游戏王残局简化版

Annotation For single/枯岳说书人_a80.lua
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Annotation For single/枯岳说书人_a80.lua

Origin for each line in single/枯岳说书人_a80.lua from check-in 579f5d5d5f:

579f5d5d5f 2024-02-08    1: --[[message
579f5d5d5f 2024-02-08    2: 简语:综合残局1
579f5d5d5f 2024-02-08    3: 原局:sample_a08
579f5d5d5f 2024-02-08    4: ]]
579f5d5d5f 2024-02-08    5: 
579f5d5d5f 2024-02-08    6: Debug.SetAIName("sample8_衍生版_1")
579f5d5d5f 2024-02-08    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
579f5d5d5f 2024-02-08    8: Debug.SetPlayerInfo(0, 100, 0, 0)
579f5d5d5f 2024-02-08    9: Debug.SetPlayerInfo(1, 11500, 0, 0)
579f5d5d5f 2024-02-08   10: 
579f5d5d5f 2024-02-08   11: Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
579f5d5d5f 2024-02-08   12: Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   13: Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   14: 
579f5d5d5f 2024-02-08   15: Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   16: 
579f5d5d5f 2024-02-08   17: Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   18: Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   19: 
579f5d5d5f 2024-02-08   20: Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   21: Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
579f5d5d5f 2024-02-08   22: Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
579f5d5d5f 2024-02-08   23: 
579f5d5d5f 2024-02-08   24: Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   25: --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   26: Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   27: 
579f5d5d5f 2024-02-08   28: Debug.ReloadFieldEnd()
579f5d5d5f 2024-02-08   29: --~ Debug.ShowHint("GAME START!")
579f5d5d5f 2024-02-08   30: aux.BeginPuzzle()