游戏王残局简化版

Annotation For single/QB006.lua
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Annotation For single/QB006.lua

Lines of single/QB006.lua from check-in 57e5aacfda that are changed by the sequence of edits moving toward check-in e0ba0920ae:

                         1: --[[message
                         2: ]]
                         3: 
                         4: --~ 必须位于残局文件顶部
                         5: --~ 加载残局函数库
                         6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         7: 
                         8: 
                         9: Debug.SetAIName("QB006")
                        10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
                        11: Debug.SetPlayerInfo(0,700,0,0)
                        12: Debug.SetPlayerInfo(1,1000,0,0)
                        13: 
                        14: --自己的怪兽区
                        15: Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
                        16: Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
                        17: Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
                        18: --对方的怪兽区
                        19: Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪
                        20: --自己的魔陷区
                        21: Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员
                        22: Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱
                        23: Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾
                        24: Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱
                        25: --对方的魔陷区
                        26: Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落
                        27: Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落
                        28: Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落
                        29: --自己的手卡
                        30: Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶
                        31: Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿
                        32: Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛
                        33: --对方的手卡
                        34: Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足
                        35: Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕
                        36: Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕
                        37: Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足
                        38: --自己的墓地
                        39: --对方的墓地
                        40: --自己除外的卡
                        41: --对方除外的卡
                        42: --自己的卡组
57e5aacfda 2023-07-07   43: Debug.AddCard(18138630,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无之炼狱
                        44: Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左足
                        45: Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左腕
                        46: Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右腕
                        47: Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右足
                        48: --对方的卡组
                        49: Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
                        50: --自己的额外
                        51: Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙
                        52: Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
                        53: Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆
                        54: 
                        55: Debug.ReloadFieldEnd()
                        56: aux.BeginPuzzle()
                        57: 
                        58: fun["开局说明"]()