ed54ab0472 2024-06-27 1: --[[message
554fa89569 2024-06-28 2: 维护: 2024-06-24
ed54ab0472 2024-06-27 3: 标签:#有人打不过 #37.Eternal Evolution #四妹
ed54ab0472 2024-06-27 4: 简语:永恒进化
ed54ab0472 2024-06-27 5: ]]
ed54ab0472 2024-06-27 6:
554fa89569 2024-06-28 7: Debug.SetAIName("QQ 群 181175613")
ed54ab0472 2024-06-27 8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
ed54ab0472 2024-06-27 9: Debug.SetPlayerInfo(0, 100, 0, 0)
ed54ab0472 2024-06-27 10: Debug.SetPlayerInfo(1, 23900, 0, 0)
ed54ab0472 2024-06-27 11:
ed54ab0472 2024-06-27 12: Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 13: Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 14: Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 15: Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 16: Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 17: Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 18: Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 19: Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 20: Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 21: Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 22: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 23: Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 24: Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 25: Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 26: Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 27: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 28: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 29: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 30: Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 31: Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 32: Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 33: Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 34: Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 35: Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 36: Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 37: Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 38: Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 39: Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 40: Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 41: Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
ed54ab0472 2024-06-27 42: Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
ed54ab0472 2024-06-27 43: Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 44: Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 45: Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 46: Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27 47: Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
ed54ab0472 2024-06-27 48: Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27 49: Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27 50: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27 51: Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27 52: Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
ed54ab0472 2024-06-27 53: Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
ed54ab0472 2024-06-27 54: Debug.ReloadFieldEnd()
ed54ab0472 2024-06-27 55: aux.BeginPuzzle(1)
554fa89569 2024-06-28 56:
554fa89569 2024-06-28 57: --[[
554fa89569 2024-06-28 58: 这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。
554fa89569 2024-06-28 59: 有点类似于混沌系统,即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。
554fa89569 2024-06-28 60: 使用此方法可以简单的将残局难度提升一个档次。
554fa89569 2024-06-28 61: 不过,对于大部分残局而言,不宜滥用该功能。
554fa89569 2024-06-28 62: 只需要开局选 1~2 张卡入手卡就行了。
554fa89569 2024-06-28 63: 作为一个具有开创性意义的残局,其代码还尚为薄弱,每次从卡组中检索卡片时只能添加一张卡片,十分影响残局体验。
554fa89569 2024-06-28 64: 于是我对此优化了一下,极大的减少了代码行数,并且可以一次性从卡组中检索多张卡片。
554fa89569 2024-06-28 65: ]]