e1b217bace 2023-09-09 1: % 三个绑定函数
e1b217bace 2023-09-09 2:
e1b217bace 2023-09-09 3: # PreSummon
e1b217bace 2023-09-09 4:
e1b217bace 2023-09-09 5: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
e1b217bace 2023-09-09 6:
e1b217bace 2023-09-09 7: <details>
e1b217bace 2023-09-09 8: <summary>
e1b217bace 2023-09-09 9: 补充
e1b217bace 2023-09-09 10: </summary>
e1b217bace 2023-09-09 11:
e1b217bace 2023-09-09 12: ~~~
580b09114c 2023-09-09 13: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
580b09114c 2023-09-09 14: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
e1b217bace 2023-09-09 15: ~~~
e1b217bace 2023-09-09 16:
e1b217bace 2023-09-09 17: </details>
e1b217bace 2023-09-09 18:
e1b217bace 2023-09-09 19: 召唤类型的可选值:
e1b217bace 2023-09-09 20:
580b09114c 2023-09-09 21: 1. SUMMON_TYPE_NORMAL
580b09114c 2023-09-09 22: 1. SUMMON_TYPE_ADVANCE
580b09114c 2023-09-09 23: 1. SUMMON_TYPE_DUAL
580b09114c 2023-09-09 24: 1. SUMMON_TYPE_FLIP
580b09114c 2023-09-09 25: 1. SUMMON_TYPE_SPECIAL
580b09114c 2023-09-09 26: 1. SUMMON_TYPE_FUSION
580b09114c 2023-09-09 27: 1. SUMMON_TYPE_RITUAL
580b09114c 2023-09-09 28: 1. SUMMON_TYPE_SYNCHRO
580b09114c 2023-09-09 29: 1. SUMMON_TYPE_XYZ
580b09114c 2023-09-09 30: 1. SUMMON_TYPE_PENDULUM
580b09114c 2023-09-09 31: 1. SUMMON_TYPE_LINK
580b09114c 2023-09-09 32:
580b09114c 2023-09-09 33: <details>
580b09114c 2023-09-09 34: <summary>
580b09114c 2023-09-09 35: 补充
580b09114c 2023-09-09 36: </summary>
e1b217bace 2023-09-09 37:
e1b217bace 2023-09-09 38: ~~~
e1b217bace 2023-09-09 39: --Summon Type --召唤类型
580b09114c 2023-09-09 40: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
e1b217bace 2023-09-09 41: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
e1b217bace 2023-09-09 42: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
e1b217bace 2023-09-09 43: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
580b09114c 2023-09-09 44: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
e1b217bace 2023-09-09 45: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
e1b217bace 2023-09-09 46: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
e1b217bace 2023-09-09 47: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
e1b217bace 2023-09-09 48: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
e1b217bace 2023-09-09 49: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
e1b217bace 2023-09-09 50: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
e1b217bace 2023-09-09 51: ~~~
e1b217bace 2023-09-09 52:
580b09114c 2023-09-09 53: </details>
580b09114c 2023-09-09 54:
580b09114c 2023-09-09 55: 从哪个区域特召到场上的可选值:
580b09114c 2023-09-09 56:
580b09114c 2023-09-09 57: 1. LOCATION_DECK
580b09114c 2023-09-09 58: 1. LOCATION_HAND
580b09114c 2023-09-09 59: 1. LOCATION_GRAVE
580b09114c 2023-09-09 60: 1. LOCATION_REMOVED
580b09114c 2023-09-09 61: 1. LOCATION_EXTRA
580b09114c 2023-09-09 62:
580b09114c 2023-09-09 63: <details>
580b09114c 2023-09-09 64: <summary>
580b09114c 2023-09-09 65: 补充
580b09114c 2023-09-09 66: </summary>
580b09114c 2023-09-09 67:
580b09114c 2023-09-09 68: ~~~
580b09114c 2023-09-09 69: LOCATION_DECK =0x01 --卡组
580b09114c 2023-09-09 70: LOCATION_HAND =0x02 --手牌
580b09114c 2023-09-09 71: LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
580b09114c 2023-09-09 72: LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
580b09114c 2023-09-09 73: LOCATION_GRAVE =0x10 --墓地
580b09114c 2023-09-09 74: LOCATION_REMOVED =0x20 --除外区
580b09114c 2023-09-09 75: LOCATION_EXTRA =0x40 --额外
580b09114c 2023-09-09 76: LOCATION_OVERLAY =0x80 --超量素材
580b09114c 2023-09-09 77: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
580b09114c 2023-09-09 78: ~~~
580b09114c 2023-09-09 79:
580b09114c 2023-09-09 80: </details>
580b09114c 2023-09-09 81:
580b09114c 2023-09-09 82: 可参考 X-LV-48 。
580b09114c 2023-09-09 83:
580b09114c 2023-09-09 84: # PreEquip
580b09114c 2023-09-09 85:
580b09114c 2023-09-09 86: Debug.PreEquip(装备卡, 怪兽卡)
580b09114c 2023-09-09 87:
580b09114c 2023-09-09 88: <details>
580b09114c 2023-09-09 89: <summary>
580b09114c 2023-09-09 90: 补充
580b09114c 2023-09-09 91: </summary>
580b09114c 2023-09-09 92:
580b09114c 2023-09-09 93: ~~~
580b09114c 2023-09-09 94: ● bool Debug.PreEquip(Card equip_card, Card target)
580b09114c 2023-09-09 95: 为 target 添加装备 equip_card ,返回值表示是否成功
580b09114c 2023-09-09 96: ~~~
580b09114c 2023-09-09 97:
580b09114c 2023-09-09 98: </details>
580b09114c 2023-09-09 99:
580b09114c 2023-09-09 100: 可参考 NH-04 。
580b09114c 2023-09-09 101:
580b09114c 2023-09-09 102: # PreSetTarget
580b09114c 2023-09-09 103:
580b09114c 2023-09-09 104: Debug.PreSetTarget(保护卡, 被保护的卡)
580b09114c 2023-09-09 105:
580b09114c 2023-09-09 106: <details>
580b09114c 2023-09-09 107: <summary>
580b09114c 2023-09-09 108: 补充
580b09114c 2023-09-09 109: </summary>
580b09114c 2023-09-09 110:
580b09114c 2023-09-09 111: ~~~
580b09114c 2023-09-09 112: ● void Debug.PreSetTarget(Card c, Card target)
580b09114c 2023-09-09 113: 把 target 选为 c 的永续对象
580b09114c 2023-09-09 114: ~~~
580b09114c 2023-09-09 115:
580b09114c 2023-09-09 116: </details>
e1b217bace 2023-09-09 117:
580b09114c 2023-09-09 118: 可参考 NH-04 。