Lines of
script/c0.lua
from check-in 5744929923
that are changed by the sequence of edits moving toward
check-in 8736d64183:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10:
11: if str_2 then --{
12: if str_2 == 3 then --{
13: str["规则"] = "大师3 "
14: --}
15: elseif str_2 == 4 then --{
16: str["规则"] = "新大师 "
17: --}
18: elseif str_2 == 5 then --{
19: str["规则"] = "大师2020 "
5744929923 2023-07-11 20: --}
5744929923 2023-07-11 21: end --}
5744929923 2023-07-11 22: else
5744929923 2023-07-11 23: str["规则"] = "大师2020 "
5744929923 2023-07-11 24: end
5744929923 2023-07-11 25: str["Debug.ReloadFieldBegin"](str_1, str_2)
5744929923 2023-07-11 26: end --}
5744929923 2023-07-11 27:
5744929923 2023-07-11 28: fun["通关邀请"] = function()
5744929923 2023-07-11 29: effect_1 = Effect.GlobalEffect()
5744929923 2023-07-11 30: effect_1:SetType(EFFECT_TYPE_FIELD
5744929923 2023-07-11 31: + EFFECT_TYPE_CONTINUOUS)
5744929923 2023-07-11 32: effect_1:SetCode(EVENT_DAMAGE)
5744929923 2023-07-11 33: function cache_1()
5744929923 2023-07-11 34: cache_1 = Duel.GetLP(1)
5744929923 2023-07-11 35: if cache_1 <= 0 then
5744929923 2023-07-11 36: if cache_1 < 0 then
5744929923 2023-07-11 37: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
5744929923 2023-07-11 38: end
5744929923 2023-07-11 39: cache_1 = true
5744929923 2023-07-11 40: else
5744929923 2023-07-11 41: cache_1 = false
5744929923 2023-07-11 42: end
5744929923 2023-07-11 43: return cache_1
5744929923 2023-07-11 44: end
5744929923 2023-07-11 45: effect_1:SetCondition(cache_1)
5744929923 2023-07-11 46: function cache_1()
5744929923 2023-07-11 47: Debug.ShowHint("残局群181175613")
5744929923 2023-07-11 48: return
5744929923 2023-07-11 49: end
5744929923 2023-07-11 50: effect_1:SetOperation(cache_1)
5744929923 2023-07-11 51: Duel.RegisterEffect(effect_1
5744929923 2023-07-11 52: , 0)
5744929923 2023-07-11 53: end
54:
55: fun["是否效果卡"] = function(card)
56: cache_1 = Card.IsType(card, TYPE_SPELL)
57: cache_2 = Card.IsType(card, TYPE_TRAP)
58: cache_3 = Card.IsType(card, TYPE_EFFECT)
59: if cache_1
60: or cache_2
61: or cache_3 then
62: return true
63: end
64: cache_1 = Card.IsType(card, TYPE_PENDULUM)
65: if cache_1 then
66: cache_1 = Card.IsCode(card, 28363749)
67: cache_2 = Card.IsCode(card, 19474136)
68: cache_3 = Card.IsCode(card, 17390179)
69: cache_4 = Card.IsCode(card, 83980492)
70: if cache_1
71: or cache_2
72: or cache_3
73: or cache_4 then
74: else
75: return true
76: end
77: end
78: return false
79: end
80:
81: fun["开局说明"] = function()
82: if str["开局说明吗"] == 1 then
83: return
84: else
85: str["开局说明吗"] = 1
86: end
87: cache_1 = 0
88: cache_1 = cache_1 + LOCATION_DECK
89: cache_1 = cache_1 + LOCATION_HAND
90: cache_1 = cache_1 + LOCATION_MZONE
91: cache_1 = cache_1 + LOCATION_SZONE
92: cache_1 = cache_1 + LOCATION_GRAVE
93: cache_1 = cache_1 + LOCATION_REMOVED
94: cache_1 = cache_1 + LOCATION_EXTRA
95: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
96: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
97: for k in aux.Next(cache_1) do
98: cache_1 = fun["是否效果卡"](k)
99: if cache_1 then
100: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
101: end
102: end
103: str["开局说明"] =""
104: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
105: str["开局说明"] = str["开局说明"] .. "卡 "
106: str["开局说明"] = str["开局说明"] .. str["规则"]
107: if str["不洗牌"] == 0 then
108: else
109: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
110: end
111: if str["无BP"] == 0 then
112: str["开局说明"] = str["开局说明"] .. "无BP "
113: end
114: if str["开局添加手卡"] then
115: str["开局说明"] = str["开局说明"] .. "选"
116: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
117: str["开局说明"] = str["开局说明"] .. "卡 "
118: end
119: if str["禁格"] then
120: str["开局说明"] = str["开局说明"] .. "禁"
121: str["开局说明"] = str["开局说明"] .. str["禁格"]
122: str["开局说明"] = str["开局说明"] .. "格 "
123: end
124: if str["印卡"] then
125: str["开局说明"] = str["开局说明"] .. "印卡 "
126: end
127: Debug.ShowHint(str["开局说明"])
128: fun["通关邀请"]()
129: end
130:
131: fun["开局添加手卡"] = function(str_1)
132: str["开局添加手卡"] = str_1
133: effect_1 = Effect.GlobalEffect()
134: effect_1:SetType(EFFECT_TYPE_FIELD
135: + EFFECT_TYPE_CONTINUOUS)
136: effect_1:SetCode(EVENT_ADJUST)
137: effect_1:SetCountLimit(1)
138: function cache_1()
139: if str["已添加手卡"] == 1 then
140: return false
141: else
142: str["已添加手卡"] = 1
143: return true
144: end
145: end
146: effect_1:SetCondition(cache_1)
147: function cache_1(effect_event
148: , player_who_activate_the_effect)
149: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
150: , Card.IsAbleToHand
151: , player_who_activate_the_effect
152: , LOCATION_DECK
153: , 0
154: , str_1
155: , str_1
156: , nil)
157: Duel.SendtoHand(str["玩家选定的卡"]
158: , nil
159: , REASON_RULE)
160: end
161: effect_1:SetOperation(cache_1)
162: Duel.RegisterEffect(effect_1
163: , 0)
164: fun["开局说明"]()
165: end
166:
167: fun["禁格"] = function(str_1)
168: str["禁格"] = str_1
169: effect_1 = Effect.GlobalEffect()
170: effect_1:SetType(EFFECT_TYPE_FIELD)
171: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
172: effect_1:SetValue(str_1)
173: Duel.RegisterEffect(effect_1,0)
174: end
175:
176: fun["印卡"] = function(str_1, str_2, str_3)
177: str["印卡"] = 1
178: if str_3 then
179: else
180: str_3 = str_2
181: end
182: str["当前印卡数"] = 1
183: effect_1 = Effect.CreateEffect(str_1)
184: effect_1:SetType(EFFECT_TYPE_IGNITION)
185: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
186: + EFFECT_FLAG_UNCOPYABLE
187: + EFFECT_FLAG_CANNOT_NEGATE
188: + EFFECT_FLAG_CANNOT_DISABLE)
189: cache_1 = function()
190: Duel.SetChainLimit(aux.FALSE)
191: return true
192: end
193: effect_1:SetTarget(cache_1)
194: effect_1:SetRange(LOCATION_EXTRA)
195: function print_hand(effect_event
196: , player_who_activate_the_effect)
197: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
198: card = Duel.CreateToken(player_who_activate_the_effect
199: , announce_card)
200: if str["当前印卡数"] <= str_2 then
201: str["当前印卡数"] = str["当前印卡数"] + 1
202: Duel.SendtoHand(card,nil,REASON_RULE)
203: else
204: if str["当前印卡数"] <= str_3 then
205: str["当前印卡数"] = str["当前印卡数"] + 1
206: Duel.Remove(card,POS_FACEUP,REASON_RULE)
207: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
208: else
209: Debug.ShowHint("印卡过多!")
210: end
211: end
212: end
213: effect_1:SetOperation(print_hand)
214: str_1:RegisterEffect(effect_1)
215: end
216:
217: fun["全部回到卡组"] = function()
218: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
219:
220: effect_1 = Effect.GlobalEffect()
221:
222: effect_1:SetType(EFFECT_TYPE_FIELD
223: + EFFECT_TYPE_CONTINUOUS)
224:
225: effect_1:SetCode(EVENT_ADJUST)
226:
227: cache_1 = function()
228: cache_1 = 0
229: cache_1 = cache_1 + LOCATION_HAND
230: cache_1 = cache_1 + LOCATION_MZONE
231: cache_1 = cache_1 + LOCATION_SZONE
232: cache_1 = cache_1 + LOCATION_GRAVE
233: cache_1 = cache_1 + LOCATION_REMOVED
234:
235: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
236:
237: if cache_1 == 0 then
238: return true
239: else
240: return false
241: end
242: end
243:
244: effect_1:SetCondition(cache_1)
245:
246: cache_1 = function()
247: Debug.ShowHint("目标已达成!")
248: Duel.SetLP(1,0)
249: end
250:
251: effect_1:SetOperation(cache_1)
252:
253: Duel.RegisterEffect(effect_1,0)
254: end
255:
256:
257:
258: