f45c2f05c 2023-07-11 134: end
6f45c2f05c 2023-07-11 135: Debug.ShowHint(str["开局说明"])
6f45c2f05c 2023-07-11 136: fun["通关邀请"]()
6f45c2f05c 2023-07-11 137: end
6f45c2f05c 2023-07-11 138:
6f45c2f05c 2023-07-11 139: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11 140: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11 141: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 142: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 143: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 144: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 145: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11 146: function cache_1()
6f45c2f05c 2023-07-11 147: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11 148: return false
6f45c2f05c 2023-07-11 149: else
6f45c2f05c 2023-07-11 150: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11 151: return true
6f45c2f05c 2023-07-11 152: end
6f45c2f05c 2023-07-11 153: end
6f45c2f05c 2023-07-11 154: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 155: function cache_1(effect_event
6f45c2f05c 2023-07-11 156: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 157: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11 158: , Card.IsAbleToHand
6f45c2f05c 2023-07-11 159: , player_who_activate_the_effect
6f45c2f05c 2023-07-11 160: , LOCATION_DECK
6f45c2f05c 2023-07-11 161: , 0
6f45c2f05c 2023-07-11 162: , str_1
6f45c2f05c 2023-07-11 163: , str_1
6f45c2f05c 2023-07-11 164: , nil)
6f45c2f05c 2023-07-11 165: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11 166: , nil
6f45c2f05c 2023-07-11 167: , REASON_RULE)
6f45c2f05c 2023-07-11 168: end
6f45c2f05c 2023-07-11 169: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 170: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11 171: , 0)
6f45c2f05c 2023-07-11 172: fun["开局说明"]()
6f45c2f05c 2023-07-11 173: end
6f45c2f05c 2023-07-11 174:
6f45c2f05c 2023-07-11 175: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11 176: str["禁格"] = str_1
6f45c2f05c 2023-07-11 177: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 178: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11 179: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11 180: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11 181: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 182: end
6f45c2f05c 2023-07-11 183:
6f45c2f05c 2023-07-11 184: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11 185: str["印卡"] = 1
6f45c2f05c 2023-07-11 186: if str_3 then
6f45c2f05c 2023-07-11 187: else
6f45c2f05c 2023-07-11 188: str_3 = str_2
6f45c2f05c 2023-07-11 189: end
6f45c2f05c 2023-07-11 190: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11 191: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11 192: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11 193: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11 194: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11 195: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11 196: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11 197: cache_1 = function()
6f45c2f05c 2023-07-11 198: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11 199: return true
6f45c2f05c 2023-07-11 200: end
6f45c2f05c 2023-07-11 201: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11 202: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11 203: function print_hand(effect_event
6f45c2f05c 2023-07-11 204: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 205: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11 206: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11 207: , announce_card)
6f45c2f05c 2023-07-11 208: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11 209: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 210: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11 211: else
6f45c2f05c 2023-07-11 212: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11 213: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 214: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11 215: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11 216: else
6f45c2f05c 2023-07-11 217: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11 218: end
6f45c2f05c 2023-07-11 219: end
6f45c2f05c 2023-07-11 220: end
6f45c2f05c 2023-07-11 221: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11 222: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11 223: end
6f45c2f05c 2023-07-11 224:
6f45c2f05c 2023-07-11 225: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11 226: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11 227:
6f45c2f05c 2023-07-11 228: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 229:
6f45c2f05c 2023-07-11 230: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 231: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 232:
6f45c2f05c 2023-07-11 233: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 234:
6f45c2f05c 2023-07-11 235: cache_1 = function()
6f45c2f05c 2023-07-11 236: cache_1 = 0
6f45c2f05c 2023-07-11 237: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11 238: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11 239: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11 240: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11 241: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11 242:
6f45c2f05c 2023-07-11 243: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11 244:
6f45c2f05c 2023-07-11 245: if cache_1 == 0 then
6f45c2f05c 2023-07-11 246: return true
6f45c2f05c 2023-07-11 247: else
6f45c2f05c 2023-07-11 248: return false
6f45c2f05c 2023-07-11 249: end
6f45c2f05c 2023-07-11 250: end
6f45c2f05c 2023-07-11 251:
6f45c2f05c 2023-07-11 252: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 253:
6f45c2f05c 2023-07-11 254: cache_1 = function()
6f45c2f05c 2023-07-11 255: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11 256: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11 257: end
6f45c2f05c 2023-07-11 258:
6f45c2f05c 2023-07-11 259: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 260:
6f45c2f05c 2023-07-11 261: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 262: end