Lines of
script/c0.lua
from check-in 540c3085ee
that are changed by the sequence of edits moving toward
check-in 9a0abc0f50:
1: local string = string
2: local table = table
3: local Debug = Debug
4: local Effect = Effect
5: local Duel = Duel
6: local Card = Card
7: local s = {}
8: s["效卡之类排"] = {
9: TYPE_SPELL
10: , TYPE_TRAP
11: , TYPE_EFFECT
12: }
13: s["无效灵摆怪兽之卡编排"] = {
14: 28363749
15: , 19474136
16: , 17390179
17: , 83980492
18: }
19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
20: do
21: local h1
22: --~ 则对
23: h1 = {
24: [3] = "大师3 "
25: , [4] = "新大师 "
26: , [5] = "大师2020 "
27: }
28: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
29: --~ 模
30: --~ 则数
31: function _G.Debug.ReloadFieldBegin(u1, u2)
32: s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
33: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
34: s["机智"] = u1 & DUEL_SIMPLE_AI
35: if u2 then
36: s["则"] = h1[u2]
37: else
38: s["则"] = h1[5]
39: end
40: s["Debug.ReloadFieldBegin"](u1, u2)
41: end
42: end
43: s["不被连锁"] = function()
44: Duel.SetChainLimit(aux.FALSE)
45: return true
46: end
540c3085ee 2024-06-26 47: do
540c3085ee 2024-06-26 48: local h1, h2
540c3085ee 2024-06-26 49: --~ 原解邀请
540c3085ee 2024-06-26 50: h1 = "残局群181175613"
540c3085ee 2024-06-26 51: --~ 二解邀请,备用:圣魔术师
540c3085ee 2024-06-26 52: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
540c3085ee 2024-06-26 53: --~ 通关邀
540c3085ee 2024-06-26 54: s["_通关邀"] = function()
540c3085ee 2024-06-26 55: local h3
540c3085ee 2024-06-26 56: --~ 对方之血
540c3085ee 2024-06-26 57: h3 = Duel.GetLP(1)
540c3085ee 2024-06-26 58: if h3 <= 0 then
540c3085ee 2024-06-26 59: if h3 == 0 then
540c3085ee 2024-06-26 60: Debug.ShowHint(h1)
540c3085ee 2024-06-26 61: else
540c3085ee 2024-06-26 62: Debug.ShowHint(h2)
540c3085ee 2024-06-26 63: end
540c3085ee 2024-06-26 64: end
540c3085ee 2024-06-26 65: end
540c3085ee 2024-06-26 66: s["通关邀"] = function()
540c3085ee 2024-06-26 67: local h1
540c3085ee 2024-06-26 68: --~ 效果
540c3085ee 2024-06-26 69: h1 = Effect.GlobalEffect()
540c3085ee 2024-06-26 70: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
540c3085ee 2024-06-26 71: h1:SetCode(EVENT_DAMAGE)
540c3085ee 2024-06-26 72: h1:SetCondition(s["_通关邀"])
540c3085ee 2024-06-26 73: h1:SetOperation(aux.NULL)
540c3085ee 2024-06-26 74: Duel.RegisterEffect(h1, 0)
540c3085ee 2024-06-26 75: end
540c3085ee 2024-06-26 76: end
77: s["是否效卡"] = function(card)
78: for i = 1, #s["效卡之类排"] do
79: if Card.IsType(card, s["效卡之类排"][i]) then
80: return true
81: end
82: end
83: if Card.IsType(card, TYPE_PENDULUM) then
84: for i = 1, #s["无效灵摆怪兽之卡编排"] do
85: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
86: return false
87: else
88: end
89: end
90: return true
91: end
92: end
93: do
94: local h1
95: --~ “调该效果”的效果
96: --~ “调该效果”的玩家
97: s["_开局选卡入手"] = function(u1, u2)
98: local h2
99: --~ 玩家选定的卡
100: h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
101: Duel.SendtoHand(h2, nil, REASON_RULE)
102: u1:Reset()
103: end
104: s["开局选卡入手"] = function(u1)
105: local h2
106: s["「开局选卡入手」之量"] = u1
107: --~ 「开局选卡入手」之量
108: h1 = u1
109: --~ 效果
110: h2 = Effect.GlobalEffect()
111: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
112: h2:SetCode(EVENT_ADJUST)
113: h2:SetCondition(aux.TRUE)
114: h2:SetOperation(s["_开局选卡入手"])
115: Duel.RegisterEffect(h2, 0)
116: end
117: end
118: --~ 「禁主怪格」之几个
119: s["「禁主怪格」之几个"] = function(u1)
120: local h1
121: s["「禁主怪格」之量"] = u1
122: --~ 效果
123: h1 = Effect.GlobalEffect()
124: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
125: h1:SetValue(u1)
126: Duel.RegisterEffect(h1, 0)
127: end
128: --~ 「禁魔陷格」之几个
129: s["「禁魔陷格」之几个"] = function(u1)
130: local h1
131: s["「禁魔陷格」之量"] = u1
132: --~ 效果
133: h1 = Effect.GlobalEffect()
134: h1:SetCode(EFFECT_USE_EXTRA_SZONE)
135: h1:SetValue(u1)
136: Duel.RegisterEffect(h1, 0)
137: end
138: do
139: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
140: --~ 「禁主怪格」之几个
141: --~ 「禁魔陷格」之几个
142: function _G.Debug.ReloadFieldEnd(u1, u2)
143: s["Debug.ReloadFieldEnd"]()
144: if u1 then
145: s["「禁主怪格」之几个"](u1)
146: end
147: if u2 then
148: s["「禁魔陷格」之几个"](u2)
149: end
150: end
151: end
152: do
153: local h1, h2, h3, h4
154: --~ 印卡过多之示
155: h1 = "印卡过多"
156: --~ 现之印卡数
157: h2 = 1
158: --~ 印手卡之上限
159: h3 = 0
160: --~ 总印卡之上限
161: h4 = 0
162: --~ 「调该效果」的效果
163: --~ 「调该效果」的玩家
164: s["_印卡"] = function(u1, u2)
165: local h5, h6
166: --~ 印卡之卡编
167: h5 = Duel.AnnounceCard(u2)
168: --~ 卡
169: h6 = Duel.CreateToken(u2, h5)
170: if h2 <= h3 then
171: h2 = h2 + 1
172: Duel.SendtoHand(h6, nil, REASON_RULE)
173: else
174: if h2 <= h4 then
175: h2 = h2 + 1
176: Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
177: else
178: Debug.ShowHint(h1)
179: u1:Reset()
180: end
181: end
182: end
183: s["印卡"] = function(u1, u2, u3)
184: local h5, h6
185: h3 = u2
186: h4 = u3 or u2
187: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡" .. h3 .. "张\n最多可印" .. h4 .. "张")
188: h5 = Effect.CreateEffect(u1)
189: h5:SetType(EFFECT_TYPE_IGNITION)
190: h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
191: h5:SetTarget(s["不被连锁"])
192: h5:SetRange(LOCATION_EXTRA)
193: h5:SetOperation(s["_印卡"])
194: u1:RegisterEffect(h5)
195: end
196: end
197: s["开局示"] = function()
198: local h1, h2, h3
199: --~ 此局效卡之数
200: h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
201: --~ 超量材组
202: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
203: for u1 in aux.Next(h3) do
204: if s["是否效卡"](u1) then
205: h2 = h2 + 1
206: end
207: end
208: --~ 开局说明
209: h1 = h2 .. "卡 " .. s["则"]
210: if s["伪洗卡"] == 0 then
211: else
212: h1 = h1 .. "伪洗卡 "
213: end
214: if s["战段"] == 0 then
215: h1 = h1 .. "无战段 "
216: end
217: if s["机智"] == 0 then
218: h1 = h1 .. "无机智 "
219: end
220: if s["「开局选卡入手」之量"] then
221: h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
222: end
223: if s["「禁主怪格」之量"] then
224: h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
225: end
226: if s["「禁魔陷格」之量"] then
227: h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
228: end
229: Debug.ShowHint(h1)
230: end
231: do
232: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
233: --~ 「开局选卡入手」之量
234: --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
235: --~ 能印手卡几张
236: --~ 最多能印卡几张
237: function _G.aux.BeginPuzzle(u1, u2, u3, u4)
238: s["aux.BeginPuzzle"]()
239: if u1 then
240: s["开局选卡入手"](u1)
241: end
242: if u2 then
243: s["印卡"](u2, u3, u4)
244: else
245: end
246: s["开局示"]()
540c3085ee 2024-06-26 247: s["通关邀"]()
248: end
249: end