Lines of script/c0.lua from check-in 567a672978 that are changed by the sequence of edits moving toward check-in 30e6733358:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23: fun["通关邀请"] = function()
24: local effect_1
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: cache_1 = true
33: else
34: cache_1 = false
35: end
36: return cache_1
37: end
38: effect_1:SetCondition(cache_1)
39: function cache_1()
40: Debug.ShowHint("残局群181175613")
41: return
42: end
43: effect_1:SetOperation(cache_1)
44:
45: Duel.RegisterEffect(effect_1
46: , 0)
47: fun["开局说明"]()
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: return false
62: end
63:
64: fun["开局说明"] = function()
65: if str["开局说明吗"] == 1 then
66: return
67: else
68: str["开局说明吗"] = 1
69: end
70:
71: cache_1 = 0
72: cache_1 = cache_1 + LOCATION_DECK
73: cache_1 = cache_1 + LOCATION_HAND
74: cache_1 = cache_1 + LOCATION_MZONE
75: cache_1 = cache_1 + LOCATION_SZONE
76: cache_1 = cache_1 + LOCATION_GRAVE
77: cache_1 = cache_1 + LOCATION_REMOVED
78: cache_1 = cache_1 + LOCATION_EXTRA
79:
80: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
81:
82: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
83:
84: for k in aux.Next(cache_1) do
85: cache_1 = fun["是否效果卡"](k)
86: if cache_1 then
87: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
88: end
89: end
90:
91: str["开局说明"] =""
92:
93: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
94: str["开局说明"] = str["开局说明"] .. "卡 "
95:
96: str["开局说明"] = str["开局说明"] .. str["规则"]
97:
98: if str["不洗牌"] == 0 then
99: else
100: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
101: end
102:
103: if str["开局添加手卡"] then
104: str["开局说明"] = str["开局说明"] .. "选"
105: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
106: str["开局说明"] = str["开局说明"] .. "卡 "
107: end
108:
109: Debug.ShowHint(str["开局说明"])
110: end
111:
112: fun["开局添加手卡"] = function(str_1)
113: str["开局添加手卡"] = str_1
114: effect_1 = Effect.GlobalEffect()
115: effect_1:SetType(EFFECT_TYPE_FIELD
116: + EFFECT_TYPE_CONTINUOUS)
117: effect_1:SetCode(EVENT_ADJUST)
118: effect_1:SetCountLimit(1)
119: function cache_1()
120: if str["已添加手卡"] == 1 then
121: return false
122: else
123: str["已添加手卡"] = 1
124: return true
125: end
126:
127: end
128: effect_1:SetCondition(cache_1)
129: function cache_1(effect_event
130: , player_who_activate_the_effect)
131:
132: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
133: , Card.IsAbleToHand
134: , player_who_activate_the_effect
135: , LOCATION_DECK
136: , 0
137: , str_1
138: , str_1
139: , nil)
140: Duel.SendtoHand(str["玩家选定的卡"]
141: , nil
142: , REASON_RULE)
143: end
144: effect_1:SetOperation(cache_1)
145: Duel.RegisterEffect(effect_1
146: , 0)
567a672978 2023-07-01 147: fun["开局说明"]()
148: end