c3f96fe46f 2023-06-29 1: local str = {}
d8ed6de3ad 2023-06-29 2: local fun = {}
c3f96fe46f 2023-06-29 3:
c3f96fe46f 2023-06-29 4: local cache_1
c3f96fe46f 2023-06-29 5: local cache_2
d2dde12476 2023-06-29 6: local cache_3
40620faf3c 2023-06-29 7:
e08f058cc6 2023-06-29 8:
c3f96fe46f 2023-06-29 9:
c3f96fe46f 2023-06-29 10: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 11: local effect_1
c3f96fe46f 2023-06-29 12: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 13: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 14: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 15: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 16: function cache_1()
c3f96fe46f 2023-06-29 17: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 18: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 19: cache_1 = true
c3f96fe46f 2023-06-29 20: else
c3f96fe46f 2023-06-29 21: cache_1 = false
c3f96fe46f 2023-06-29 22: end
c3f96fe46f 2023-06-29 23: return cache_1
c3f96fe46f 2023-06-29 24: end
c3f96fe46f 2023-06-29 25: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 26: function cache_1()
c3f96fe46f 2023-06-29 27: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 28: return
c3f96fe46f 2023-06-29 29: end
c3f96fe46f 2023-06-29 30: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 31:
c3f96fe46f 2023-06-29 32: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 33: , 0)
edfc81dcfd 2023-06-29 34: end
a855d3a3c7 2023-06-29 35:
78d7353d8f 2023-06-29 36: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 37: local cache_1
d2dde12476 2023-06-29 38: local cache_2
d2dde12476 2023-06-29 39: local cache_3
d2dde12476 2023-06-29 40:
d2dde12476 2023-06-29 41: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 42: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 43: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 44:
d2dde12476 2023-06-29 45: if cache_1
d2dde12476 2023-06-29 46: or cache_2
d2dde12476 2023-06-29 47: or cache_3 then
e7130db7c4 2023-06-29 48: return true
e7130db7c4 2023-06-29 49: end
e7130db7c4 2023-06-29 50: return false
e08f058cc6 2023-06-29 51: end
e08f058cc6 2023-06-29 52:
e08f058cc6 2023-06-29 53: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30 54: cache_1 = 0
ff0aefc8cb 2023-06-30 55: cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30 56: cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30 57: cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30 58: cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30 59: cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30 60: cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30 61: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 62: cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 63:
ff0aefc8cb 2023-06-30 64: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
4f50d4f4dc 2023-06-29 65:
4f50d4f4dc 2023-06-29 66: str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29 67: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
4f50d4f4dc 2023-06-29 68:
647c058939 2023-06-30 69: Debug.ShowHint(str["开局说明"])
0d3a4c8010 2023-06-30 70: end
53490f8cfb 2023-06-30 71: Debug.Message("加载残局函数库")
a754e6f3f2 2023-06-29 72: