ed6d06d03d 2024-02-12 1: --[[message
ed6d06d03d 2024-02-12 2: 察局:2024-02-09
ed6d06d03d 2024-02-12 3: ]]
ed6d06d03d 2024-02-12 4: --ABC
ed6d06d03d 2024-02-12 5: Debug.SetAIName("ABC_a01")
ed6d06d03d 2024-02-12 6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
ed6d06d03d 2024-02-12 7: Debug.SetPlayerInfo(0, 100, 0, 0)
ed6d06d03d 2024-02-12 8: Debug.SetPlayerInfo(1, 17450, 0, 0)
ed6d06d03d 2024-02-12 9: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 10: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 11: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 12: Debug.AddCard(68184115, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 13: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 14: Debug.AddCard(19613556, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
ed6d06d03d 2024-02-12 15: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
ed6d06d03d 2024-02-12 16: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
ed6d06d03d 2024-02-12 17: Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 18: Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 19: Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 20: Debug.AddCard(69207766, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 21: Debug.AddCard(02461031, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12 22: Debug.AddCard(68184115, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12 23:
ed6d06d03d 2024-02-12 24: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12 25: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12 26: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
ed6d06d03d 2024-02-12 27:
ed6d06d03d 2024-02-12 28: Debug.ReloadFieldEnd()
ed6d06d03d 2024-02-12 29: aux.BeginPuzzle()