0f75e3f03e 2023-08-02 1: local string = string
0f75e3f03e 2023-08-02 2: local table = table
6fdfa2454c 2024-02-14 3: local Debug = Debug
6fdfa2454c 2024-02-14 4: local Effect = Effect
6fdfa2454c 2024-02-14 5: local Duel = Duel
6fdfa2454c 2024-02-14 6: local Card = Card
511cb54144 2024-06-27 7: local d = {}
511cb54144 2024-06-27 8: local f = {}
5e3f812cd3 2024-06-27 9: d["排_效果卡的类型"] = {
7da070fada 2024-06-27 10: TYPE_SPELL,
7da070fada 2024-06-27 11: TYPE_TRAP,
7da070fada 2024-06-27 12: TYPE_EFFECT,
7da070fada 2024-06-27 13: }
5e3f812cd3 2024-06-27 14: d["排_非效果灵摆怪兽的卡编"] = {
7da070fada 2024-06-27 15: 28363749,
7da070fada 2024-06-27 16: 19474136,
7da070fada 2024-06-27 17: 17390179,
7da070fada 2024-06-27 18: 83980492,
7da070fada 2024-06-27 19: }
7e1849c15c 2024-06-27 20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
b06c61ebbe 2024-06-27 21: do
bb9bb3e958 2024-06-27 22: local k1
a8393d7a2e 2024-06-27 23: --~ 这一局所适用规则的对
bb9bb3e958 2024-06-27 24: k1 = {
6d5fb7465f 2024-06-27 25: [3] = "大师规则三(2014) ",
221188e89a 2024-06-27 26: [4] = "新大师规则(2017) ",
221188e89a 2024-06-27 27: [5] = "大师规则(2020) ",
7e1849c15c 2024-06-27 28: }
7e1849c15c 2024-06-27 29: f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
59e30ce26c 2024-06-27 30: --~ 这一局的模式
59e30ce26c 2024-06-27 31: --~ 规则参数
7e1849c15c 2024-06-27 32: function _G.Debug.ReloadFieldBegin(o1, o2)
7e1849c15c 2024-06-27 33: d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
7e1849c15c 2024-06-27 34: d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
7e1849c15c 2024-06-27 35: d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
7e1849c15c 2024-06-27 36: if o2 then
a5616b998c 2024-06-27 37: d["字_这一局的规则"] = k1[o2]
7e1849c15c 2024-06-27 38: else
a5616b998c 2024-06-27 39: d["字_这一局的规则"] = k1[5]
7e1849c15c 2024-06-27 40: end
a5616b998c 2024-06-27 41: f["Debug.ReloadFieldBegin"](o1, o2)
b06c61ebbe 2024-06-27 42: end
b06c61ebbe 2024-06-27 43: end
b06c61ebbe 2024-06-27 44: f["不被连锁"] = function()
d3790b56e8 2024-02-13 45: Duel.SetChainLimit(aux.FALSE)
d3790b56e8 2024-02-13 46: return true
d3790b56e8 2024-02-13 47: end
a5616b998c 2024-06-27 48: f["是否有效果卡"] = function(card)
1bc6d12501 2024-06-27 49: for i = 1, #d["排_效果卡的类型"] do
1bc6d12501 2024-06-27 50: if Card.IsType(card, d["排_效果卡的类型"][i]) then
1bc6d12501 2024-06-27 51: return true
1bc6d12501 2024-06-27 52: end
1bc6d12501 2024-06-27 53: end
1bc6d12501 2024-06-27 54: if Card.IsType(card, TYPE_PENDULUM) then
1bc6d12501 2024-06-27 55: for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
1bc6d12501 2024-06-27 56: if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
1bc6d12501 2024-06-27 57: return false
1bc6d12501 2024-06-27 58: else
1bc6d12501 2024-06-27 59: end
540c3085ee 2024-06-26 60: end
1bc6d12501 2024-06-27 61: return true
540c3085ee 2024-06-26 62: end
540c3085ee 2024-06-26 63: end
540c3085ee 2024-06-26 64: do
bb9bb3e958 2024-06-27 65: local k1
a5616b998c 2024-06-27 66: --~ 所调用这个效果的效果
a5616b998c 2024-06-27 67: --~ 所调用这个效果的玩家
844b062240 2024-06-27 68: f["_开局选卡入手"] = function(o1, o2)
bb9bb3e958 2024-06-27 69: local k2
2f6b499b2b 2024-06-27 70: --~ 玩家选定的卡
7e1849c15c 2024-06-27 71: k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
bb9bb3e958 2024-06-27 72: Duel.SendtoHand(k2, nil, REASON_RULE)
7e1849c15c 2024-06-27 73: o1:Reset()
2f6b499b2b 2024-06-27 74: end
844b062240 2024-06-27 75: f["开局选卡入手"] = function(o1)
bb9bb3e958 2024-06-27 76: local k2
7e1849c15c 2024-06-27 77: d["数_选卡"] = o1
8c0eee1624 2024-06-27 78: --~ 开局选卡入手的数量
7e1849c15c 2024-06-27 79: k1 = o1
2f6b499b2b 2024-06-27 80: --~ 效果
bb9bb3e958 2024-06-27 81: k2 = Effect.GlobalEffect()
bb9bb3e958 2024-06-27 82: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
bb9bb3e958 2024-06-27 83: k2:SetCode(EVENT_ADJUST)
bb9bb3e958 2024-06-27 84: k2:SetCondition(aux.TRUE)
844b062240 2024-06-27 85: k2:SetOperation(f["_开局选卡入手"])
bb9bb3e958 2024-06-27 86: Duel.RegisterEffect(k2, 0)
2f6b499b2b 2024-06-27 87: end
2f6b499b2b 2024-06-27 88: end
2f6b499b2b 2024-06-27 89: --~ 禁几个怪兽格
2f6b499b2b 2024-06-27 90: f["禁格"] = function(o1)
2f6b499b2b 2024-06-27 91: local k1
72a706f479 2024-06-27 92: d["数_禁格"] = o1
cb9ce9dc22 2024-06-27 93: --~ 效果
cb9ce9dc22 2024-06-27 94: k1 = Effect.GlobalEffect()
cb9ce9dc22 2024-06-27 95: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
72a706f479 2024-06-27 96: k1:SetValue(o1)
cb9ce9dc22 2024-06-27 97: Duel.RegisterEffect(k1, 0)
cb9ce9dc22 2024-06-27 98: end
cb9ce9dc22 2024-06-27 99: do
cb9ce9dc22 2024-06-27 100: local k1, k2, k3, k4
cb9ce9dc22 2024-06-27 101: --~ 印卡过多时的提示
cb9ce9dc22 2024-06-27 102: k1 = "印卡过多"
cb9ce9dc22 2024-06-27 103: --~ 现在的印卡数量
cb9ce9dc22 2024-06-27 104: k2 = 1
cb9ce9dc22 2024-06-27 105: --~ 手卡印卡数量的上限
cb9ce9dc22 2024-06-27 106: k3 = 0
cb9ce9dc22 2024-06-27 107: --~ 印卡总数量的上限
cb9ce9dc22 2024-06-27 108: k4 = 0
a82e37fd3f 2024-06-27 109: --~ 所调用这个效果的效果
a82e37fd3f 2024-06-27 110: --~ 所调用这个效果的玩家
cb9ce9dc22 2024-06-27 111: f["_印卡"] = function(o1, o2)
cb9ce9dc22 2024-06-27 112: local k5, k6
b06c61ebbe 2024-06-27 113: --~ 要印之卡的卡编
cb9ce9dc22 2024-06-27 114: k5 = Duel.AnnounceCard(o2)
cb9ce9dc22 2024-06-27 115: --~ 卡
cb9ce9dc22 2024-06-27 116: k6 = Duel.CreateToken(o2, k5)
cb9ce9dc22 2024-06-27 117: if k2 <= k3 then
cb9ce9dc22 2024-06-27 118: k2 = k2 + 1
cb9ce9dc22 2024-06-27 119: Duel.SendtoHand(k6, nil, REASON_RULE)
cb9ce9dc22 2024-06-27 120: else
cb9ce9dc22 2024-06-27 121: if k2 <= k4 then
cb9ce9dc22 2024-06-27 122: k2 = k2 + 1
cb9ce9dc22 2024-06-27 123: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
cb9ce9dc22 2024-06-27 124: else
cb9ce9dc22 2024-06-27 125: Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27 126: o1:Reset()
cb9ce9dc22 2024-06-27 127: end
cb9ce9dc22 2024-06-27 128: end
cb9ce9dc22 2024-06-27 129: end
cb9ce9dc22 2024-06-27 130: --~ 印卡的启动源
cb9ce9dc22 2024-06-27 131: --~ 手卡印卡数量的上限
cb9ce9dc22 2024-06-27 132: --~ 印卡总数量的上限
cb9ce9dc22 2024-06-27 133: f["印卡"] = function(o1, o2, o3)
cb9ce9dc22 2024-06-27 134: local k5
cb9ce9dc22 2024-06-27 135: k3 = o2
cb9ce9dc22 2024-06-27 136: k4 = o3 or o2
1b4c761c77 2024-06-27 137: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡" .. k3 .. "张\n最多可印" .. k4 .. "张")
cb9ce9dc22 2024-06-27 138: k5 = Effect.CreateEffect(o1)
cb9ce9dc22 2024-06-27 139: k5:SetType(EFFECT_TYPE_IGNITION)
cb9ce9dc22 2024-06-27 140: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
cb9ce9dc22 2024-06-27 141: k5:SetTarget(f["不被连锁"])
cb9ce9dc22 2024-06-27 142: k5:SetRange(LOCATION_EXTRA)
cb9ce9dc22 2024-06-27 143: k5:SetOperation(f["_印卡"])
cb9ce9dc22 2024-06-27 144: o1:RegisterEffect(k5)
cb9ce9dc22 2024-06-27 145: end
cb9ce9dc22 2024-06-27 146: end
56066f42fa 2024-07-01 147: f["开局说明"] = function()
bb9bb3e958 2024-06-27 148: local k1, k2, k3
bb9bb3e958 2024-06-27 149: --~ 这一局的效果卡数量
1bc6d12501 2024-06-27 150: k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], d["数_所有区域"], nil)
bb9bb3e958 2024-06-27 151: --~ 超量素材的组
bb9bb3e958 2024-06-27 152: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
bb9bb3e958 2024-06-27 153: for o1 in aux.Next(k3) do
1bc6d12501 2024-06-27 154: if f["是否有效果卡"](o1) then
bb9bb3e958 2024-06-27 155: k2 = k2 + 1
cb9ce9dc22 2024-06-27 156: end
cb9ce9dc22 2024-06-27 157: end
cb9ce9dc22 2024-06-27 158: --~ 开局说明
72a706f479 2024-06-27 159: k1 = "" .. k2 .. "卡 " .. d["字_这一局的规则"]
7e1849c15c 2024-06-27 160: if d["数_假洗卡"] == 0 then
7e1849c15c 2024-06-27 161: else
221188e89a 2024-06-27 162: k1 = k1 .. "假洗卡 "
7e1849c15c 2024-06-27 163: end
7e1849c15c 2024-06-27 164: if d["数_战斗阶段"] == 0 then
221188e89a 2024-06-27 165: k1 = k1 .. "无战斗阶段 "
7e1849c15c 2024-06-27 166: end
7e1849c15c 2024-06-27 167: if d["数_人工智能"] == 0 then
221188e89a 2024-06-27 168: k1 = k1 .. "无人工智能 "
b0c9c72494 2024-06-27 169: end
b0c9c72494 2024-06-27 170: if d["数_选卡"] then
221188e89a 2024-06-27 171: k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
b0c9c72494 2024-06-27 172: end
b0c9c72494 2024-06-27 173: if d["数_禁格"] then
e0043ca72d 2024-07-01 174: k1 = k1 .. "禁" .. d["数_禁格"] .. "格 "
b0c9c72494 2024-06-27 175: end
bb9bb3e958 2024-06-27 176: Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27 177: end
cb9ce9dc22 2024-06-27 178: do
88a69b97e2 2024-06-27 179: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
88a69b97e2 2024-06-27 180: --~ 开局选卡入手的数量
88a69b97e2 2024-06-27 181: --~ 禁几个我方主要怪兽格
88a69b97e2 2024-06-27 182: --~ 传入对方额外卡组最上面的表侧卡,并将其作为印卡源
88a69b97e2 2024-06-27 183: --~ 能印几张手卡
88a69b97e2 2024-06-27 184: --~ 最多能印几张卡
cb9ce9dc22 2024-06-27 185: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
88a69b97e2 2024-06-27 186: f["aux.BeginPuzzle"]()
cb9ce9dc22 2024-06-27 187: if o1 then
88a69b97e2 2024-06-27 188: f["开局选卡入手"](o1)
2f6b499b2b 2024-06-27 189: else
2f6b499b2b 2024-06-27 190: end
2f6b499b2b 2024-06-27 191: if o2 then
2f6b499b2b 2024-06-27 192: f["禁格"](o2)
72a706f479 2024-06-27 193: --~ Debug.ShowHint("2")
2f6b499b2b 2024-06-27 194: else
2f6b499b2b 2024-06-27 195: end
2f6b499b2b 2024-06-27 196: if o3 then
88a69b97e2 2024-06-27 197: f["印卡"](o3, o4, o5)
2f6b499b2b 2024-06-27 198: else
2f6b499b2b 2024-06-27 199: end
56066f42fa 2024-07-01 200: f["开局说明"]()
e14f5fd087 2024-02-14 201: end
e14f5fd087 2024-02-14 202: end