游戏王残局简化版

Annotation For single/简化版_443_05.lua
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Annotation For single/简化版_443_05.lua

Lines of single/简化版_443_05.lua from check-in 54f88eb2dd that are changed by the sequence of edits moving toward check-in 2c83f1c9d9:

                         1: --[[message
                         2: 维护:2024-06-29
                         3: 简语:MH-20190914
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
54f88eb2dd 2024-06-28    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         7: Debug.SetPlayerInfo(0, 100, 0, 0)
                         8: Debug.SetPlayerInfo(1, 8000, 0, 0)
                         9: 
                        10: --自己的怪兽区
                        11: --对方的怪兽区
                        12: --自己的魔陷区
                        13: --对方的魔陷区
                        14: --自己的手卡
                        15: Debug.AddCard(62706865, 0, 0, LOCATION_HAND, 3, POS_FACEDOWN) --网络小龙
                        16: --对方的手卡
54f88eb2dd 2024-06-28   17: Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEDOWN) --速攻稻草人
                        18: --自己的墓地
                        19: --对方的墓地
                        20: --自己除外的卡
                        21: --对方除外的卡
                        22: --自己的卡组
                        23: Debug.AddCard(11012154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --守护龙 朱斯提亚
                        24: Debug.AddCard(26118970, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --赤蔷薇龙
                        25: Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝
                        26: Debug.AddCard(12213463, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --白蔷薇龙
                        27: Debug.AddCard(53503015, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --冷蔷薇的抱香
                        28: Debug.AddCard(87571563, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的守护龙
                        29: Debug.AddCard(48686504, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --孤火花
                        30: Debug.AddCard(53257892, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --巨型植物
                        31: Debug.AddCard(53257892, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --巨型植物
                        32: Debug.AddCard(53257892, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --巨型植物
                        33: Debug.AddCard(15033525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --烈焰火星
                        34: Debug.AddCard(21615956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --炎狱护卫龙
                        35: --对方的卡组
                        36: --自己的额外
                        37: Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃
                        38: Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
                        39: Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --花园蔷薇少女
                        40: Debug.AddCard(13143275, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --守护龙 毗斯缇
                        41: Debug.AddCard(86148577, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --守护龙 厄尔庇
                        42: Debug.AddCard(59537380, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --守护龙 阿迦佩因
                        43: Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯
                        44: Debug.AddCard(74997493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --锁龙蛇-骷髅四面鬼
                        45: Debug.AddCard(93713837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.24 龙血鬼 德拉古勒斯
                        46: Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
                        47: Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
                        48: Debug.AddCard(99011763, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔界的警逻课 死亡警察
                        49: Debug.AddCard(85216896, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --神数炼机圣 梅塔特隆
                        50: Debug.AddCard(27552504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --永远的淑女 贝阿特丽切
                        51: 
                        52: Debug.ReloadFieldEnd()
                        53: aux.BeginPuzzle()