游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 4e8f89ad97 that are changed by the sequence of edits moving toward check-in d5d0e03305:

                         1: str = {}
                         2: 
                         3: fun = {}
                         4: 
                         5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         6: 
                         7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         8:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         9:   
                        10:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        11:   
                        12:   if str_2 then --{
                        13:     if str_2 == 3 then --{
                        14:       str["规则"] = "大师3 "
                        15:       --}
                        16:     elseif str_2 == 4 then --{
                        17:       str["规则"] = "新大师 "
                        18:       --}
                        19:     elseif str_2 == 5 then --{
                        20:       str["规则"] = "大师2020 "
                        21:       --}
                        22:     end --}
                        23:   else --{
                        24:     str["规则"] = "大师2020 "
                        25:     end --}
                        26:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        27:   end --}
                        28: fun["通关邀请"] = function() --{
                        29:   effect_1 = Effect.GlobalEffect()
                        30:   
                        31:   effect_1:SetType(EFFECT_TYPE_FIELD
                        32:   + EFFECT_TYPE_CONTINUOUS)
                        33:   
                        34:   effect_1:SetCode(EVENT_DAMAGE)
                        35:   
                        36:   function cache_1() --{
                        37:     cache_1 = Duel.GetLP(1)
                        38:     
                        39:     if cache_1 <= 0 then --{
                        40:       if cache_1 < 0 then --{
                        41:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
                        42:         end --}
                        43:       cache_1 = true
                        44:       --}
                        45:     else --{
                        46:       cache_1 = false
                        47:       end --}
                        48:     return cache_1
                        49:     end --}
                        50:   effect_1:SetCondition(cache_1)
                        51:   
                        52:   function cache_1() --{
                        53:     Debug.ShowHint("残局群181175613")
                        54:     end --}
                        55:   effect_1:SetOperation(cache_1)
                        56:   
                        57:   Duel.RegisterEffect(effect_1
                        58:   , 0)
                        59:   end --}
                        60: fun["是否效果卡"] = function(card) --{
                        61:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        62:   
                        63:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        64:   
                        65:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        66:   
                        67:   if cache_1
                        68:   or cache_2
                        69:   or cache_3 then --{
                        70:     return true
                        71:     end --}
                        72:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        73:   
                        74:   if cache_1 then --{
                        75:     cache_1 = Card.IsCode(card, 28363749)
                        76:     
                        77:     cache_2 = Card.IsCode(card, 19474136)
                        78:     
                        79:     cache_3 = Card.IsCode(card, 17390179)
                        80:     
                        81:     cache_4 = Card.IsCode(card, 83980492)
                        82:     
                        83:     if cache_1
                        84:     or cache_2
                        85:     or cache_3
                        86:     or cache_4 then --{
                        87:       --}
                        88:     else --{
                        89:       return true
                        90:       end --}
                        91:     end --}
                        92:   return false
                        93:   end --}
                        94: 
                        95: fun["开局说明"] = function() --{
                        96:   if str["开局说明吗"] == 1 then --{
                        97:     return
                        98:     --}
                        99:   else --{
                       100:     str["开局说明吗"] = 1
                       101:     end --}
                       102:   cache_1 = 0
                       103:   cache_1 = cache_1 + LOCATION_DECK
                       104:   cache_1 = cache_1 + LOCATION_HAND
                       105:   cache_1 = cache_1 + LOCATION_MZONE
                       106:   cache_1 = cache_1 + LOCATION_SZONE
                       107:   cache_1 = cache_1 + LOCATION_GRAVE
                       108:   cache_1 = cache_1 + LOCATION_REMOVED
                       109:   cache_1 = cache_1 + LOCATION_EXTRA
                       110:   
                       111:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       112:   
                       113:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       114:   
                       115:   for k in aux.Next(cache_1) do --{
                       116:     cache_1 = fun["是否效果卡"](k)
                       117:     
                       118:     if cache_1 then --{
                       119:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       120:       end --}
                       121:     end --}
                       122:   str["开局说明"] =""
                       123:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       124:   str["开局说明"] = str["开局说明"] .. "卡 "
                       125:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       126:   
                       127:   if str["不洗牌"] == 0 then --{
                       128:     --}
                       129:   else --{
                       130:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       131:     end --}
                       132:   if str["无BP"] == 0 then --{
                       133:     str["开局说明"] = str["开局说明"] .. "无BP "
                       134:     end --}
                       135:   if str["开局添加手卡"] then --{
                       136:     str["开局说明"] = str["开局说明"] .. "选"
                       137:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       138:     str["开局说明"] = str["开局说明"] .. "卡 "
                       139:     end --}
                       140:   if str["禁格"] then --{
                       141:     str["开局说明"] = str["开局说明"] .. "禁"
                       142:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       143:     str["开局说明"] = str["开局说明"] .. "格 "
                       144:     end --}
                       145:   if str["印卡"] then --{
                       146:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       147:     end --}
                       148:   Debug.ShowHint(str["开局说明"])
                       149:   
                       150:   fun["通关邀请"]()
                       151:   end --}
                       152: 
                       153: fun["开局添加手卡"] = function(str_1) --{
                       154:   str["开局添加手卡"] = str_1
                       155:   
                       156:   effect_1 = Effect.GlobalEffect()
                       157:   
                       158:   effect_1:SetType(EFFECT_TYPE_FIELD
                       159:   + EFFECT_TYPE_CONTINUOUS)
                       160:   
                       161:   effect_1:SetCode(EVENT_ADJUST)
                       162:   
                       163:   effect_1:SetCountLimit(1)
                       164:   
                       165:   function cache_1() --{
                       166:     if str["已添加手卡"] == 1 then --{
                       167:       return false
                       168:       --}
                       169:     else --{
                       170:       str["已添加手卡"] = 1
                       171:       
                       172:       return true
                       173:       end --}
                       174:     end--}
                       175:   effect_1:SetCondition(cache_1)
                       176:   
                       177:   function cache_1(effect_event
                       178:   , player_who_activate_the_effect) --{
                       179:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       180:     , Card.IsAbleToHand
                       181:     , player_who_activate_the_effect
                       182:     , LOCATION_DECK
                       183:     , 0
                       184:     , str_1
                       185:     , str_1
                       186:     , nil)
                       187:     
                       188:     Duel.SendtoHand(str["玩家选定的卡"]
                       189:     , nil
                       190:     , REASON_RULE)
                       191:     end --}
                       192:   effect_1:SetOperation(cache_1)
                       193:   
                       194:   Duel.RegisterEffect(effect_1
                       195:   , 0)
                       196:   
                       197:   fun["开局说明"]()
                       198:   end --}
                       199: 
                       200: fun["禁格"] = function(str_1) --{
                       201:   str["禁格"] = str_1
                       202:   
                       203:   effect_1 = Effect.GlobalEffect()
                       204:   
                       205:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       206:   
                       207:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       208:   
                       209:   effect_1:SetValue(str_1)
                       210:   
                       211:   Duel.RegisterEffect(effect_1,0)
                       212:   end --}
                       213: 
4e8f89ad97 2023-07-11  214: fun["印卡"] = function(str_1, str_2, str_3)
4e8f89ad97 2023-07-11  215: str["印卡"] = 1
4e8f89ad97 2023-07-11  216: if str_3 then
4e8f89ad97 2023-07-11  217: else
4e8f89ad97 2023-07-11  218: str_3 = str_2
4e8f89ad97 2023-07-11  219: end
4e8f89ad97 2023-07-11  220: str["当前印卡数"] = 1
4e8f89ad97 2023-07-11  221: effect_1 = Effect.CreateEffect(str_1)
4e8f89ad97 2023-07-11  222: effect_1:SetType(EFFECT_TYPE_IGNITION)
4e8f89ad97 2023-07-11  223: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
4e8f89ad97 2023-07-11  224: + EFFECT_FLAG_UNCOPYABLE
4e8f89ad97 2023-07-11  225: + EFFECT_FLAG_CANNOT_NEGATE
4e8f89ad97 2023-07-11  226: + EFFECT_FLAG_CANNOT_DISABLE)
4e8f89ad97 2023-07-11  227: cache_1 = function()
4e8f89ad97 2023-07-11  228: Duel.SetChainLimit(aux.FALSE)
4e8f89ad97 2023-07-11  229: return true
4e8f89ad97 2023-07-11  230: end
4e8f89ad97 2023-07-11  231: effect_1:SetTarget(cache_1)
4e8f89ad97 2023-07-11  232: effect_1:SetRange(LOCATION_EXTRA)
4e8f89ad97 2023-07-11  233: function print_hand(effect_event
4e8f89ad97 2023-07-11  234: , player_who_activate_the_effect)
4e8f89ad97 2023-07-11  235: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
4e8f89ad97 2023-07-11  236: card = Duel.CreateToken(player_who_activate_the_effect
4e8f89ad97 2023-07-11  237: , announce_card)
4e8f89ad97 2023-07-11  238: if str["当前印卡数"] <= str_2 then
4e8f89ad97 2023-07-11  239: str["当前印卡数"] = str["当前印卡数"] + 1
4e8f89ad97 2023-07-11  240: Duel.SendtoHand(card,nil,REASON_RULE)
4e8f89ad97 2023-07-11  241: else
4e8f89ad97 2023-07-11  242: if str["当前印卡数"] <= str_3 then
4e8f89ad97 2023-07-11  243: str["当前印卡数"] = str["当前印卡数"] + 1
4e8f89ad97 2023-07-11  244: Duel.Remove(card,POS_FACEUP,REASON_RULE)
4e8f89ad97 2023-07-11  245: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
4e8f89ad97 2023-07-11  246: else
4e8f89ad97 2023-07-11  247: Debug.ShowHint("印卡过多!")
4e8f89ad97 2023-07-11  248: end
4e8f89ad97 2023-07-11  249: end
4e8f89ad97 2023-07-11  250: end
4e8f89ad97 2023-07-11  251: effect_1:SetOperation(print_hand)
4e8f89ad97 2023-07-11  252: str_1:RegisterEffect(effect_1)
4e8f89ad97 2023-07-11  253: end
4e8f89ad97 2023-07-11  254: 
4e8f89ad97 2023-07-11  255: fun["全部回到卡组"] = function()
4e8f89ad97 2023-07-11  256: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
4e8f89ad97 2023-07-11  257: 
4e8f89ad97 2023-07-11  258: effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11  259: 
4e8f89ad97 2023-07-11  260: effect_1:SetType(EFFECT_TYPE_FIELD
4e8f89ad97 2023-07-11  261: + EFFECT_TYPE_CONTINUOUS)
4e8f89ad97 2023-07-11  262: 
4e8f89ad97 2023-07-11  263: effect_1:SetCode(EVENT_ADJUST)
4e8f89ad97 2023-07-11  264: 
4e8f89ad97 2023-07-11  265: cache_1 = function()
4e8f89ad97 2023-07-11  266: cache_1 = 0
4e8f89ad97 2023-07-11  267: cache_1 = cache_1 + LOCATION_HAND
4e8f89ad97 2023-07-11  268: cache_1 = cache_1 + LOCATION_MZONE
4e8f89ad97 2023-07-11  269: cache_1 = cache_1 + LOCATION_SZONE
4e8f89ad97 2023-07-11  270: cache_1 = cache_1 + LOCATION_GRAVE
4e8f89ad97 2023-07-11  271: cache_1 = cache_1 + LOCATION_REMOVED
4e8f89ad97 2023-07-11  272: 
4e8f89ad97 2023-07-11  273: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
4e8f89ad97 2023-07-11  274: 
4e8f89ad97 2023-07-11  275: if cache_1 == 0 then
4e8f89ad97 2023-07-11  276: return true
4e8f89ad97 2023-07-11  277: else
4e8f89ad97 2023-07-11  278: return false
4e8f89ad97 2023-07-11  279: end
4e8f89ad97 2023-07-11  280: end
4e8f89ad97 2023-07-11  281: 
4e8f89ad97 2023-07-11  282: effect_1:SetCondition(cache_1)
4e8f89ad97 2023-07-11  283: 
4e8f89ad97 2023-07-11  284: cache_1 = function()
4e8f89ad97 2023-07-11  285: Debug.ShowHint("目标已达成!")
4e8f89ad97 2023-07-11  286: Duel.SetLP(1,0)
4e8f89ad97 2023-07-11  287: end
4e8f89ad97 2023-07-11  288: 
4e8f89ad97 2023-07-11  289: effect_1:SetOperation(cache_1)
4e8f89ad97 2023-07-11  290: 
4e8f89ad97 2023-07-11  291: Duel.RegisterEffect(effect_1,0)
4e8f89ad97 2023-07-11  292: end
                       293: 
                       294: 
                       295: