游戏王残局简化版

Annotation For single/MH31_衍生版_1.lua
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Annotation For single/MH31_衍生版_1.lua

Lines of single/MH31_衍生版_1.lua from check-in 535fccafa4 that are changed by the sequence of edits moving toward check-in 7f595724f2:

535fccafa4 2023-10-03    1: 
535fccafa4 2023-10-03    2: --created by ygopro puzzle maker 
                         3: Debug.SetAIName("MH31_衍生版_1")
535fccafa4 2023-10-03    4: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
535fccafa4 2023-10-03    5: Debug.SetPlayerInfo(0,8000,0,0)
535fccafa4 2023-10-03    6: Debug.SetPlayerInfo(1,800,0,0)
535fccafa4 2023-10-03    7: Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03    8: Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
535fccafa4 2023-10-03    9: Debug.AddCard(37806313,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
535fccafa4 2023-10-03   10: Debug.AddCard(69579761,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
535fccafa4 2023-10-03   11: Debug.AddCard(27527047,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
535fccafa4 2023-10-03   12: Debug.AddCard(50088247,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
535fccafa4 2023-10-03   13: Debug.AddCard(50088247,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        14: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        15: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        16: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        17: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        18: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        19: --~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03   20: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03   21: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        22: --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        23: Debug.ReloadFieldEnd()
                        24: aux.BeginPuzzle()